The simulator "automatically" adding these usage descriptions is a
convenience thing - BUT you should be explicitly either adding the build
hints yourself or modifying the ones that the simulator adds. You would
need to do this for a native app too if you were just developing in Xcode.
There are a
I see updates every Friday, and no complaints about inability to make updates
to the Plist
Can you point out where in the simulator this supposed to be happening?
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The requirement is from Apple.
The automatic system is 100% client side. I'm guessing you changed
something about the way your project is running so our simulator is either
out of date or can't make changes to codenameone_settings.properties.
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I've succeeded in getting past the app store using the ios.plistInject
build hint, but I'd still like to
work out where the requirement is coming from and why your automatic
mechanism isn't supplying
the hint.
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On Monday, February 26, 2018 at 11:09:12 AM UTC-8, Steve Hannah wrote:
>
> We may
We may need to take extra measures here to "remove" some native methods if
they aren't needed if Apple is checking statically for APIs that use, for
example, Microphone - even if no codepaths actually run those APIs.
You may be able to workaround this issue for now by just adding a dummy
ios.NSMic
I've run the simulator and I do not see a
codename1.arg.ios.NSMicrophoneUsageDescription
build hint.
What is the trigger API that should cause it to be added?
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We documented the build hints in the manual. Notice we ALWAYS document the
GUI configuration and NEVER document the properties file. This would bread
confusion.
It would be more like codename1.arg.ios.NSMicrophoneUsageDescription
We wrote the entries in the blog post too, if it was phrased uncle
Do you mean that there should be an ios.NSMicrophoneUsageDescription build
hint added by the
simulator? There is not. But there clearly is some API usage that is
statically triggering apple's
watchdog. What might that be? And presumably for the simulator to do
it's job, I would have
to ac
The simulator adds the build hints and the server just uses them. If you
run the latest version of Codename One and try to use these API's the
simulator "should" add entries to your properties file with static
descriptions. These all go into the build hints section in Codename One
Settings.
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We don't seem to be communicating. Since the app store is rejecting your
build, whatever ought to have been automatically added, apparent wasn't.
And edited where?
On Friday, February 23, 2018 at 8:55:57 PM UTC-8, Shai Almog wrote:
>
> They are build hints that are automatically added by the
They are build hints that are automatically added by the current version of
the simulator. You can edit the resulting string within
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its not clear excactly where i have to insert these new strings
On Thursday, February 22, 2018 at 8:33:04 PM UTC-8, Shai Almog wrote:
>
> See the bottom portion of this post explaining the usage description
> requirement from Apple: https://www.codenameone.com/blog/xcode-9-mode.html
>
> Notice xc
See the bottom portion of this post explaining the usage description
requirement from Apple: https://www.codenameone.com/blog/xcode-9-mode.html
Notice xcode 9.2 will be on by default today
https://www.codenameone.com/blog/xcode-9-on-by-default.html
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