Re: Maximum image size ?

2016-09-22 Thread Volker in Lists
I am rendering sound sonagrams as contents of CALayers which have dimensions of height 1024 pixels and width above 3 pixel. No problem as long as you don’t use CIFilters. With them roughly 12000 pixels will work and larger images won’t get the filters applied to. I have solved that by using

Re: Maximum image size ?

2016-09-22 Thread Jens Alfke
> On Sep 22, 2016, at 10:03 AM, Gary L. Wade > wrote: > > If you are dealing with truly astronomical image data, consider that "trying > it yourself" may require multiple machines and/or multiple dedicated GPUs > similar like how you see those multi-monitor

Re: Maximum image size ?

2016-09-22 Thread Gary L. Wade
If you are dealing with truly astronomical image data, consider that "trying it yourself" may require multiple machines and/or multiple dedicated GPUs similar like how you see those multi-monitor displays shown at conferences and marketing displays. -- Gary L. Wade (Sent from my iPhone)

Re: Maximum image size ?

2016-09-22 Thread David Duncan
> On Sep 22, 2016, at 6:14 AM, Gabriel Zachmann wrote: > > > What is the maximum size of a bitmap image I can render using the Core > Graphics framework and CALayer ? CoreGraphics is generally limited by main memory, and CALayer by GPU memory. CoreAnimation

Re: Maximum image size ?

2016-09-22 Thread Alex Zavatone
I would RELY on what the limits are. I remember back in the day when we were adding more graphic channels to Macromedia Director and we went from 64 to simply what the computer running our implementation had the RAM and processor power to handle. We set it higher (I forget what) but it was

Re: Maximum image size ?

2016-09-22 Thread kata
I don't know the definition but my experience. JPEG accepts up to 65500 pixels width and height. Core Graphics framework supports more than that of course, and also PNG accepts more. Some NSBezierPath methods will fail to draw around 8 and many methods fail over 12, then i support up