Re: Acceleroids - shoot-the-asteroids game

2009-05-15 Thread ANT
v0.1.3 released: added support of new kernels - accelerometer works again >Homepage: http://code.google.com/p/acceleroids/ >Opkg.org: http://www.opkg.org/package_154.html -- View this message in context: http://n2.nabble.com/Acceleroids---shoot-the-asteroids-game-tp2432133p2907281.htm

Re: Acceleroids - shoot-the-asteroids game

2009-03-06 Thread Richy
It works very well and is lots of fun. Maybe a little too sensitive? But many thanks for that one! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: Acceleroids - shoot-the-asteroids game

2009-03-05 Thread boilers...@gmail.com
> Hello! > > I'm glad to present you a new fully Freerunner-adapted game - Acceleroids - > a port of SDLRoids (an Asteroids clone). > The ship movement is controlled by an accelerometer while the cannon, shield > and bomb can be activated by touching bottom-right, bottom-left and > top-right corne

Acceleroids - shoot-the-asteroids game

2009-03-05 Thread ANT
me to report about missing dependencies ;). Have Fun. -- Anton -- View this message in context: http://n2.nabble.com/Acceleroids---shoot-the-asteroids-game-tp2432133p2432133.html Sent from the Openmoko Community mailing list archive at Nabbl