On Fri, Aug 23, 2013 at 10:47:14AM +, Bob Ham wrote:
> On 2013-08-23 10:38, Dr. H. Nikolaus Schaller wrote:
>> Am 23.08.2013 um 12:10 schrieb Bob Ham:
>
>>> What's the difference between "out of Production" and "production is
>>> stopped"?
>>
>> Compare with a train:
>>
>> stopped: is at the
Radek, really GREAT WORK! and thanks a lot for supporting gta02
--- On Mon, 8/20/12, Radek Polak wrote:
> Hi,
> QtMoko v47 for Freerunner is now ready for download here
> [1]. You can visit
> our homepage for more info [2].
>
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Geat work Radek!!! Thanks a lot for that job coming!!
Rafa
--- On Tue, 5/8/12, Radek Polak wrote:
> Hi,
> while there was discussion about hw keyboard, i was working on software
> onscreen keyboard with simple goal: implement the best onscreen keyboard in
> the world.
>
> I think i am now
--- On Sat, 3/3/12, Lionel Broche wrote:
>Maybe using an audible 'clic' would be an
>alternative for touch screen keypads? or using an electric discharge to
>trigger the user's nerves :) (though this may lower the battery life...)
Ah so you never tried fatfingershell :)
Rafa
PS. BTW, it
Interesting :
http://www.rastersoft.com/programas/ttos.html
I have not tried to build or test. But
from sources it looks like it uses sdl, so maybe it would work
on FB or Xglamo/Xorg (and then maybe it would work on qtmoko,
shr, or whatever).
Rafa
___
--- On Wed, 12/28/11, urodelo wrote:
> Lukas Märdian
> wrote:
>
> > On 28.12.2011 13:21, fdvj...@vodafone.it
> wrote:
..
> > I reopend this poll and started the 2nd round, which
> is announced as top
> > level post on serveral mailinglists. I hope we can
> catch some more votes
> > this way.
--- On Mon, 12/19/11, Philip Rhoades wrote:
> People,
> >
> > bigkeyboard or biglandscapekeyboard :
> >
> >
> > https://github.com/radekp/qtmoko/tree/master/src/plugins/inputmethods/biglandscapekeyboard
>
>
> This is good but when the text is bigger than 3 lines - you
> can't see what you are
Hi Robin,
--- On Tue, 12/13/11, robin wrote:
>
> Unfortunately my fingers are still too fat so I often
> mistype using it. So I was wondering if you could make
> it run in fullscreen mode
I tried something, a few weeks ago, to get fullscreen,
but without success yet. So if somebody knows how to
Hi,
--- On Wed, 12/14/11, Timo Juhani Lindfors wrote:
> Rafael Ignacio Zurita
> writes:
> > v37 of qtmoko brings a new ultra-alpha keyboard with big
> > keys in landscape mode. So it works like this for sms :
>
> What's the name of this program?
bigkeyboard or
Hi Robin,
--- On Mon, 12/12/11, robin wrote:
> - SMS writing in Landscape in fullscreen mode (for my big
> thumbs I need all the
> space I can get to have the keys separated ;-) )
> - Big SMS Keyboard Layout which can be as edited as the
> qtmoko themes, making it
> a bit prettier and maybe a
Hi Radek,
--- On Sun, 12/11/11, Radek Polak wrote:
> Hi,
> after a small delay i am happy to announce QtMoko v37 also
> for Freerunner.
Thanks a lot for this version. As many of us think : you keep
my Freeruner phone alive :)
> * autorotation script (Rafael Ignacio Zurita)
Someb
Hi,
--- On Sun, 12/11/11, dmatthews.org wrote:
> At first it looked a bit doubtful that this had gone
> cleanly, but after the reboot I have the new big keyboard
> which is great.
>
> A wish list would be to add a few extra keys and make it
> useful with the terminal - I'm thinking tab complete
--- On Tue, 11/22/11, Patryk Benderz wrote:
> > Radek,
> > this is very good news which deserves to be forwarded
> to the community list.
> [cut]
> > > that the modem can receive SMS, read contacts and
> i could even make phone call
> > > (without sound yet).
> Indeed, good news. I just hope Ra
Hi, because some of you asked for an image for NAND we created a jffs2 rootfs.
Get the files from :
http://gamerunner.sourceforge.net/download_installation.html
(Tested using qi as bootloader.)
Note: the jffs2 rootfs is the full system without "The Battle for Wesnoth" game
(no more space avail
Hello,
new version of GameRunner after almost one year.
GameRunner is an Openmoko Linux distribution. It aims to convert the
Freerunner phone into a Linux-based handheld game console :
http://gamerunner.sourceforge.net/
New Version 0.3 Available :
http://gamerunner.sourceforge.net/download_i
--- On Thu, 2/3/11, Sean Moss-Pultz wrote:
>
> Yes it would require the new base file. Please let us know
> what you think!
Hello Sean, community, question: which is the current status
of the Openmoko community resources?.. You know?
projects.openmoko.org is down, we know. Several days ago
com
Hi Harald,
--- On Tue, 12/21/10, Harald Welte wrote:
> On Tue, Dec 21, 2010 at 12:58:40PM -0800, Rafael Ignacio Zurita wrote:
> > --- On Tue, 12/14/10, Harald Welte wrote:
> > > > Anyone knows what happened to the
> wiki.openmoko.org?
> > >
> > > Sorr
--- On Tue, 12/14/10, Harald Welte wrote:
> > Anyone knows what happened to the wiki.openmoko.org?
>
> Sorry, this was an unexpected after-effect due to a kernel update
> on one of our machines. The virtual machine running the wiki did not
> come up after the reboot for some reason, and I was on
--- On Wed, 6/30/10, Nashvin Gangaram wrote:
>I just installed qtmoko v24 yesterday, and it shows all my SIM contacts...
>
>Regards,
>Nashvin
>On Wed, Jun 30, 2010 at 12:48 PM, Risto H. Kurppa wrote:
>>Hi there!
>>Installed qtmoko v24. FAST & SMOOTH, awesome!!!
>>But no contacts.
>>
>>How do I
Hello,
--- On Thu, 5/13/10, Fox Mulder wrote:
> Am 13.05.2010 06:52, schrieb Rafael Ignacio Zurita:
> > Changes :
> > * fixes in Gamerunner game control : works always and
> better. Now red aux
> > button light means mode 2, so we can know which mode is the current one.
--- On Thu, 5/13/10, Al Johnson wrote:
> On Thursday 13 May 2010, Rafael
> Ignacio Zurita wrote:
> > Hi,
> > we have released a new GameRunner version : 0.2.
> More games, and new
[snip]
> Sounds great. Unfortunately when I try to download I get
> 'Permission d
Hi,
we have released a new GameRunner version : 0.2. More games, and new features.
GameRunner is an Openmoko Linux distribution. It aims to convert the Freerunner
open mobile phone into a Linux-based handheld game console. It is simple, and
contains cool open source games suitable for Linux mob
Hello,
--- On Sat, 5/1/10, Frank Meier wrote:
> I've tested your distri.
> But for most games I get a only white screen with
> yellow/green fragments. Other games didn't start
Thanks for testing. About the issues: odd :(
I would guess that something was bad with download or installation.
We have
Hi,
--- On Fri, 4/30/10, ANT wrote:
>
> I've just tested this distribution and it works very well.
> Fast booting, a
> lot of games with well adapted controls, great performance
> and bug-free QVGA
> mode. I have a feature request: launcher must have an
> option to show a hint on how to play the
--- On Fri, 4/30/10, urodelo wrote:
> Good idea! :-)
> Any plan to include any emulator? Will it be possible)
I did some tests one year ago. Now I need to come to life
again that work started.
http://fz.hobby-site.org/om/emulators/
Regards,
Rafael
Hi,
--- On Thu, 4/29/10, Sebastian Krzyszkowiak wrote:
> On 4/29/10, Rafael Ignacio Zurita wrote:
> > Hello,
> >
> > GameRunner is an Openmoko Linux
[snip]
> "GameRunner is based on Linux
> Image-gta02-g291a9d50_mwester-stable.bin
> kernel and Om2008
r work.
Cheers
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Hello,
--- On Wed, 4/14/10, c_c wrote:
>
> Thanks to an unknown contributer (googlecode hides email ids) - ventura
> has had a few usability improvements for finger scrolling, pg up, pg
What I usually feel is that this kind of mails would need
few lines more :
What is ventura? What are its f
Hello,
--- On Fri, 4/9/10, Alfa21 wrote:
>
> > I hope there are no regressions from previous version. If yes, please let
> > me
> > know i will try to fix them for next release.
>
> found a regression:
> in v21 if you boot on battery and then attach usb, the
> power profile is still on batter
--- On Wed, 4/7/10, jeremy jozwik wrote:
> Norris wrote:
> > I want to ask: what player do you use? I want listen
> music too :)
>
> mplayer via command line. that was until the pause function
> started only working half way.
mplayer via command line on ffs (and using qtmoko) works okey
(pause
--- On Fri, 4/2/10, Rafael Ignacio Zurita wrote:
... snip ...
>
> If you only want to understand sdlterminal (fatfingershell
> uses it) you can use its home page :
>
> http://www.loria.fr/~rougier/sdl-terminal.html
I found the link. The author modified his web page :
http
--- On Fri, 4/2/10, Kai-Martin wrote:
>
> The transparent design of the fat finger shell intrigues
> me. So I gave it a
> try and installed with opkg from
> http://ffs.projects.openmoko.org/fatfingershell_0.2_armv4t.ipk
>
> Unfortunately, fatfinershell keeps telling me that it needs
>
> li
Hello Pike,
--- On Tue, 3/30/10, pike wrote:
> On April 1st, 2009, Werner Almesberger wrote
> > April 1 is not over yet ;-) [1]
>
> Following up on that discussion, I decided to
> write a bunch of shell scripts to read/write sms,
> calls, manage your address book etc. At first,
> they were bas
Hello,
--- On Thu, 2/25/10, Rui Miguel Silva Seabra wrote:
> Em 25-02-2010 01:39, Carsten Haitzler
> (The Rasterman) escreveu:
> > boys with the big pots of money are surprisingly close
[snip]
> > compromises. but you can get some of it at least.
>
> Oh come on, don't beat them with a stick, if
stop to
look for a replacement (which does not exist).
fso, shr, gta02-core, other distros : thanks!, and keep the great
job you do.
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web page? (that you see going
to http://PROJECTNAME.projects.openmoko.org)
Regards.
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Hello,
--- On Wed, 10/28/09, ri...@happyleptic.org wrote:
>-[ Tue, Oct 27, 2009 at 04:37:15PM -0300, Rafael Ignacio Zurita ]
>> there is a new version of fatfingershell (0.2).
>
>Trying it on Hackable1, I got :
>
>No se pudo iniciar el modo grafico No video mode large
Hello,
--- On Tue, 10/27/09, Łukasz Pankowski wrote:
>Rafael Ignacio Zurita writes:
>> Hello people,
>> there is a new version of fatfingershell (0.2).
>>
(snip)
>> Moreover it is comfortable for fat fingers.
>
>Thanks for that, really usable shell.
Hello Marco,
--- On Tue, 10/27/09, Marco Trevisan (Treviño) wrote:
>Il giorno mar, 27/10/2009 alle 16.37 -0300, Rafael Ignacio Zurita ha
scritto:
>> Hello people,
>> there is a new version of fatfingershell (0.2).
>>
>> It is a virtual terminal for Openmoko mobil
:
opkg install http://ffs.projects.openmoko.org/fatfingershell_0.2_armv4t.ipk
Web page and documentation :
http://ffs.projects.openmoko.org/
(check the TODO, we need useful scripts yet :-) )
Suggestions and feedback are always welcome.
Enjoy, Rafa.
--
Rafael Ignacio Zurita
hese
>bash scripts, to do them fast. sending
>an sms to "john" could be as quick as
>typing "s[tab] @j[tab]".
>no gui is ever going to beat that :-)
Maybe the scripts for those bash scripts could have short short
names, like s for sms, c for call,
--- On Thu, 8/13/09, David Reyes Samblas Martinez wrote:
> Icewn!!! I was guessing when some one will start to messing with that
> :) I was in love of that wm when I first saw it working on
> th Jlimo distro for my HP Jornada680, it was quite responsive on
> this limited device ...
Hey man, a bi
Hello,
--- On Tue, 7/7/09, li...@kitepilot.com wrote:
> Where does the "I can attach a REAL keyboard and open an
> SSH shell" statement fit?
You can try fatfingershell. I will try to release a new version
these weeks ;)
http://lists.openmoko.org/pipermail/devel/2009-March/005206.html
The id
Hello Aapo and Marco,
--- On Fri, 3/27/09, Aapo Rantalainen wrote:
> How about vibration feedback? Because I do not want use sound-feedback
> in bus/train. And maybe somebody else can't use visual-feedback for
> some reason. So there could be three different (selectable)
> feedback.
--- On Sat,
On Fri, Mar 27, 2009 at 04:10:20PM +0100, DJDAS wrote:
> Rafael Ignacio Zurita ha scritto:
> > Hello,
> >
> > --- On Fri, 3/27/09, DJDAS wrote:
> >
> >> Hi,
> >> I get the previous error and then this message, after GUI
> >> creation, a
Hello Werner,
On Fri, Mar 27, 2009 at 10:34:31AM -0300, Werner Almesberger wrote:
> Rafael Ignacio Zurita wrote:
> > it is a new virtual terminal for Openmoko, with a complete fullscreen
> > keyboard and sound.
>
> Wow, I love this idea ! Alas, it looks a little slow. (H
l binary with "strace -f"?
If so, send me the output so I can check a bit more..
Thanks
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Buenos Aires, Argentina
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s).
Thanks for your feedback, and one more question: In which Openmoko
distribution are you testing?
Regards
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Buenos Aires, Argentina
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txt
source code:
http://fz.hobby-site.org/om/fatfingershell/fatfingershell-src_0.1.tar.gz
Feedback, suggestions and ideas are welcome.
Saludos!,
Rafa
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Buenos Aires, Argentina
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--- On Thu, 3/26/09, Marcel wrote:
> > --- On Thu, 3/26/09, Marcel wrote:
> > > I'd say the Glamo (if 3d acceleration was working at
> > > all) doesn't have the
> > > power to handle this...
> >
> > So I guess that you have not played Duke Nukem 3d or
> > DOOM with your Freerunner right? :-)
> >
> > On Thu, Mar 26, 2009 at 8:56 AM, s wrote:
> > > Hello.
> > > Yesterday John Carmack released the source code
> > >
> (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of
> > > Wolfenstein 3D for iPhone/iPod.
> > > Maybe someone could make a binary package for FR?
--- On T
Hello,
--- On Tue, 3/24/09, Will Siddall wrote:
> I know it's been a while since anyone last wrote, but I just thought I
> would try it on SHR-testing (20080303).
> When it starts up, it rotates the screen, flashes a couple of times
> then returns to the window. The bash script is doing
> it's
--- On Tue, 3/24/09, Joerg Reisenweber wrote:
> This has been discussed multiple times since last ~15months.
> The basic assumption a "middle-point" when
> touching with 2 fingers might be
> anyway exactly in the middle is incorrect. It depends on
> pressure of each
> touchpoint.
> There have b
/community/2009-January/040702.html and
http://lists.openmoko.org/pipermail/community/2009-January/040703.html)
- rotated screen
How to install:
opkg install http://linball.sf.net/linball-openmoko_0.2_armv4t.opk
Enjoy :-)
--
Rafael Ignacio Zurita
Buenos Aires, Argentina
n" no "n". So you need to run the game with :
DISPLAY=:0 ./linball -f -n
if you want to try the game without sound.
Regards, Rafa
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Hi Helge,
--- On Fri, 1/23/09, Helge Hafting wrote:
> Rafael Ignacio Zurita wrote:
> > Hi!,
> >
> > The last year we wrote a pinball game for a contest
> and now
> > we want to share a version for Neo devices.
> >
> Great game!
Thanks! :)
> One p
check the output.
You also need some libraries to run the game:
http://linball.sourceforge.net/README-openmoko.txt
Regards, Rafa
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http:
ems with graphics there).
Moreover I could avoid the scroll using the whole screen but
I like the scroll because the game loses action if the table
is fixed and only the ball is moving.
Thanks for your feedback,
Rafa
--
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Buenos Aires, Argentina
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s linball without sound and
super speed ;-)
Rafa
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Buenos Aires, Argentina
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://linball.sourceforge.net/README-openmoko.txt
Ah, the mandatory video to know how to play:
http://www.youtube.com/watch?v=P5cycCaEdl0
But it is very easy: just use the touchscreen :-)
Have fun!
Rafa
PS. http://linball.sf.net is the home page.
--
Rafael Ignacio Zurita
Buenos Aires, Argentina
Hello,
--- On Mon, 1/12/09, ruso...@poczta.fm wrote:
> As some of you may know, there's a game library called
> Allegro. It includes support for graphics (3d, but not
> accelerated), sound, keyboard, mouse, etc. It works, among
> others, on Linux using xorg for graphics.
>
> Long time ago I'v
--- On Tue, 9/9/08, Thomas Bertani <[EMAIL PROTECTED]> wrote:
> why it isn't possible to use the game at 480x640
> resolution?
It is possible. Modify the /home/root/.duke3d/duke3d.cfg file
to set 640x480, but you will see that it is too slow.
Rafa
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--- On Sun, 9/7/08, Charles-Henri Gros <[EMAIL PROTECTED]> wrote:
> Rafael Ignacio Zurita wrote:
> > I want to share a simple duke nukem 3d port for Neo
> which you
> > can play using the accelerometer :)
> >
> >...
> >
> http://fz.hobby-site.org/om/d
--- On Sat, 9/6/08, Steve Mosher <[EMAIL PROTECTED]> wrote:
> I would get a kick out of that. A quake port perhaps? or
> battlezone?
Hello Steve,
You mean quake 2? or which version?
Regards.
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Buenos Aire
his).
Both ideas would be very useful as well. We'll see if me or
somebody (you?) start to work on that..
Rafa
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There is an old port (for Linux PC) here:
http://heretic.linuxgames.com/np/heretic2.shtml
It looks well to port because it also uses SDL or X simply and
builds easily on PC.
So, I will check the code to understand what we should modify
to use it with the accelerometer ;-)
Rafa
--
Rafael Ignacio
e Xglamo in gta02s)... I figure that an old game like
> this could
> perform really in a better way here.
Perhaps, SDL is a very good library for game programming and
it works nice with low resolutions (like 640x480).
But, I also have tried another C+SDL own game and it was slow :(.
I will che
and that is all.
Regards,
Rafa
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pulseaudio as Alexander suggested?
If yes, please report if it run or not.
Thanks!
Rafa
PS. (Alexander is right, Multivoc error problem is because there is another
soft controling the sound stuff.)
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you have doubts about how to play, please check
http://www.youtube.com/watch?v=260Kpiqv9_U
and this:
http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png
Have fun!
Rafa
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