I am rendering sound sonagrams as contents of CALayers which have dimensions of
height 1024 pixels and width above 3 pixel. No problem as long as you don’t
use CIFilters. With them roughly 12000 pixels will work and larger images won’t
get the filters applied to. I have solved that by using
> On Sep 22, 2016, at 10:03 AM, Gary L. Wade
> wrote:
>
> If you are dealing with truly astronomical image data, consider that "trying
> it yourself" may require multiple machines and/or multiple dedicated GPUs
> similar like how you see those multi-monitor
If you are dealing with truly astronomical image data, consider that "trying it
yourself" may require multiple machines and/or multiple dedicated GPUs similar
like how you see those multi-monitor displays shown at conferences and
marketing displays.
--
Gary L. Wade (Sent from my iPhone)
> On Sep 22, 2016, at 6:14 AM, Gabriel Zachmann wrote:
>
>
> What is the maximum size of a bitmap image I can render using the Core
> Graphics framework and CALayer ?
CoreGraphics is generally limited by main memory, and CALayer by GPU memory.
CoreAnimation
I would RELY on what the limits are.
I remember back in the day when we were adding more graphic channels to
Macromedia Director and we went from 64 to simply what the computer running our
implementation had the RAM and processor power to handle.
We set it higher (I forget what) but it was
I don't know the definition but my experience.
JPEG accepts up to 65500 pixels width and height. Core Graphics framework
supports more than that of course, and also PNG accepts more. Some NSBezierPath
methods will fail to draw around 8 and many methods fail over 12, then
i support up