CMAKE_CURRENT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders)
add_executable(${PROJECT_NAME} ${SRC_LIST})
endif()
On Thu, Sep 10, 2015 at 1:45 AM, Peter List <pem.l...@gmail.com> wrote:
> In case it helps someone else, here's what I have:
>
> # after link, add exe
> file(GLOB
I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
I have to can manually add my "shaders" folder to xcode > cmd+4 > Build
Phases > + New Copy Files Phase > Destination = Resources, + to add my
"shaders" folder. This allows me to have XCode copy my GLSL "shaders"
folder
Actually I guess I found the answer here...
https://stackoverflow.com/questions/30430968/add-xcode-build-phase-via-cmake
On Thu, Sep 10, 2015 at 1:09 AM, Peter List <pem.l...@gmail.com> wrote:
> I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
>
s "Copy Bundle Resource" is not the same as "Copy Files"... But I
got something that works, and I'll have to look into the difference between
those as a separate issue...
On Thu, Sep 10, 2015 at 1:20 AM, Peter List <pem.l...@gmail.com> wrote:
> Actually I guess I found
. Personally I wish Qt would
focus on contributing to cmake (and expanding Qt Creator's built-in cmake
support) instead of doing their own qmake and qbs :-)
thank you best regards
On Fri, Aug 28, 2015 at 1:43 PM, Brad King brad.k...@kitware.com wrote:
On 08/28/2015 03:34 AM, Peter List wrote
I notice cmake does not list built-in support for iOS (
http://www.cmake.org/cmake/help/v3.3/manual/cmake-toolchains.7.html )
1) Are there any plans to add built-in iOS support as part of the standard
cmake release?
2) I haven't tried it yet, but what's the best way to do (cmake + SDL2 +
OpenGL
at 11:50 PM, Peter List pem.l...@gmail.com wrote:
vs2010 works for my CMakeLists.txt:
cmake -GVisual Studio 10 2010 -DCMAKE_SYSTEM_NAME=Android
..\pemDemos
-- The C compiler identification is GNU 4.9.0
-- The CXX compiler identification is GNU 4.9.0
-- Check for working C compiler using
On Thu, Aug 27, 2015 at 12:52 PM, Dmitry Polyanitsa dpolyani...@nvidia.com
wrote:
I’m glad you like it J BTW generating for VS2013 + Nsight Tegra should
already be supported in CMake. Support for VS2015 will be added to Nsight
Tegra in the next release.
-Dmitry
*From:* Peter List
Library Directories and Native
Library Dependencies, among other things. Thanks for the link to the forum
post, by the way – we forgot to update it and will do that now.
-Dmitry
*From:* cmake-developers [mailto:cmake-developers-boun...@cmake.org] *On
Behalf Of *Peter List
*Sent:* Wednesday
...
On Tue, Aug 25, 2015 at 12:57 AM, Peter List pem.l...@gmail.com wrote:
I'm now attempting to build a simple SDL2 Android application with CMake's
built-in Android support (uses nvidia tegra nsight for visual studio 2010)
SDL2-2.0.3 does not appear to have a NativeActivity example so I'm
What's the best way to build a hello world SDL2 project with CMake for
Android (on Windows)?
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, Brad King brad.k...@kitware.com wrote:
On 08/23/2015 04:44 PM, Peter List wrote:
How do I tell cmake to include Ant Build in my vcxproj, so that
it will package my project into an APK? I can generate vcxproj
that builds a Tegra-Android *.so file, but it does not build me
an APK, and my
at 8:20 PM, Peter List pem.l...@gmail.com wrote:
Per Brad's suggestion, I removed this line from my CMakeLists.txt:
add_library(${PROJECT_NAME} SHARED ${SRC_LIST})
And I added these lines:
set(CMAKE_ANDROID_GUI TRUE)
set(CMAKE_ANDROID_API 19) # Kindle Fire HD 6
set(CMAKE_ANDROID_API_MIN 19
TLDR: How do I tell cmake to include Ant Build in my vcxproj, so that it
will package my project into an APK? I can generate vcxproj that builds a
Tegra-Android *.so file, but it does not build me an APK, and my vcxproj is
missing the Ant Build property section. As a reference, if I use Visual
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