Re: community Digest, Vol 353, Issue 3

2013-08-23 Thread Rafael Ignacio Zurita
On Fri, Aug 23, 2013 at 10:47:14AM +, Bob Ham wrote: > On 2013-08-23 10:38, Dr. H. Nikolaus Schaller wrote: >> Am 23.08.2013 um 12:10 schrieb Bob Ham: > >>> What's the difference between "out of Production" and "production is >>> stopped"? >> >> Compare with a train: >> >> stopped: is at the

Re: QtMoko v47 for Freerunner

2012-08-24 Thread Rafael Ignacio Zurita
Radek, really GREAT WORK! and thanks a lot for supporting gta02 --- On Mon, 8/20/12, Radek Polak wrote: > Hi, > QtMoko v47 for Freerunner is now ready for download here > [1]. You can visit > our homepage for more info [2]. > ___ Openmoko communi

Re: QtMoko's new keyboard

2012-05-09 Thread Rafael Ignacio Zurita
Geat work Radek!!! Thanks a lot for that job coming!! Rafa --- On Tue, 5/8/12, Radek Polak wrote: > Hi, > while there was discussion about hw keyboard, i was working on software > onscreen keyboard with simple goal: implement the best onscreen keyboard in > the world. > > I think i am now

Re: How to bring forward the community?

2012-03-03 Thread Rafael Ignacio Zurita
--- On Sat, 3/3/12, Lionel Broche wrote: >Maybe using an audible 'clic' would be an >alternative for touch screen keypads? or using an electric discharge to >trigger the user's nerves :) (though this may lower the battery life...) Ah so you never tried fatfingershell :) Rafa PS. BTW, it

TTOS

2012-01-13 Thread Rafael Ignacio Zurita
Interesting : http://www.rastersoft.com/programas/ttos.html I have not tried to build or test. But from sources it looks like it uses sdl, so maybe it would work on FB or Xglamo/Xorg (and then maybe it would work on qtmoko, shr, or whatever). Rafa ___

Re: Openmoko Community Survey 2011 – Results

2011-12-28 Thread Rafael Ignacio Zurita
--- On Wed, 12/28/11, urodelo wrote: > Lukas Märdian > wrote: > > > On 28.12.2011 13:21, fdvj...@vodafone.it > wrote: .. > > I reopend this poll and started the 2nd round, which > is announced as top > > level post on serveral mailinglists. I hope we can > catch some more votes > > this way.

Re: QtMoko v37 for GTA02 - landscape big keyboard

2011-12-20 Thread Rafael Ignacio Zurita
--- On Mon, 12/19/11, Philip Rhoades wrote: > People, > > > > bigkeyboard or biglandscapekeyboard : > > > > > > https://github.com/radekp/qtmoko/tree/master/src/plugins/inputmethods/biglandscapekeyboard > > > This is good but when the text is bigger than 3 lines - you > can't see what you are

Re: QtMoko v37 for GTA02

2011-12-14 Thread Rafael Ignacio Zurita
Hi Robin, --- On Tue, 12/13/11, robin wrote: > > Unfortunately my fingers are still too fat so I often > mistype using it. So I was wondering if you could make > it run in fullscreen mode I tried something, a few weeks ago, to get fullscreen, but without success yet. So if somebody knows how to

Re: QtMoko v37 for GTA02

2011-12-14 Thread Rafael Ignacio Zurita
Hi, --- On Wed, 12/14/11, Timo Juhani Lindfors wrote: > Rafael Ignacio Zurita > writes: > > v37 of qtmoko brings a new ultra-alpha keyboard with big > > keys in landscape mode. So it works like this for sms : > > What's the name of this program? bigkeyboard or

Re: QtMoko v37 for GTA02

2011-12-13 Thread Rafael Ignacio Zurita
Hi Robin, --- On Mon, 12/12/11, robin wrote: > - SMS writing in Landscape in fullscreen mode (for my big > thumbs I need all the > space I can get to have the keys separated ;-) ) > - Big SMS Keyboard Layout which can be as edited as the > qtmoko themes, making it > a bit prettier and maybe a

Re: QtMoko v37 for GTA02

2011-12-12 Thread Rafael Ignacio Zurita
Hi Radek, --- On Sun, 12/11/11, Radek Polak wrote: > Hi, > after a small delay i am happy to announce QtMoko v37 also > for Freerunner. Thanks a lot for this version. As many of us think : you keep my Freeruner phone alive :) > * autorotation script (Rafael Ignacio Zurita) Someb

Re: QtMoko docs online

2011-12-12 Thread Rafael Ignacio Zurita
Hi, --- On Sun, 12/11/11, dmatthews.org wrote: > At first it looked a bit doubtful that this had gone > cleanly, but after the reboot I have the new big keyboard > which is great. > > A wish list would be to add a few extra keys and make it > useful with the terminal - I'm thinking tab complete

Re: Fwd: [Gta04-owner] QtMoko status

2011-11-22 Thread Rafael Ignacio Zurita
--- On Tue, 11/22/11, Patryk Benderz wrote: > > Radek, > > this is very good news which deserves to be forwarded > to the community list. > [cut] > > > that the modem can receive SMS, read contacts and > i could even make phone call > > > (without sound yet). > Indeed, good news. I just hope Ra

GameRunner 0.3 : added jffs2 image

2011-02-18 Thread Rafael Ignacio Zurita
Hi, because some of you asked for an image for NAND we created a jffs2 rootfs. Get the files from : http://gamerunner.sourceforge.net/download_installation.html (Tested using qi as bootloader.) Note: the jffs2 rootfs is the full system without "The Battle for Wesnoth" game (no more space avail

GameRunner distribution v0.3

2011-02-16 Thread Rafael Ignacio Zurita
Hello, new version of GameRunner after almost one year. GameRunner is an Openmoko Linux distribution. It aims to convert the Freerunner phone into a Linux-based handheld game console : http://gamerunner.sourceforge.net/ New Version 0.3 Available : http://gamerunner.sourceforge.net/download_i

Openmoko community resources (was Re: [WikiReader] what's up with Wikitravel?)

2011-02-04 Thread Rafael Ignacio Zurita
--- On Thu, 2/3/11, Sean Moss-Pultz wrote: > > Yes it would require the new base file. Please let us know > what you think! Hello Sean, community, question: which is the current status of the Openmoko community resources?.. You know? projects.openmoko.org is down, we know. Several days ago com

Re: wiki down?

2010-12-27 Thread Rafael Ignacio Zurita
Hi Harald, --- On Tue, 12/21/10, Harald Welte wrote: > On Tue, Dec 21, 2010 at 12:58:40PM -0800, Rafael Ignacio Zurita wrote: > > --- On Tue, 12/14/10, Harald Welte wrote: > > > > Anyone knows what happened to the > wiki.openmoko.org? > > > > > > Sorr

Re: wiki down?

2010-12-21 Thread Rafael Ignacio Zurita
--- On Tue, 12/14/10, Harald Welte wrote: > > Anyone knows what happened to the wiki.openmoko.org? > > Sorry, this was an unexpected after-effect due to a kernel update > on one of our machines.  The virtual machine running the wiki did not > come up after the reboot for some reason, and I was on

Re: [qtmoko] v24 & importing contacts

2010-06-30 Thread Rafael Ignacio Zurita
--- On Wed, 6/30/10, Nashvin Gangaram wrote: >I just installed qtmoko v24 yesterday, and it shows all my SIM contacts... > >Regards, >Nashvin >On Wed, Jun 30, 2010 at 12:48 PM, Risto H. Kurppa wrote: >>Hi there! >>Installed qtmoko v24. FAST & SMOOTH, awesome!!! >>But no contacts. >> >>How do I

Re: GameRunner 0.2 is out ! : snes9x, more games, and fixes

2010-05-13 Thread Rafael Ignacio Zurita
Hello, --- On Thu, 5/13/10, Fox Mulder wrote: > Am 13.05.2010 06:52, schrieb Rafael Ignacio Zurita: > > Changes : > > * fixes in Gamerunner game control : works always and > better. Now red aux > > button light means mode 2, so we can know which mode is the current one.

Re: GameRunner 0.2 is out ! : snes9x, more games, and fixes

2010-05-13 Thread Rafael Ignacio Zurita
--- On Thu, 5/13/10, Al Johnson wrote: > On Thursday 13 May 2010, Rafael > Ignacio Zurita wrote: > > Hi, > >  we have released a new GameRunner version : 0.2. > More games, and new [snip] > Sounds great. Unfortunately when I try to download I get > 'Permission d

GameRunner 0.2 is out ! : snes9x, more games, and fixes

2010-05-12 Thread Rafael Ignacio Zurita
Hi, we have released a new GameRunner version : 0.2. More games, and new features. GameRunner is an Openmoko Linux distribution. It aims to convert the Freerunner open mobile phone into a Linux-based handheld game console. It is simple, and contains cool open source games suitable for Linux mob

Re: GameRunner distribution

2010-05-01 Thread Rafael Ignacio Zurita
Hello, --- On Sat, 5/1/10, Frank Meier wrote: > I've tested your distri. > But for most games I get a only white screen with > yellow/green fragments. Other games didn't start Thanks for testing. About the issues: odd :( I would guess that something was bad with download or installation. We have

Re: GameRunner distribution

2010-04-30 Thread Rafael Ignacio Zurita
Hi, --- On Fri, 4/30/10, ANT wrote: > > I've just tested this distribution and it works very well. > Fast booting, a > lot of games with well adapted controls, great performance > and bug-free QVGA > mode. I have a feature request: launcher must have an > option to show a hint on how to play the

Re: GameRunner distribution

2010-04-30 Thread Rafael Ignacio Zurita
--- On Fri, 4/30/10, urodelo wrote: > Good idea! :-) > Any plan to include any emulator? Will it be possible) I did some tests one year ago. Now I need to come to life again that work started. http://fz.hobby-site.org/om/emulators/ Regards, Rafael

Re: GameRunner distribution

2010-04-29 Thread Rafael Ignacio Zurita
Hi, --- On Thu, 4/29/10, Sebastian Krzyszkowiak wrote: > On 4/29/10, Rafael Ignacio Zurita wrote: > > Hello, > > > >   GameRunner is an Openmoko Linux [snip] > "GameRunner is based on Linux > Image-gta02-g291a9d50_mwester-stable.bin > kernel and Om2008

GameRunner distribution

2010-04-29 Thread Rafael Ignacio Zurita
r work. Cheers -- Rafael Ignacio Zurita ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: ventura upgrades

2010-04-14 Thread Rafael Ignacio Zurita
Hello, --- On Wed, 4/14/10, c_c wrote: > >   Thanks to an unknown contributer (googlecode hides email ids) - ventura > has had a few usability improvements for finger scrolling, pg up, pg What I usually feel is that this kind of mails would need few lines more : What is ventura? What are its f

Re: [qtmoko] regression in power management (was: qtmoko v21)

2010-04-09 Thread Rafael Ignacio Zurita
Hello, --- On Fri, 4/9/10, Alfa21 wrote: > > > I hope there are no regressions from previous version. If yes, please let > > me > > know i will try to fix them for next release. > > found a regression: > in v21 if you boot on battery and then attach usb, the > power profile is still on batter

Re: player

2010-04-07 Thread Rafael Ignacio Zurita
--- On Wed, 4/7/10, jeremy jozwik wrote: > Norris wrote: > > I want to ask: what player do you use? I want listen > music too :) > > mplayer via command line. that was until the pause function > started only working half way. mplayer via command line on ffs (and using qtmoko) works okey (pause

Re: where to get libSDB_terminal.so ?

2010-04-02 Thread Rafael Ignacio Zurita
--- On Fri, 4/2/10, Rafael Ignacio Zurita wrote: ... snip ... > > If you only want to understand sdlterminal (fatfingershell > uses it) you can use its home page : > > http://www.loria.fr/~rougier/sdl-terminal.html I found the link. The author modified his web page : http

Re: where to get libSDB_terminal.so ?

2010-04-02 Thread Rafael Ignacio Zurita
--- On Fri, 4/2/10, Kai-Martin wrote: > > The transparent design of the fat finger shell intrigues > me. So I gave it a > try and installed with opkg from > http://ffs.projects.openmoko.org/fatfingershell_0.2_armv4t.ipk > > Unfortunately, fatfinershell keeps telling me that it needs > > li

Re: Thone 0.5

2010-03-31 Thread Rafael Ignacio Zurita
Hello Pike, --- On Tue, 3/30/10, pike wrote: > On April 1st, 2009, Werner Almesberger wrote > > April 1 is not over yet ;-) [1] > > Following up on that discussion, I decided to > write a bunch of shell scripts to read/write sms, > calls, manage your address book etc. At first, > they were bas

Re: gta02-core (was Re: OM future)

2010-02-25 Thread Rafael Ignacio Zurita
Hello, --- On Thu, 2/25/10, Rui Miguel Silva Seabra wrote: > Em 25-02-2010 01:39, Carsten Haitzler > (The Rasterman) escreveu: > > boys with the big pots of money are surprisingly close [snip] > > compromises. but you can get some of it at least. > > Oh come on, don't beat them with a stick, if

gta02-core (was Re: OM future)

2010-02-24 Thread Rafael Ignacio Zurita
stop to look for a replacement (which does not exist). fso, shr, gta02-core, other distros : thanks!, and keep the great job you do. -- Rafael Ignacio Zurita ___ Openmoko community mailing list community@lists.openmoko.org http://lists.

can't access projects.openmoko.org via ssh/scp/sftp

2010-01-03 Thread Rafael Ignacio Zurita
web page? (that you see going to http://PROJECTNAME.projects.openmoko.org) Regards. -- Rafael Ignacio Zurita ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: fatfingershell V0.2

2009-10-28 Thread Rafael Ignacio Zurita
Hello, --- On Wed, 10/28/09, ri...@happyleptic.org wrote: >-[ Tue, Oct 27, 2009 at 04:37:15PM -0300, Rafael Ignacio Zurita ] >>   there is a new version of fatfingershell (0.2). > >Trying it on Hackable1, I got : > >No se pudo iniciar el modo grafico No video mode large

Re: fatfingershell V0.2

2009-10-28 Thread Rafael Ignacio Zurita
Hello, --- On Tue, 10/27/09, Łukasz Pankowski wrote: >Rafael Ignacio Zurita writes: >> Hello people, >>   there is a new version of fatfingershell (0.2). >>    (snip) >> Moreover it is comfortable for fat fingers. > >Thanks for that, really usable shell.

Re: fatfingershell V0.2

2009-10-28 Thread Rafael Ignacio Zurita
Hello Marco, --- On Tue, 10/27/09, Marco Trevisan (Treviño) wrote: >Il giorno mar, 27/10/2009 alle 16.37 -0300, Rafael Ignacio Zurita ha scritto: >> Hello people, >>   there is a new version of fatfingershell (0.2). >>    >> It is a virtual terminal for Openmoko mobil

fatfingershell V0.2

2009-10-27 Thread Rafael Ignacio Zurita
: opkg install http://ffs.projects.openmoko.org/fatfingershell_0.2_armv4t.ipk Web page and documentation : http://ffs.projects.openmoko.org/ (check the TODO, we need useful scripts yet :-) ) Suggestions and feedback are always welcome. Enjoy, Rafa. -- Rafael Ignacio Zurita

Re: fatfingershell ?

2009-09-23 Thread Rafael Ignacio Zurita
hese >bash scripts, to do them fast. sending >an sms to "john" could be as quick as >typing "s[tab] @j[tab]". >no gui is ever going to beat that :-) Maybe the scripts for those bash scripts could have short short names, like s for sms, c for call,

Re: Litemoko, new window environment [OT]

2009-08-13 Thread Rafael Ignacio Zurita
--- On Thu, 8/13/09, David Reyes Samblas Martinez wrote: > Icewn!!! I was guessing when some one will start to messing with that > :) I was in love of that wm when I first saw it working on > th Jlimo distro for my HP Jornada680, it was quite responsive on > this limited device ... Hey man, a bi

Re: Hello world. Is the Neo Freerunner dead?

2009-07-07 Thread Rafael Ignacio Zurita
Hello, --- On Tue, 7/7/09, li...@kitepilot.com wrote: > Where does the "I can attach a REAL keyboard and open an > SSH shell" statement fit? You can try fatfingershell. I will try to release a new version these weeks ;) http://lists.openmoko.org/pipermail/devel/2009-March/005206.html The id

Re: FatFingerShell vt with fullscreen keyboard

2009-03-30 Thread Rafael Ignacio Zurita
Hello Aapo and Marco, --- On Fri, 3/27/09, Aapo Rantalainen wrote: > How about vibration feedback? Because I do not want use sound-feedback > in bus/train. And maybe somebody else can't use visual-feedback for > some reason. So there could be three different (selectable) > feedback. --- On Sat,

Re: FatFingerShell vt with fullscreen keyboard

2009-03-27 Thread Rafael Ignacio Zurita
On Fri, Mar 27, 2009 at 04:10:20PM +0100, DJDAS wrote: > Rafael Ignacio Zurita ha scritto: > > Hello, > > > > --- On Fri, 3/27/09, DJDAS wrote: > > > >> Hi, > >> I get the previous error and then this message, after GUI > >> creation, a

Re: FatFingerShell vt with fullscreen keyboard

2009-03-27 Thread Rafael Ignacio Zurita
Hello Werner, On Fri, Mar 27, 2009 at 10:34:31AM -0300, Werner Almesberger wrote: > Rafael Ignacio Zurita wrote: > > it is a new virtual terminal for Openmoko, with a complete fullscreen > > keyboard and sound. > > Wow, I love this idea ! Alas, it looks a little slow. (H

Re: FatFingerShell vt with fullscreen keyboard

2009-03-27 Thread Rafael Ignacio Zurita
l binary with "strace -f"? If so, send me the output so I can check a bit more.. Thanks -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: FatFingerShell vt with fullscreen keyboard

2009-03-27 Thread Rafael Ignacio Zurita
s). Thanks for your feedback, and one more question: In which Openmoko distribution are you testing? Regards -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

FatFingerShell vt with fullscreen keyboard

2009-03-27 Thread Rafael Ignacio Zurita
txt source code: http://fz.hobby-site.org/om/fatfingershell/fatfingershell-src_0.1.tar.gz Feedback, suggestions and ideas are welcome. Saludos!, Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list

Re: Wolfenstein 3D

2009-03-26 Thread Rafael Ignacio Zurita
--- On Thu, 3/26/09, Marcel wrote: > > --- On Thu, 3/26/09, Marcel wrote: > > > I'd say the Glamo (if 3d acceleration was working at > > > all) doesn't have the > > > power to handle this... > > > > So I guess that you have not played Duke Nukem 3d or > > DOOM with your Freerunner right? :-) > >

Re: Wolfenstein 3D

2009-03-26 Thread Rafael Ignacio Zurita
> > On Thu, Mar 26, 2009 at 8:56 AM, s wrote: > > > Hello. > > > Yesterday John Carmack released the source code > > > > (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of > > > Wolfenstein 3D for iPhone/iPod. > > > Maybe someone could make a binary package for FR? --- On T

Re: Linball game 0.2 version

2009-03-24 Thread Rafael Ignacio Zurita
Hello, --- On Tue, 3/24/09, Will Siddall wrote: > I know it's been a while since anyone last wrote, but I just thought I > would try it on SHR-testing (20080303). > When it starts up, it rotates the screen, flashes a couple of times > then returns to the window. The bash script is doing > it's

Re: "Multitouch" on FR ... imho should be possible to mimic

2009-03-24 Thread Rafael Ignacio Zurita
--- On Tue, 3/24/09, Joerg Reisenweber wrote: > This has been discussed multiple times since last ~15months. > The basic assumption a "middle-point" when > touching with 2 fingers might be > anyway exactly in the middle is incorrect. It depends on > pressure of each > touchpoint. > There have b

Linball game 0.2 version

2009-02-11 Thread Rafael Ignacio Zurita
/community/2009-January/040702.html and http://lists.openmoko.org/pipermail/community/2009-January/040703.html) - rotated screen How to install: opkg install http://linball.sf.net/linball-openmoko_0.2_armv4t.opk Enjoy :-) -- Rafael Ignacio Zurita Buenos Aires, Argentina

Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Rafael Ignacio Zurita
n" no "n". So you need to run the game with : DISPLAY=:0 ./linball -f -n if you want to try the game without sound. Regards, Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-23 Thread Rafael Ignacio Zurita
Hi Helge, --- On Fri, 1/23/09, Helge Hafting wrote: > Rafael Ignacio Zurita wrote: > > Hi!, > > > > The last year we wrote a pinball game for a contest > and now > > we want to share a version for Neo devices. > > > Great game! Thanks! :) > One p

Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-22 Thread Rafael Ignacio Zurita
check the output. You also need some libraries to run the game: http://linball.sourceforge.net/README-openmoko.txt Regards, Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http:

Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Rafael Ignacio Zurita
ems with graphics there). Moreover I could avoid the scroll using the whole screen but I like the scroll because the game loses action if the table is fixed and only the ball is moving. Thanks for your feedback, Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___

Re: Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Rafael Ignacio Zurita
s linball without sound and super speed ;-) Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Linball (Linux Pinball) game on Openmoko Neo

2009-01-21 Thread Rafael Ignacio Zurita
://linball.sourceforge.net/README-openmoko.txt Ah, the mandatory video to know how to play: http://www.youtube.com/watch?v=P5cycCaEdl0 But it is very easy: just use the touchscreen :-) Have fun! Rafa PS. http://linball.sf.net is the home page. -- Rafael Ignacio Zurita Buenos Aires, Argentina

Re: Allegro the game library

2009-01-12 Thread Rafael Ignacio Zurita
Hello, --- On Mon, 1/12/09, ruso...@poczta.fm wrote: > As some of you may know, there's a game library called > Allegro. It includes support for graphics (3d, but not > accelerated), sound, keyboard, mouse, etc. It works, among > others, on Linux using xorg for graphics. > > Long time ago I'v

Re: Duke Nukem 3D on Openmoko Neo

2008-09-09 Thread Rafael Ignacio Zurita
--- On Tue, 9/9/08, Thomas Bertani <[EMAIL PROTECTED]> wrote: > why it isn't possible to use the game at 480x640 > resolution? It is possible. Modify the /home/root/.duke3d/duke3d.cfg file to set 640x480, but you will see that it is too slow. Rafa -- Rafael Ignacio Zu

Re: Duke Nukem 3D on Openmoko Neo

2008-09-08 Thread Rafael Ignacio Zurita
--- On Sun, 9/7/08, Charles-Henri Gros <[EMAIL PROTECTED]> wrote: > Rafael Ignacio Zurita wrote: > > I want to share a simple duke nukem 3d port for Neo > which you > > can play using the accelerometer :) > > > >... > > > http://fz.hobby-site.org/om/d

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
--- On Sat, 9/6/08, Steve Mosher <[EMAIL PROTECTED]> wrote: > I would get a kick out of that. A quake port perhaps? or > battlezone? Hello Steve, You mean quake 2? or which version? Regards. -- Rafael Ignacio Zurita Buenos Aire

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
his). Both ideas would be very useful as well. We'll see if me or somebody (you?) start to work on that.. Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
There is an old port (for Linux PC) here: http://heretic.linuxgames.com/np/heretic2.shtml It looks well to port because it also uses SDL or X simply and builds easily on PC. So, I will check the code to understand what we should modify to use it with the accelerometer ;-) Rafa -- Rafael Ignacio

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
e Xglamo in gta02s)... I figure that an old game like > this could > perform really in a better way here. Perhaps, SDL is a very good library for game programming and it works nice with low resolutions (like 640x480). But, I also have tried another C+SDL own game and it was slow :(. I will che

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
and that is all. Regards, Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
pulseaudio as Alexander suggested? If yes, please report if it run or not. Thanks! Rafa PS. (Alexander is right, Multivoc error problem is because there is another soft controling the sound stuff.) -- Rafael Ignacio Zurita Buenos Aires, Argentina ___

Duke Nukem 3D on Openmoko Neo

2008-09-05 Thread Rafael Ignacio Zurita
you have doubts about how to play, please check http://www.youtube.com/watch?v=260Kpiqv9_U and this: http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png Have fun! Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina ___ Openmoko community