On Mon, Nov 17, 2008 at 6:12 PM, Aliner [EMAIL PROTECTED] wrote:
On Mon, Nov 17, 2008 at 12:06 PM, Graeme Gregory [EMAIL PROTECTED]wrote:
On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote:
If we work on having x.org server working on the FR, wouldn't that
help for whatever comes next?. At
I just wanted to update. I am trying to locate all the information I can
relating to the Glamo, including projects using the hardware acceleration
features of it on this wiki page [1]. I would like to use that page as a
starting point to help organize an effort to get something underway with
On Sun, Nov 16, 2008 at 8:49 PM, Aliner [EMAIL PROTECTED] wrote:
You can count me in. I have experience doing kernel development. Since the
documentation is not available, I saw a couple of pointers on how to start
on the nouveau project. They have an excellent section on tools and
how much actual codes have come out of that. I think very
little ;-)
So we need some really serious coders that don't mind a tough challenge.
Best Regards,
Wolfgang
On Nov 14, 2008, at 6:48 AM, Jacob Peterson wrote:
Sorry to drag this old, over discussed topic up again. However, I
am
I know the buzzing issue had quite a bit of attention from the Openmoko
team, judging from watching the traffic on the Hardware and Kernel mailing
lists. So I don't think they have given up on that, but it doesn't seem
like there is any set solution for current devices, only anecdotal reports
of
After really digging the archives I came across one thread [1] that has a
lot of good information on the limits of the Glamo and what has been tried
already to get more usefulness out of it. I think it would be good to have
some of the information from that thread on the wiki. Any suggestions on
Sorry to drag this old, over discussed topic up again. However, I am
concerned that if action is not taken soon then all GTA02 owners will be
left without any real chance to ever get anything in the way of OpenGL
support. So I ask the question, what is Openmoko's position on writing an
OpenGL
I think the Accelerometer data retrieval page on the wiki should have all
the information you are looking for:
http://wiki.openmoko.org/wiki/Accelerometer_data_retrieval
along with several projects using the accelerometers that would be good
reference points on projects.openmoko.org. Search for
You need to take into account that this is just a milestone release, a
snapshot of the current progress of the ASU development. It is *NOT* a
final release in any way, shape or form. If you read the announcement by
William Lai he lists:
- A stable and working phone stack realized by using
On Thu, Jul 31, 2008 at 3:37 AM, Benedikt Schindler [EMAIL PROTECTED]wrote:
Jacob Peterson schrieb:
On Wed, Jul 30, 2008 at 6:56 PM, Marco Trevisan (Treviño)
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
Xavier Cremaschi ha scritto:
I am currently using Qtopia
On Thu, Jul 31, 2008 at 4:27 AM, Ken Restivo [EMAIL PROTECTED] wrote:
On Wed, Jul 30, 2008 at 11:38:07AM +0800, John Lee wrote:
On Wed, Jul 30, 2008 at 01:47:29AM +0100, Al Johnson wrote:
I'll snip most of it to keep the length reasonable.
same here :)
On Tuesday 29 July 2008,
On Wed, Jul 30, 2008 at 6:56 PM, Marco Trevisan (Treviño)
[EMAIL PROTECTED]wrote:
Xavier Cremaschi ha scritto:
I am currently using Qtopia on Freerunner as my main/daily phone, but
could someone tell me if ASU would be usable too ? What will I loose (in
usability/functionality) with ASU ?
There was another thread on launching apps in ASU not too long ago. I think
it was determined that by default Illume is restricted to only certain
categories by the /etc/xdg/menus/applications.menu file. Some applications
.desktop files such as openmoko-terminal2's do not include any of the
On Thu, Jul 24, 2008 at 5:39 PM, Jeff Tickle [EMAIL PROTECTED]
wrote:
Hey all,
I just installed the ASU daily build from buildhost yesterday (23 Jul),
and there doesn't seem to be an on-screen keyboard.
I've been doing a lot of searching around to find out what's up with
the keyboard. I
On Tue, Jul 22, 2008 at 11:30 PM, Holger Freyther [EMAIL PROTECTED]
wrote:
On Wednesday 23 July 2008 05:56:41 Jacob Peterson wrote:
Ken, I too feel your pain. I had just stated to get things setup, then I
decided to update and to my surprise, all applications requiring a
keyboard
are now
On Wed, Jul 23, 2008 at 8:47 AM, The Rasterman Carsten Haitzler
[EMAIL PROTECTED] wrote:
On Wed, 23 Jul 2008 15:04:12 +0200 Marcel [EMAIL PROTECTED] babbled:
Am Dienstag 22 Juli 2008 15:04:59 schrieb Carsten Haitzler:
[...]
either way - there WAS a button.. it was in the top-left corner
Ken, I too feel your pain. I had just stated to get things setup, then I
decided to update and to my surprise, all applications requiring a keyboard
are now useless. I ended up reverting back to the July 21st snapshot for
now, but I will try editing the illume theme and rebuilding once I can
A quick search of my list archive found this:
On Mon, Jul 30, 2007 at 2:38 AM, David Lefty Schlesinger
[EMAIL PROTECTED] wrote:
Graffiti (as it pertains to handwriting systems) is a registered trademark
of ACCESS Systems Americas, not a generic term; you want to find some
alternate terminology.
Hank,
I want to thank you for stimulating such a great discussion.
I think I have an understanding of where your trying to go with this and I
understand that having such a free and democratic process of creating an UI
for a mobile platform would be very difficult. However, looking at other
Ough! I just can't imagine how to use emacs with this new iphone
concept. While this new concept is a fine thing for a phone,
I'd like to be able to do _real_ work with it. I'm a developer, so
my main tool is emacs, but there are more tasks (e.g. email/mail)
where a kbd would be usefull. With
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