Re: graphical nethack for freerunner (alpha version released)

2009-10-23 Thread giacomo `giotti` mariani
Hello everyone (Aapo? someone else?) working on it!

Is there any new?
Just a single int: we may use a sort of literky instead of the keyboard
I suggested in http://img183.imageshack.us/img183/5662/mynethack.png
which can overlap the info/status area so maximizing the playing area.

Cheers Giacomo
 

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Re: graphical nethack for freerunner (alpha version released)

2009-10-23 Thread Aapo Rantalainen
Hi, I once tested compile maemo/hildon version of Nethack for Freerunner.
This is my 'project' page: http://cc.oulu.fi/~rantalai/freerunner/nethack/
I haven't do anything about it since I tested it. Feel free to make
something, I'm out of time.

This is what we have planned so far:
http://lists.openmoko.org/nabble.html#nabble-f1958

-Aapo Rantalainen

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Re: graphical nethack for freerunner (alpha version released)

2009-04-08 Thread giacomo giotti mariani

 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!
 http://img183.imageshack.us/img183/5662/mynethack.png
 http://img118.imageshack.us/img118/5608/mynethackwithmenu.png
 Thanks for images. This will be my first target when I have time to
 implement it. (If somebody want code this ready, please just do it)
 A) If there are full keyboard in visible, do we need menus at all?
Menus are usefull for inventory, help file and so on.
 B) How this menu is accessible?
Via the keyboard, for example:
h-help
i-inventory
...
#-extended commands like pray or engrave
 C) In this tilesize, there are ~15x20 grid in visible. (this is not
 question, just mentioned it)
It an approximate dimension, but we can use the zoom buttons on the
left-down corner to change it (and text with in the dialog box)
 D) How about pop-up windows (inventory etc.)? Just fullscreen list?
They must fit the right way...full screen may be a good solution.
 E) I planned if that keyboard can be changed to corresponding
 command-icons, but there are couple times, when player needs full
 keyboard (naming objects, calling monsters, playing instruments, when
 asked name/wishes/genociding). ?So is there reason to have icons when
 playing and keyboard when needed? (It might be technically handled
 someway)

It can be usefully and we can use the standard keyboard to type long
words as stated by Yorick:

 why do you need that full kb? wouldn't menu's be more finger friendly
 and faster? use the kb space for most used actions or something similar
I thought to put that keybord on screen because we need at list directional 
keys and some other one so the occupatet space looked me the same, but I've not 
tryed it.

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Re: graphical nethack for freerunner (alpha version released)

2009-04-07 Thread giacomo giotti mariani

 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!

He Aapo,
as promised I've prepared a pair of image to explain my idea of the best
nethack gui for the freerunner.
Hoping to be of some help,
by Giacomo

http://img183.imageshack.us/img183/5662/mynethack.png
http://img118.imageshack.us/img118/5608/mynethackwithmenu.png

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Re: graphical nethack for freerunner (alpha version released)

2009-04-07 Thread Yorick Moko
why do you need that full kb?
wouldn't menu's be more finger friendly and faster?
use the kb space for most used actions or something similar

On Tue, Apr 7, 2009 at 9:19 PM, Aapo Rantalainen
aapo.rantalai...@gmail.com wrote:
 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!

http://img183.imageshack.us/img183/5662/mynethack.png
http://img118.imageshack.us/img118/5608/mynethackwithmenu.png

 Thanks for images. This will be my first target when I have time to
 implement it. (If somebody want code this ready, please just do it)
 A) If there are full keyboard in visible, do we need menus at all?
 B) How this menu is accessible?
 C) In this tilesize, there are ~15x20 grid in visible. (this is not
 question, just mentioned it)
 D) How about pop-up windows (inventory etc.)? Just fullscreen list?
 E) I planned if that keyboard can be changed to corresponding
 command-icons, but there are couple times, when player needs full
 keyboard (naming objects, calling monsters, playing instruments, when
 asked name/wishes/genociding).  So is there reason to have icons when
 playing and keyboard when needed? (It might be technically handled
 someway)

 -Aapo Rantalainen

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Re: graphical nethack for freerunner (alpha version released)

2009-04-07 Thread Aapo Rantalainen
 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!

http://img183.imageshack.us/img183/5662/mynethack.png
http://img118.imageshack.us/img118/5608/mynethackwithmenu.png

Thanks for images. This will be my first target when I have time to
implement it. (If somebody want code this ready, please just do it)
A) If there are full keyboard in visible, do we need menus at all?
B) How this menu is accessible?
C) In this tilesize, there are ~15x20 grid in visible. (this is not
question, just mentioned it)
D) How about pop-up windows (inventory etc.)? Just fullscreen list?
E) I planned if that keyboard can be changed to corresponding
command-icons, but there are couple times, when player needs full
keyboard (naming objects, calling monsters, playing instruments, when
asked name/wishes/genociding).  So is there reason to have icons when
playing and keyboard when needed? (It might be technically handled
someway)

-Aapo Rantalainen

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Re: graphical nethack for freerunner (alpha version released)

2009-03-28 Thread giacomo giotti mariani

 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!
 
 Hi Giacomo,
 Actually, I think you can help me. Take one screenshot and start Gimp.
 Make decise, is it portrait or landscaped (fullscreen / default
 statusbar). Cut and paste elements. Use text tool and check different
 fontsizes. Count number of commands. Maybe do some sorting for
 commands, which must be always visible, which are in some dropdown
 menu. (or toggleable toolbar rows?). How menus are used? How small
 command-icon we can use?


   
Hi Aapo,
I will do something (I'm not good in graphic, again sorry) as soon as I 
can.
I can tell what I think now:
i)   portrait is better;
ii)  full-screen is better (see iv));
iii) I've found  some interesting screen-shots [2] that are similar to 
[1] and improve the playable area;
iv) the win-ce specific area (last row in [2]) can be used for 
frequently used commands 
   (I suggest: quit, save, throw, zap, look, loot and someone 
else... );
v)  about  menu I think that pop-ups like  [3] are the best solution;
vi) it would be nice to resize fonts in both menus and dialog (if possible).
 btw: Is there way to tune scrollbars width in one program only or it
 is binded to theme? Because nethack is not for finger, one must use
 stylus. So we need more space and narrow scrollbars.


   
I agree with you, but I don't know the answer.sorry.

 -Aapo Rantalainen
   

Cheers
Giacomo

[1]
http://cc.oulu.fi/~rantalai/freerunner/nethack/portrait1.png
[2]
http://www.pocketpc-spiele.de/nethack.gif
http://static.sftcdn.net/it/scrn/2/20236/3_netppc_02.jpg
[3]
http://cc.oulu.fi/~rantalai/freerunner/nethack/landscape_inventory.png
http://cc.oulu.fi/~rantalai/freerunner/nethack/landscape_menu.png
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Re: graphical nethack for freerunner (alpha version released)

2009-03-27 Thread giacomo giotti mariani

 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!

 At last I got inspiration to compile graphical Nethack for Freerunner.
 It is actually gtk2-hack ported to maemo. So it has dependeries on
 libosso and libhildon, but I got them compiled from OpenEmbedded.
 Tested with OM2008.12.

 Nethack-maemo is almost keyboardless. Nokia Internet Tablet has couple
 of hw-buttons, so this is not yet playable, because Freerunner doesn't
 have these buttons. And element-layout must be changed, maybe some
 tuning of icons, font size etc. And there are two sets of graphics,
 but I got only uglier to work.

 So let me know if you are interested in play this game someday, or
 even better if you want help me to get this happen (help on planning
 is important as help on coding).

 -Aapo Rantalainen

   
Hi Aapo,
You are making me very happy! I'm waiting for xnethack since a long
time, I like nethack!
Of course I will play/test it...but I'm not a programmer so I can't help
you in porting it, I'm sorry.

Cheers
Giacomo 

 

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Re: graphical nethack for freerunner (alpha version released)

2009-03-27 Thread Aapo Rantalainen
 http://cc.oulu.fi/~rantalai/freerunner/nethack/
 Warnign: Not yet playable!

You are making me very happy! I'm waiting for xnethack since a long
time, I like nethack!
 I will play/test it...but I'm not a programmer so I can't help
you in porting it.


Hi Giacomo,
Actually, I think you can help me. Take one screenshot and start Gimp.
Make decise, is it portrait or landscaped (fullscreen / default
statusbar). Cut and paste elements. Use text tool and check different
fontsizes. Count number of commands. Maybe do some sorting for
commands, which must be always visible, which are in some dropdown
menu. (or toggleable toolbar rows?). How menus are used? How small
command-icon we can use?


btw: Is there way to tune scrollbars width in one program only or it
is binded to theme? Because nethack is not for finger, one must use
stylus. So we need more space and narrow scrollbars.


-Aapo Rantalainen

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graphical nethack for freerunner (alpha version released)

2009-03-26 Thread Aapo Rantalainen
http://cc.oulu.fi/~rantalai/freerunner/nethack/
Warnign: Not yet playable!

At last I got inspiration to compile graphical Nethack for Freerunner.
It is actually gtk2-hack ported to maemo. So it has dependeries on
libosso and libhildon, but I got them compiled from OpenEmbedded.
Tested with OM2008.12.

Nethack-maemo is almost keyboardless. Nokia Internet Tablet has couple
of hw-buttons, so this is not yet playable, because Freerunner doesn't
have these buttons. And element-layout must be changed, maybe some
tuning of icons, font size etc. And there are two sets of graphics,
but I got only uglier to work.

So let me know if you are interested in play this game someday, or
even better if you want help me to get this happen (help on planning
is important as help on coding).

-Aapo Rantalainen

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