[codenameone-discussions] Re: IOS builds failing 1/3/2018

2018-01-05 Thread Shai Almog
They are still assigned for the 3.8 milestone. I'm not sure about the 
status of those pull requests.

The main issue with building pieces etc. is state/security. We don't store 
anything in the servers and wipe them clean. This is essential. It also 
helps with consistent repeatable results. 
I've noticed that some things that work well for people offline fail really 
badly on the servers. E.g.  a user submitted a patch to speed up builds by 
merging all the include files to one HUGE file. He said it sped up his 
builds considerably. In our case it caused them to always timeout. 

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[codenameone-discussions] Re: IOS builds failing 1/3/2018

2018-01-05 Thread Dave Dyer
I have a couple push requests still pending that will affect this phase of 
the build favorably.

I'd love to be able to do my builds in a more modular way.

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[codenameone-discussions] Re: IOS builds failing 1/3/2018

2018-01-04 Thread Shai Almog
OK, but again you should reign this in... This barely leaves time for the 
actual build and when you do a release build for two platforms you will 
just run out of time.

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[codenameone-discussions] Re: IOS builds failing 1/3/2018

2018-01-03 Thread Shai Almog
We do print out the timeout error. Not sure why it's not showing as I said 
we currently provide 6 minutes for that stage which is a huge amount of 
time for the first stage.

We don't use AWS for this (barely use it at all). We use physical Macs for 
this bit. As far as I read the issue Mac OS wouldn't be as severely 
impacted because of its usage of PCID. If we need to increase timeouts to 
compensate that we'll do it.

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