Re: [CMake] Pointing CMAKE_AUTOMOC to a custom version of Qt and its moc.exe

2016-11-09 Thread Saad Khattak
Hmm, maybe...? I'm not sure. Customize may be the wrong word. What I'm
asking in the question is similar to someone asking "how do I customize the
output path for the binaries in CMake?". My hope was it was going to be a
simple set variable for the utilities.

On Wed, Nov 9, 2016, 7:56 AM Jakob van Bethlehem 
wrote:

> Hej,
>
> On Mon, Nov 7, 2016 at 4:48 PM, Saad Khattak  wrote:
>
> I am working on a plugin for Maya and it uses a customized version of Qt.
> Maya's SDK comes with everything to build Qt (headers, libraries and
> customized Qt tools such as moc.exe).
>
> I have the following issues:
>
> (1) With CMAKE_AUTOMOC set to ON, I am unable to figure out how to point
> CMake to pick Maya's version of moc.exe (and other Qt utils). The result is
> that I get linking errors since the moc did not run - which I expected.
>
> (2) Maya uses a modified version of Qt 5.6.1. There is currently no way to
> get that version from Autodesk. So I downloaded the official Qt 5.6.1
> distribution. CMAKE_AUTOMOC now sets up my project correctly to be MOC'ed.
> However, it is using the official Qt moc utilities and NOT Maya's
> customized moc. The headers and libraries being used were still from Maya's
> custom Qt.
>
> The reason (2) worked is because I put "find_package(Qt5Widgets REQUIRED)"
> after installing the official version of Qt 5.6.1. However, I did NOT use
> the official Qt headers or libraries - instead, I used Maya's custom
> version of Qt 5.6.1.
>
> Using solution (2) I successfully compile and link my Qt enabled Maya
> plugin and load it in Maya. Things go smoothly until I either (a) unload
> the plugin or (b) delete any widget. I looked at the simplest code that is
> causing a heap corruption debug assertion:
>
> m_button = new QPushButton("MyButton"); // where m_button is a QPointer
> 
> delete m_button; // causes heap corruption debug assertion to fire
>
> A few other people have gone through similar issues but since they didn't
> use CMake, they simply ran Maya's moc utilities in a build step. I would
> like a solution where I can get CMAKE_AUTOMOC to run the custom Qt version.
>
> Thanks.
>
>
> I see quite a lot usage of the word 'customized'. to me it sounds like
> you may be asking on the wrong user list?
>
> Sincerely,
> Jakob
>
>
>
-- 

Powered by www.kitware.com

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

CMake Support: http://cmake.org/cmake/help/support.html
CMake Consulting: http://cmake.org/cmake/help/consulting.html
CMake Training Courses: http://cmake.org/cmake/help/training.html

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/cmake

Re: [CMake] Pointing CMAKE_AUTOMOC to a custom version of Qt and its moc.exe

2016-11-09 Thread Jakob van Bethlehem
Hej,

On Mon, Nov 7, 2016 at 4:48 PM, Saad Khattak  wrote:

> I am working on a plugin for Maya and it uses a customized version of Qt.
> Maya's SDK comes with everything to build Qt (headers, libraries and
> customized Qt tools such as moc.exe).
>
> I have the following issues:
>
> (1) With CMAKE_AUTOMOC set to ON, I am unable to figure out how to point
> CMake to pick Maya's version of moc.exe (and other Qt utils). The result is
> that I get linking errors since the moc did not run - which I expected.
>
> (2) Maya uses a modified version of Qt 5.6.1. There is currently no way to
> get that version from Autodesk. So I downloaded the official Qt 5.6.1
> distribution. CMAKE_AUTOMOC now sets up my project correctly to be MOC'ed.
> However, it is using the official Qt moc utilities and NOT Maya's
> customized moc. The headers and libraries being used were still from Maya's
> custom Qt.
>
> The reason (2) worked is because I put "find_package(Qt5Widgets REQUIRED)"
> after installing the official version of Qt 5.6.1. However, I did NOT use
> the official Qt headers or libraries - instead, I used Maya's custom
> version of Qt 5.6.1.
>
> Using solution (2) I successfully compile and link my Qt enabled Maya
> plugin and load it in Maya. Things go smoothly until I either (a) unload
> the plugin or (b) delete any widget. I looked at the simplest code that is
> causing a heap corruption debug assertion:
>
> m_button = new QPushButton("MyButton"); // where m_button is a QPointer
> 
> delete m_button; // causes heap corruption debug assertion to fire
>
> A few other people have gone through similar issues but since they didn't
> use CMake, they simply ran Maya's moc utilities in a build step. I would
> like a solution where I can get CMAKE_AUTOMOC to run the custom Qt version.
>
> Thanks.
>
>
I see quite a lot usage of the word 'customized'. to me it sounds like
you may be asking on the wrong user list?

Sincerely,
Jakob
-- 

Powered by www.kitware.com

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

CMake Support: http://cmake.org/cmake/help/support.html
CMake Consulting: http://cmake.org/cmake/help/consulting.html
CMake Training Courses: http://cmake.org/cmake/help/training.html

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/cmake

Re: [CMake] Pointing CMAKE_AUTOMOC to a custom version of Qt and its moc.exe

2016-11-07 Thread Saad Khattak
I did try that, unfortunately the Qt distribution that comes with Maya does
not have the find_package CMake modules for it's version of Qt. They didn't
exactly follow the folder structure of the official Qt release and they
don't have any of the CMake modules.

On Mon, Nov 7, 2016 at 10:54 AM Konstantin Tokarev 
wrote:

>
>
> 07.11.2016, 18:49, "Saad Khattak" :
> > I am working on a plugin for Maya and it uses a customized version of
> Qt. Maya's SDK comes with everything to build Qt (headers, libraries and
> customized Qt tools such as moc.exe).
> >
> > I have the following issues:
> >
> > (1) With CMAKE_AUTOMOC set to ON, I am unable to figure out how to point
> CMake to pick Maya's version of moc.exe (and other Qt utils). The result is
> that I get linking errors since the moc did not run - which I expected.
>
> You should be able to use custom Qt installation by setting
> CMAKE_PREFIX_PATH to your Qt prefix
>
> >
> > (2) Maya uses a modified version of Qt 5.6.1. There is currently no way
> to get that version from Autodesk. So I downloaded the official Qt 5.6.1
> distribution. CMAKE_AUTOMOC now sets up my project correctly to be MOC'ed.
> However, it is using the official Qt moc utilities and NOT Maya's
> customized moc. The headers and libraries being used were still from Maya's
> custom Qt.
> >
> > The reason (2) worked is because I put "find_package(Qt5Widgets
> REQUIRED)" after installing the official version of Qt 5.6.1. However, I
> did NOT use the official Qt headers or libraries - instead, I used Maya's
> custom version of Qt 5.6.1.
> >
> > Using solution (2) I successfully compile and link my Qt enabled Maya
> plugin and load it in Maya. Things go smoothly until I either (a) unload
> the plugin or (b) delete any widget. I looked at the simplest code that is
> causing a heap corruption debug assertion:
> >
> > m_button = new QPushButton("MyButton"); // where m_button is a
> QPointer
> > delete m_button; // causes heap corruption debug assertion to fire
> >
> > A few other people have gone through similar issues but since they
> didn't use CMake, they simply ran Maya's moc utilities in a build step. I
> would like a solution where I can get CMAKE_AUTOMOC to run the custom Qt
> version.
> >
> > Thanks.
> >
> > ,--
> >
> > Powered by www.kitware.com
> >
> > Please keep messages on-topic and check the CMake FAQ at:
> http://www.cmake.org/Wiki/CMake_FAQ
> >
> > Kitware offers various services to support the CMake community. For more
> information on each offering, please visit:
> >
> > CMake Support: http://cmake.org/cmake/help/support.html
> > CMake Consulting: http://cmake.org/cmake/help/consulting.html
> > CMake Training Courses: http://cmake.org/cmake/help/training.html
> >
> > Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
> >
> > Follow this link to subscribe/unsubscribe:
> > http://public.kitware.com/mailman/listinfo/cmake
>
>
> --
> Regards,
> Konstantin
>
-- 

Powered by www.kitware.com

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

CMake Support: http://cmake.org/cmake/help/support.html
CMake Consulting: http://cmake.org/cmake/help/consulting.html
CMake Training Courses: http://cmake.org/cmake/help/training.html

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/cmake

Re: [CMake] Pointing CMAKE_AUTOMOC to a custom version of Qt and its moc.exe

2016-11-07 Thread Konstantin Tokarev


07.11.2016, 18:49, "Saad Khattak" :
> I am working on a plugin for Maya and it uses a customized version of Qt. 
> Maya's SDK comes with everything to build Qt (headers, libraries and 
> customized Qt tools such as moc.exe).
>
> I have the following issues:
>
> (1) With CMAKE_AUTOMOC set to ON, I am unable to figure out how to point 
> CMake to pick Maya's version of moc.exe (and other Qt utils). The result is 
> that I get linking errors since the moc did not run - which I expected.

You should be able to use custom Qt installation by setting CMAKE_PREFIX_PATH 
to your Qt prefix

>
> (2) Maya uses a modified version of Qt 5.6.1. There is currently no way to 
> get that version from Autodesk. So I downloaded the official Qt 5.6.1 
> distribution. CMAKE_AUTOMOC now sets up my project correctly to be MOC'ed. 
> However, it is using the official Qt moc utilities and NOT Maya's customized 
> moc. The headers and libraries being used were still from Maya's custom Qt.
>
> The reason (2) worked is because I put "find_package(Qt5Widgets REQUIRED)" 
> after installing the official version of Qt 5.6.1. However, I did NOT use the 
> official Qt headers or libraries - instead, I used Maya's custom version of 
> Qt 5.6.1.
>
> Using solution (2) I successfully compile and link my Qt enabled Maya plugin 
> and load it in Maya. Things go smoothly until I either (a) unload the plugin 
> or (b) delete any widget. I looked at the simplest code that is causing a 
> heap corruption debug assertion:
>
> m_button = new QPushButton("MyButton"); // where m_button is a 
> QPointer
> delete m_button; // causes heap corruption debug assertion to fire
>
> A few other people have gone through similar issues but since they didn't use 
> CMake, they simply ran Maya's moc utilities in a build step. I would like a 
> solution where I can get CMAKE_AUTOMOC to run the custom Qt version.
>
> Thanks.
>
> ,--
>
> Powered by www.kitware.com
>
> Please keep messages on-topic and check the CMake FAQ at: 
> http://www.cmake.org/Wiki/CMake_FAQ
>
> Kitware offers various services to support the CMake community. For more 
> information on each offering, please visit:
>
> CMake Support: http://cmake.org/cmake/help/support.html
> CMake Consulting: http://cmake.org/cmake/help/consulting.html
> CMake Training Courses: http://cmake.org/cmake/help/training.html
>
> Visit other Kitware open-source projects at 
> http://www.kitware.com/opensource/opensource.html
>
> Follow this link to subscribe/unsubscribe:
> http://public.kitware.com/mailman/listinfo/cmake


-- 
Regards,
Konstantin
-- 

Powered by www.kitware.com

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

CMake Support: http://cmake.org/cmake/help/support.html
CMake Consulting: http://cmake.org/cmake/help/consulting.html
CMake Training Courses: http://cmake.org/cmake/help/training.html

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/cmake


[CMake] Pointing CMAKE_AUTOMOC to a custom version of Qt and its moc.exe

2016-11-07 Thread Saad Khattak
I am working on a plugin for Maya and it uses a customized version of Qt.
Maya's SDK comes with everything to build Qt (headers, libraries and
customized Qt tools such as moc.exe).

I have the following issues:

(1) With CMAKE_AUTOMOC set to ON, I am unable to figure out how to point
CMake to pick Maya's version of moc.exe (and other Qt utils). The result is
that I get linking errors since the moc did not run - which I expected.

(2) Maya uses a modified version of Qt 5.6.1. There is currently no way to
get that version from Autodesk. So I downloaded the official Qt 5.6.1
distribution. CMAKE_AUTOMOC now sets up my project correctly to be MOC'ed.
However, it is using the official Qt moc utilities and NOT Maya's
customized moc. The headers and libraries being used were still from Maya's
custom Qt.

The reason (2) worked is because I put "find_package(Qt5Widgets REQUIRED)"
after installing the official version of Qt 5.6.1. However, I did NOT use
the official Qt headers or libraries - instead, I used Maya's custom
version of Qt 5.6.1.

Using solution (2) I successfully compile and link my Qt enabled Maya
plugin and load it in Maya. Things go smoothly until I either (a) unload
the plugin or (b) delete any widget. I looked at the simplest code that is
causing a heap corruption debug assertion:

m_button = new QPushButton("MyButton"); // where m_button is a QPointer

delete m_button; // causes heap corruption debug assertion to fire

A few other people have gone through similar issues but since they didn't
use CMake, they simply ran Maya's moc utilities in a build step. I would
like a solution where I can get CMAKE_AUTOMOC to run the custom Qt version.

Thanks.
-- 

Powered by www.kitware.com

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

CMake Support: http://cmake.org/cmake/help/support.html
CMake Consulting: http://cmake.org/cmake/help/consulting.html
CMake Training Courses: http://cmake.org/cmake/help/training.html

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/cmake