Re: graphical nethack for freerunner (alpha version released)
Hello everyone (Aapo? someone else?) working on it! Is there any new? Just a single int: we may use a sort of literky instead of the keyboard I suggested in http://img183.imageshack.us/img183/5662/mynethack.png which can overlap the info/status area so maximizing the playing area. Cheers Giacomo -- /_\ The ASCII Per comunicare in modo riservato: \_/ Ribbon Campaign gpg --keyserver pool.sks-keyservers.net \ X Against HTML--recv-keys 20611EAD /_\ Email! -- Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
Hi, I once tested compile maemo/hildon version of Nethack for Freerunner. This is my 'project' page: http://cc.oulu.fi/~rantalai/freerunner/nethack/ I haven't do anything about it since I tested it. Feel free to make something, I'm out of time. This is what we have planned so far: http://lists.openmoko.org/nabble.html#nabble-f1958 -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! http://img183.imageshack.us/img183/5662/mynethack.png http://img118.imageshack.us/img118/5608/mynethackwithmenu.png Thanks for images. This will be my first target when I have time to implement it. (If somebody want code this ready, please just do it) A) If there are full keyboard in visible, do we need menus at all? Menus are usefull for inventory, help file and so on. B) How this menu is accessible? Via the keyboard, for example: h-help i-inventory ... #-extended commands like pray or engrave C) In this tilesize, there are ~15x20 grid in visible. (this is not question, just mentioned it) It an approximate dimension, but we can use the zoom buttons on the left-down corner to change it (and text with in the dialog box) D) How about pop-up windows (inventory etc.)? Just fullscreen list? They must fit the right way...full screen may be a good solution. E) I planned if that keyboard can be changed to corresponding command-icons, but there are couple times, when player needs full keyboard (naming objects, calling monsters, playing instruments, when asked name/wishes/genociding). ?So is there reason to have icons when playing and keyboard when needed? (It might be technically handled someway) It can be usefully and we can use the standard keyboard to type long words as stated by Yorick: why do you need that full kb? wouldn't menu's be more finger friendly and faster? use the kb space for most used actions or something similar I thought to put that keybord on screen because we need at list directional keys and some other one so the occupatet space looked me the same, but I've not tryed it. -- /_\ The ASCII Per comunicare in modo riservato: \_/ Ribbon Campaign gpg --keyserver pool.sks-keyservers.net \ X Against HTML--recv-keys 20611EAD /_\ Email! -- Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! He Aapo, as promised I've prepared a pair of image to explain my idea of the best nethack gui for the freerunner. Hoping to be of some help, by Giacomo http://img183.imageshack.us/img183/5662/mynethack.png http://img118.imageshack.us/img118/5608/mynethackwithmenu.png -- /_\ The ASCIIPer comunicare in modo riservato: \_/ Ribbon Campaign gpg --keyserver pool.sks-keyservers.net \ X Against HTML--recv-keys 20611EAD /_\ Email! -- Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
why do you need that full kb? wouldn't menu's be more finger friendly and faster? use the kb space for most used actions or something similar On Tue, Apr 7, 2009 at 9:19 PM, Aapo Rantalainen aapo.rantalai...@gmail.com wrote: http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! http://img183.imageshack.us/img183/5662/mynethack.png http://img118.imageshack.us/img118/5608/mynethackwithmenu.png Thanks for images. This will be my first target when I have time to implement it. (If somebody want code this ready, please just do it) A) If there are full keyboard in visible, do we need menus at all? B) How this menu is accessible? C) In this tilesize, there are ~15x20 grid in visible. (this is not question, just mentioned it) D) How about pop-up windows (inventory etc.)? Just fullscreen list? E) I planned if that keyboard can be changed to corresponding command-icons, but there are couple times, when player needs full keyboard (naming objects, calling monsters, playing instruments, when asked name/wishes/genociding). So is there reason to have icons when playing and keyboard when needed? (It might be technically handled someway) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! http://img183.imageshack.us/img183/5662/mynethack.png http://img118.imageshack.us/img118/5608/mynethackwithmenu.png Thanks for images. This will be my first target when I have time to implement it. (If somebody want code this ready, please just do it) A) If there are full keyboard in visible, do we need menus at all? B) How this menu is accessible? C) In this tilesize, there are ~15x20 grid in visible. (this is not question, just mentioned it) D) How about pop-up windows (inventory etc.)? Just fullscreen list? E) I planned if that keyboard can be changed to corresponding command-icons, but there are couple times, when player needs full keyboard (naming objects, calling monsters, playing instruments, when asked name/wishes/genociding). So is there reason to have icons when playing and keyboard when needed? (It might be technically handled someway) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! Hi Giacomo, Actually, I think you can help me. Take one screenshot and start Gimp. Make decise, is it portrait or landscaped (fullscreen / default statusbar). Cut and paste elements. Use text tool and check different fontsizes. Count number of commands. Maybe do some sorting for commands, which must be always visible, which are in some dropdown menu. (or toggleable toolbar rows?). How menus are used? How small command-icon we can use? Hi Aapo, I will do something (I'm not good in graphic, again sorry) as soon as I can. I can tell what I think now: i) portrait is better; ii) full-screen is better (see iv)); iii) I've found some interesting screen-shots [2] that are similar to [1] and improve the playable area; iv) the win-ce specific area (last row in [2]) can be used for frequently used commands (I suggest: quit, save, throw, zap, look, loot and someone else... ); v) about menu I think that pop-ups like [3] are the best solution; vi) it would be nice to resize fonts in both menus and dialog (if possible). btw: Is there way to tune scrollbars width in one program only or it is binded to theme? Because nethack is not for finger, one must use stylus. So we need more space and narrow scrollbars. I agree with you, but I don't know the answer.sorry. -Aapo Rantalainen Cheers Giacomo [1] http://cc.oulu.fi/~rantalai/freerunner/nethack/portrait1.png [2] http://www.pocketpc-spiele.de/nethack.gif http://static.sftcdn.net/it/scrn/2/20236/3_netppc_02.jpg [3] http://cc.oulu.fi/~rantalai/freerunner/nethack/landscape_inventory.png http://cc.oulu.fi/~rantalai/freerunner/nethack/landscape_menu.png Chiacchiera con i tuoi amici in tempo reale! http://it.yahoo.com/mail_it/foot/*http://it.messenger.yahoo.com ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! At last I got inspiration to compile graphical Nethack for Freerunner. It is actually gtk2-hack ported to maemo. So it has dependeries on libosso and libhildon, but I got them compiled from OpenEmbedded. Tested with OM2008.12. Nethack-maemo is almost keyboardless. Nokia Internet Tablet has couple of hw-buttons, so this is not yet playable, because Freerunner doesn't have these buttons. And element-layout must be changed, maybe some tuning of icons, font size etc. And there are two sets of graphics, but I got only uglier to work. So let me know if you are interested in play this game someday, or even better if you want help me to get this happen (help on planning is important as help on coding). -Aapo Rantalainen Hi Aapo, You are making me very happy! I'm waiting for xnethack since a long time, I like nethack! Of course I will play/test it...but I'm not a programmer so I can't help you in porting it, I'm sorry. Cheers Giacomo -- /_\ The ASCIIPer comunicare in modo riservato: \_/ Ribbon Campaign gpg --keyserver pool.sks-keyservers.net \ X Against HTML--recv-keys 20611EAD /_\ Email! -- Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! You are making me very happy! I'm waiting for xnethack since a long time, I like nethack! I will play/test it...but I'm not a programmer so I can't help you in porting it. Hi Giacomo, Actually, I think you can help me. Take one screenshot and start Gimp. Make decise, is it portrait or landscaped (fullscreen / default statusbar). Cut and paste elements. Use text tool and check different fontsizes. Count number of commands. Maybe do some sorting for commands, which must be always visible, which are in some dropdown menu. (or toggleable toolbar rows?). How menus are used? How small command-icon we can use? btw: Is there way to tune scrollbars width in one program only or it is binded to theme? Because nethack is not for finger, one must use stylus. So we need more space and narrow scrollbars. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! At last I got inspiration to compile graphical Nethack for Freerunner. It is actually gtk2-hack ported to maemo. So it has dependeries on libosso and libhildon, but I got them compiled from OpenEmbedded. Tested with OM2008.12. Nethack-maemo is almost keyboardless. Nokia Internet Tablet has couple of hw-buttons, so this is not yet playable, because Freerunner doesn't have these buttons. And element-layout must be changed, maybe some tuning of icons, font size etc. And there are two sets of graphics, but I got only uglier to work. So let me know if you are interested in play this game someday, or even better if you want help me to get this happen (help on planning is important as help on coding). -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community