On Thu, Sep 28, 2017 at 7:40 AM, Brad King wrote:
> On 09/27/2017 08:18 AM, Raffi Enficiaud wrote:
> > For cross-compiling a project on iOS or iOS simulator, and since those 2
> > platforms are still Darwin, I believe that:
> >
> > * from a user perspective:
> >*
On 09/27/2017 08:18 AM, Raffi Enficiaud wrote:
> For cross-compiling a project on iOS or iOS simulator, and since those 2
> platforms are still Darwin, I believe that:
>
> * from a user perspective:
>* CMAKE_SYSTEM_NAME should be set to "Darwin"
>* CMAKE_SYSTEM_VERSION should be set to
Le 27.09.17 à 12:34, Brad King a écrit :
On 09/26/2017 05:05 PM, Raffi Enficiaud wrote:
Is it possible to source the default setup and to override some parts
when a toolchain is given on the command line?
The toolchain file is loaded very early, before any of the platform
information files.
On 09/26/2017 05:05 PM, Raffi Enficiaud wrote:
> Is it possible to source the default setup and to override some parts
> when a toolchain is given on the command line?
The toolchain file is loaded very early, before any of the platform
information files. It is supposed to provide information,
Le 21.09.17 à 23:38, Raffi Enficiaud a écrit :
Le 08.08.17 à 14:08, Raffi Enficiaud a écrit :
Hi CMake ML,
I am quite new to the topic of making toolchain files. However I need to
build a not so trivial application for iOS and I want to do it with
CMake, and if possible walk toward an official
Le 08.08.17 à 14:08, Raffi Enficiaud a écrit :
Hi CMake ML,
I am quite new to the topic of making toolchain files. However I need to
build a not so trivial application for iOS and I want to do it with
CMake, and if possible walk toward an official support of iOS in CMake.
I have looked a bit
Le 16.08.17 à 16:27, Eric Wing a écrit :
I've been using a derivative of the iOS toolchain for many years that
you probably can find easily with a Google search. It has a lot of
shortcomings, but it generally works. And most of the shortcomings I
think are only solvable by properly
I've been using a derivative of the iOS toolchain for many years that
you probably can find easily with a Google search. It has a lot of
shortcomings, but it generally works. And most of the shortcomings I
think are only solvable by properly fixing/modifying the CMake core.
On 8/15/17, Raffi
There's discussions related to problems with linking and multiple
architectures in the following recent thread too:
http://public.kitware.com/pipermail/cmake-developers/2017-August/030192.html
Eric highlights a number of similar issues to those you've mentioned. Have
a read through the whole
Le 10.08.17 à 17:04, Brad King a écrit :
On 08/08/2017 08:08 AM, Raffi Enficiaud wrote:
I have looked a bit to the Android toolchains, and I have to say I found
those quite complicated as a first reading :)
This note may help:
https://gitlab.kitware.com/cmake/cmake/issues/16708#note_300971
On 08/08/2017 08:08 AM, Raffi Enficiaud wrote:
> I have looked a bit to the Android toolchains, and I have to say I found
> those quite complicated as a first reading :)
This note may help:
https://gitlab.kitware.com/cmake/cmake/issues/16708#note_300971
I don't think iOS will need all the
Hi CMake ML,
I am quite new to the topic of making toolchain files. However I need to
build a not so trivial application for iOS and I want to do it with
CMake, and if possible walk toward an official support of iOS in CMake.
I have looked a bit to the Android toolchains, and I have to say I
12 matches
Mail list logo