Fox Mulder wrote:
Levy Abinajm Melero Sant'Anna wrote:
On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros
[EMAIL PROTECTED] wrote:
I believe Debian uses the FB driver by default, not Xglamo.
Hi Charles-Henri
Debian has a package called xserver-xglamo that support all Xglamo features.
I
2008/11/5 Stefan Monnier [EMAIL PROTECTED]:
not relevant because debian doesn't use xglamo. At the moment it uses
For some odd reason, the recommended install doesn't use it, but the
OpenMoko wiki does mention that it's a good idea to install it. I hope
Debian users all use xglamo, since
Great news about a great game on a cool device ;)
But I have the same problem with Doom as with Duke Nukem 3D : it's
horribly slow, much slower than youtube videos of these FR games. And so
it is not playable at all.
While running Doom, I have no sound and 'top' tells me my FR is almost
in stdout/stderr, nor in strace output.
Xavier.
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SCarlson a écrit :
Xavier --
Can you give us some details about your current distro and anything other
information that might be interesting?
Ok here we go...
Hardware : a FreeRunner with
- GSM on and registered
- Wifi off
- GPS off
- Bluetooth off
- GPRS off
- maximal brightness
- a 8GB
SCarlson wrote:
Good evening everyone. I'd like to introduce the DOOM port I've been
working on. Here's the http://unsyncopated.com/BrainSolvent/Doom%20Port
wiki , where you will find some documentation and videos. Here is the
http://opendoom.googlecode.com/files/opendoom_0.1_armv4t.ipk
Marco Trevisan (Treviño) wrote:
SCarlson wrote:
Good evening everyone. I'd like to introduce the DOOM port I've been
working on. Here's the http://unsyncopated.com/BrainSolvent/Doom%20Port
wiki , where you will find some documentation and videos. Here is the
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SCarlson wrote:
Marco Trevisan (Treviño) wrote:
It's so cool! It's really much more usable than Duke3d (ehy, why don't
you merge the accelerometer engine?! :P) and runs very smoothly...
By the way I've some issues to post:
- I'd prefer to use the right thumb to shoot (as Duke3d); have you
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not relevant because debian doesn't use xglamo. At the moment it uses
For some odd reason, the recommended install doesn't use it, but the
OpenMoko wiki does mention that it's a good idea to install it. I hope
Debian users all use xglamo, since it's smaller and more efficient.
Stefan
SCarlson wrote:
Edit the .opendoom/opendoom.cfg file and goto accelerometer section. There
are constants for the deadzone and sensitivity. If you need further
assistance, drop me a line.
Yes I already saw these values, but I'd like to know more about them...
BTW. I believe the Z-Axis is tied
SCarlson wrote:
Marco Trevisan (Treviño) wrote:
Ok, nice to hear... Btw do you have actually a quick way to use the
bottom right corner instead of the bottom left one?
I had no time to look at the sources yet...
Yes, it would be VERY easy to modify. The place you want to look is
g_game.c .
/
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Sent from
I had some problems with the controls, at one stage I only was able to
go backwards, another time I had to hold FR on my hand so that the
left side was higher than the right, for some reason.
I had the same issue. Don't forget that the accelerators calibrate
themselves each time while Menu pops
to test the network play over wifi.
Enjoy!
-Scott R Carlson
Upload it on opkg.org thx :D
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SCarlson wrote:
#1 ) The sound hanging is due to the fact that the Doom Engine did not
properly initialize the sound. So it hangs in the end when trying to exit (I
get this periodically with my OM2008 distro depending on the state of the
sound card (sometimes this happens after a suspend and
On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros
[EMAIL PROTECTED] wrote:
I believe Debian uses the FB driver by default, not Xglamo.
Hi Charles-Henri
Debian has a package called xserver-xglamo that support all Xglamo features.
Levy 'Lewis' S.
Google Talk! [EMAIL PROTECTED]
ICQ 12913566
MSN
Levy Abinajm Melero Sant'Anna wrote:
On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros
[EMAIL PROTECTED] wrote:
I believe Debian uses the FB driver by default, not Xglamo.
Hi Charles-Henri
Debian has a package called xserver-xglamo that support all Xglamo features.
I tried this package a
Fox Mulder [EMAIL PROTECTED] writes:
Levy Abinajm Melero Sant'Anna wrote:
On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros
[EMAIL PROTECTED] wrote:
I believe Debian uses the FB driver by default, not Xglamo.
Hi Charles-Henri
Debian has a package called xserver-xglamo that support all
up. I'd like to
test the network play over wifi.
Enjoy!
-Scott R Carlson
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cool!
I had to install
http://downloads.openmoko.org/repository/testing/armv4t/libsdl-net-1.2-0_1.2.7-r1_armv4t.opk
fo latest FDOM. I might have installed some other extra libraries too
earlier that are required.
But I get this message when trying to run:
opendoom v0.1
On Sun, Nov 02, 2008 at 10:56:17AM +0200, Risto H. Kurppa wrote:
cool!
I had to install
http://downloads.openmoko.org/repository/testing/armv4t/libsdl-net-1.2-0_1.2.7-r1_armv4t.opk
fo latest FDOM. I might have installed some other extra libraries too
earlier that are required.
But I get
Petr Vanek wrote:
opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
M_LoadDefaults: Load system defaults.
default file: /home/root/.opendoom/opendoom.cfg
IdentifyVersion: IWAD not found
Ack. Same problem here.
same here.
i have been googling for free or shareware iwad file
opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
M_LoadDefaults: Load system defaults.
default file: /home/root/.opendoom/opendoom.cfg
IdentifyVersion: IWAD not found
Ack. Same problem here.
same here.
i have been googling for free or shareware iwad file but no luck...
Pander wrote:
Petr Vanek wrote:
opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
M_LoadDefaults: Load system defaults.
default file: /home/root/.opendoom/opendoom.cfg
IdentifyVersion: IWAD not found
Ack. Same problem here.
same here.
i have been googling for free or
Hi,
I think you need the data file from an original game.
See for example:
Obtain doom2.wad and/or doom1.wad, copy to this directory.
See idsoftware.com for ordering info here.
If you don't own any of the Doom games, get the shareware doom1.wad
from Doomworld's shareware
On Sun, 02 Nov 2008 12:40:05 +0100
Fox Mulder [EMAIL PROTECTED] (FM) wrote:
Pander wrote:
Petr Vanek wrote:
opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
M_LoadDefaults: Load system defaults.
default file: /home/root/.opendoom/opendoom.cfg
IdentifyVersion: IWAD not found
Petr Vanek wrote:
On Sun, 02 Nov 2008 12:40:05 +0100
Fox Mulder [EMAIL PROTECTED] (FM) wrote:
Pander wrote:
Petr Vanek wrote:
opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
M_LoadDefaults: Load system defaults.
default file: /home/root/.opendoom/opendoom.cfg
Would be nice to have all the free wad files in the doom package, in a
doom-data package, or each in a separate package.
Petr Vanek wrote:
On Sun, 02 Nov 2008 12:40:05 +0100
Fox Mulder [EMAIL PROTECTED] (FM) wrote:
Pander wrote:
Petr Vanek wrote:
opendoom v0.1
| risto at kurppa dot fi
| http://risto.kurppa.fi
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, and get some feedback on
the Finger-Tipping interface. (I have some ideas for improvements in this
area. But Would really like some user feedback!
Thanks everyone!
-Scott
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El dom, 02-11-2008 a las 01:13 -0700, SCarlson escribió:
Good evening everyone. I'd like to introduce the DOOM port I've been
working on. Here's the http://unsyncopated.com/BrainSolvent/Doom%
20Port
wiki , where you will find some documentation and videos. Here is the
, watch out!!! There's a linux in your pocket!!!
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Quote from website:
WIFI Multiplayer Holodeck style Deathmatch
That is potentially so, so thoroughly awesome and hilarious! Better
have a nice open field to play it in, though - could end up running
into trees otherwise :D
PS. Would beat WiiFit any day (... er, except possibly rainy days!).
El dom, 02-11-2008 a las 16:13 -0800, SCarlson escribió:
David,
I am looking into just exposing the cheats as booleans in the CFG file.
This will take me a few days to get around to it. For the time being you
could go usb keyboard? Then save a game (doesn't it remember?)
I will have to
Thanks for the new package!
I'm impressed, it runs very nice an smooth! I generally don't play
(and if I do it would not be games like doom/duke nukem :) but I might
try to play a bit more of this, just because it works that nice :)
I had some problems with the controls, at one stage I only was
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