Re: DOOM For Neo Freerunner / 1973

2008-11-06 Thread Fox Mulder
Fox Mulder wrote: Levy Abinajm Melero Sant'Anna wrote: On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros [EMAIL PROTECTED] wrote: I believe Debian uses the FB driver by default, not Xglamo. Hi Charles-Henri Debian has a package called xserver-xglamo that support all Xglamo features. I

Re: DOOM For Neo Freerunner / 1973

2008-11-05 Thread Neil Jerram
2008/11/5 Stefan Monnier [EMAIL PROTECTED]: not relevant because debian doesn't use xglamo. At the moment it uses For some odd reason, the recommended install doesn't use it, but the OpenMoko wiki does mention that it's a good idea to install it. I hope Debian users all use xglamo, since

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Xavier Cremaschi
Great news about a great game on a cool device ;) But I have the same problem with Doom as with Duke Nukem 3D : it's horribly slow, much slower than youtube videos of these FR games. And so it is not playable at all. While running Doom, I have no sound and 'top' tells me my FR is almost

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread SCarlson
in stdout/stderr, nor in strace output. Xavier. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Xavier Cremaschi
SCarlson a écrit : Xavier -- Can you give us some details about your current distro and anything other information that might be interesting? Ok here we go... Hardware : a FreeRunner with - GSM on and registered - Wifi off - GPS off - Bluetooth off - GPRS off - maximal brightness - a 8GB

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Marco Trevisan (Treviño)
SCarlson wrote: Good evening everyone. I'd like to introduce the DOOM port I've been working on. Here's the http://unsyncopated.com/BrainSolvent/Doom%20Port wiki , where you will find some documentation and videos. Here is the http://opendoom.googlecode.com/files/opendoom_0.1_armv4t.ipk

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Marco Trevisan (Treviño)
Marco Trevisan (Treviño) wrote: SCarlson wrote: Good evening everyone. I'd like to introduce the DOOM port I've been working on. Here's the http://unsyncopated.com/BrainSolvent/Doom%20Port wiki , where you will find some documentation and videos. Here is the

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread SCarlson
in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1456583.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread SCarlson
.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1456593.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Marco Trevisan (Treviño)
SCarlson wrote: Marco Trevisan (Treviño) wrote: It's so cool! It's really much more usable than Duke3d (ehy, why don't you merge the accelerometer engine?! :P) and runs very smoothly... By the way I've some issues to post: - I'd prefer to use the right thumb to shoot (as Duke3d); have you

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread SCarlson
community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1456930.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Stefan Monnier
not relevant because debian doesn't use xglamo. At the moment it uses For some odd reason, the recommended install doesn't use it, but the OpenMoko wiki does mention that it's a good idea to install it. I hope Debian users all use xglamo, since it's smaller and more efficient. Stefan

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Marco Trevisan (Treviño)
SCarlson wrote: Edit the .opendoom/opendoom.cfg file and goto accelerometer section. There are constants for the deadzone and sensitivity. If you need further assistance, drop me a line. Yes I already saw these values, but I'd like to know more about them... BTW. I believe the Z-Axis is tied

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread Marco Trevisan (Treviño)
SCarlson wrote: Marco Trevisan (Treviño) wrote: Ok, nice to hear... Btw do you have actually a quick way to use the bottom right corner instead of the bottom left one? I had no time to look at the sources yet... Yes, it would be VERY easy to modify. The place you want to look is g_game.c .

Re: DOOM For Neo Freerunner / 1973

2008-11-04 Thread SCarlson
/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1458791.html Sent from

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread Petr Vanek
I had some problems with the controls, at one stage I only was able to go backwards, another time I had to hold FR on my hand so that the left side was higher than the right, for some reason. I had the same issue. Don't forget that the accelerators calibrate themselves each time while Menu pops

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread Hire
to test the network play over wifi. Enjoy! -Scott R Carlson Upload it on opkg.org thx :D -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1448944.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread SCarlson
list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1449142.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread SCarlson
-- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1449819.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread Fox Mulder
SCarlson wrote: #1 ) The sound hanging is due to the fact that the Doom Engine did not properly initialize the sound. So it hangs in the end when trying to exit (I get this periodically with my OM2008 distro depending on the state of the sound card (sometimes this happens after a suspend and

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread Levy Abinajm Melero Sant'Anna
On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros [EMAIL PROTECTED] wrote: I believe Debian uses the FB driver by default, not Xglamo. Hi Charles-Henri Debian has a package called xserver-xglamo that support all Xglamo features. Levy 'Lewis' S. Google Talk! [EMAIL PROTECTED] ICQ 12913566 MSN

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread Fox Mulder
Levy Abinajm Melero Sant'Anna wrote: On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros [EMAIL PROTECTED] wrote: I believe Debian uses the FB driver by default, not Xglamo. Hi Charles-Henri Debian has a package called xserver-xglamo that support all Xglamo features. I tried this package a

Re: DOOM For Neo Freerunner / 1973

2008-11-03 Thread joakim
Fox Mulder [EMAIL PROTECTED] writes: Levy Abinajm Melero Sant'Anna wrote: On Mon, Nov 3, 2008 at 15:16, Charles-Henri Gros [EMAIL PROTECTED] wrote: I believe Debian uses the FB driver by default, not Xglamo. Hi Charles-Henri Debian has a package called xserver-xglamo that support all

DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
up. I'd like to test the network play over wifi. Enjoy! -Scott R Carlson -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1444789.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Risto H. Kurppa
cool! I had to install http://downloads.openmoko.org/repository/testing/armv4t/libsdl-net-1.2-0_1.2.7-r1_armv4t.opk fo latest FDOM. I might have installed some other extra libraries too earlier that are required. But I get this message when trying to run: opendoom v0.1

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Alex Oberhauser
On Sun, Nov 02, 2008 at 10:56:17AM +0200, Risto H. Kurppa wrote: cool! I had to install http://downloads.openmoko.org/repository/testing/armv4t/libsdl-net-1.2-0_1.2.7-r1_armv4t.opk fo latest FDOM. I might have installed some other extra libraries too earlier that are required. But I get

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Pander
Petr Vanek wrote: opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port) M_LoadDefaults: Load system defaults. default file: /home/root/.opendoom/opendoom.cfg IdentifyVersion: IWAD not found Ack. Same problem here. same here. i have been googling for free or shareware iwad file

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Petr Vanek
opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port) M_LoadDefaults: Load system defaults. default file: /home/root/.opendoom/opendoom.cfg IdentifyVersion: IWAD not found Ack. Same problem here. same here. i have been googling for free or shareware iwad file but no luck...

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Fox Mulder
Pander wrote: Petr Vanek wrote: opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port) M_LoadDefaults: Load system defaults. default file: /home/root/.opendoom/opendoom.cfg IdentifyVersion: IWAD not found Ack. Same problem here. same here. i have been googling for free or

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Per Jonsson
Hi, I think you need the data file from an original game. See for example: Obtain doom2.wad and/or doom1.wad, copy to this directory. See idsoftware.com for ordering info here. If you don't own any of the Doom games, get the shareware doom1.wad from Doomworld's shareware

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Petr Vanek
On Sun, 02 Nov 2008 12:40:05 +0100 Fox Mulder [EMAIL PROTECTED] (FM) wrote: Pander wrote: Petr Vanek wrote: opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port) M_LoadDefaults: Load system defaults. default file: /home/root/.opendoom/opendoom.cfg IdentifyVersion: IWAD not found

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Fox Mulder
Petr Vanek wrote: On Sun, 02 Nov 2008 12:40:05 +0100 Fox Mulder [EMAIL PROTECTED] (FM) wrote: Pander wrote: Petr Vanek wrote: opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port) M_LoadDefaults: Load system defaults. default file: /home/root/.opendoom/opendoom.cfg

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Pander
Would be nice to have all the free wad files in the doom package, in a doom-data package, or each in a separate package. Petr Vanek wrote: On Sun, 02 Nov 2008 12:40:05 +0100 Fox Mulder [EMAIL PROTECTED] (FM) wrote: Pander wrote: Petr Vanek wrote: opendoom v0.1

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
| risto at kurppa dot fi | http://risto.kurppa.fi ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
] http://www.robe.cz ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1445801

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1445803.html Sent from the Openmoko Community mailing list archive

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1445808.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
, and get some feedback on the Finger-Tipping interface. (I have some ideas for improvements in this area. But Would really like some user feedback! Thanks everyone! -Scott -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1445970.html Sent from the Openmoko

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Petr Vanek
.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1445801.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
-- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner---1973-tp1444789p1447311.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread David Samblas
El dom, 02-11-2008 a las 01:13 -0700, SCarlson escribió: Good evening everyone. I'd like to introduce the DOOM port I've been working on. Here's the http://unsyncopated.com/BrainSolvent/Doom% 20Port wiki , where you will find some documentation and videos. Here is the

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread SCarlson
, watch out!!! There's a linux in your pocket!!! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- View this message in context: http://n2.nabble.com/DOOM-For-Neo-Freerunner

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Sam Kuper
Quote from website: WIFI Multiplayer Holodeck style Deathmatch That is potentially so, so thoroughly awesome and hilarious! Better have a nice open field to play it in, though - could end up running into trees otherwise :D PS. Would beat WiiFit any day (... er, except possibly rainy days!).

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread David Samblas
El dom, 02-11-2008 a las 16:13 -0800, SCarlson escribió: David, I am looking into just exposing the cheats as booleans in the CFG file. This will take me a few days to get around to it. For the time being you could go usb keyboard? Then save a game (doesn't it remember?) I will have to

Re: DOOM For Neo Freerunner / 1973

2008-11-02 Thread Risto H. Kurppa
Thanks for the new package! I'm impressed, it runs very nice an smooth! I generally don't play (and if I do it would not be games like doom/duke nukem :) but I might try to play a bit more of this, just because it works that nice :) I had some problems with the controls, at one stage I only was