An interesting bit about this "statement expected" error. I've been
generating my own builds, and out of a few dozen builds that
I got as far as feeding to xcode, TWO so far have failed due to this.
Since I was watching for it, I re-ran the identical build and
the error did not repeat.The
It would slow things down.
If we do that this would mean we would need to compile and link the whole
class library without stripping anything until link stage.
This will balloon the result especially if a user clicks include source.
Since more time is spent uploading/downloading than compiling
There are definitely some things you could do that are not too difficult or
drastic. Segregating
the published APIs from the used APIs for the classes you compile would
result in a huge speedup
with change in the result, and it would be self-checking; if you didn't get
it right then your
Java doesn't support AoT modularity and doesn't support it at all at the
current release anyway.
Java wasn't designed for modern mobile devices either...
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I'm afraid that breaking my app into 75 separate game apps would be a
terrible idea and not a net saving of my time
or an improvement of the user experience. It's a shame that codenameone
doesn't support any kind of modularity
(as java does) that would permit me to rebuild only the parts that
As fragile as your build process is, you really ought to have 24 hour
coverage.
I'm currently on the 4'th attempted build. If nothing else, these
crapped-out builds
cause your server load to be much higher than it ought to be.
.
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Nope, we are all offsite so no one touched anything to trigger or fix the
issue. We haven't touched the translation code in a while.
I'll login to the servers and peek around.
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This repeated 3 times, but the fourth attempt at the same build succeeded.
I'd feel better about this if you told me there was a problem you
understand and fixed.
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