Re: DOOM OpenMoko Port

2008-09-07 Thread Guillaume Chereau
Can't wait to play doom on my neo ! This game rocks ! Please don't forget to add a "strafe" key. Doom is not playable without it. Guillaume/Charlie On Sun, 2008-09-07 at 20:11 +, Federico Lorenzi wrote: > You know a platform's looking up when Doom and Duke3d get ported to it :) > > Good wo

Re: DOOM OpenMoko Port

2008-09-07 Thread nickd
Quake for iPhone has a nice overlay which would be handy to see on the Freerunner [1]. Good work nonetheless guys! And some kind of way to reset "stationary" would be nice - say if you were playing lying down in bed. -Nick 1. http://farm4.static.flickr.com/3208/2705807230_2ea90c5009.jpg?v=0 S

Re: DOOM OpenMoko Port

2008-09-07 Thread Federico Lorenzi
You know a platform's looking up when Doom and Duke3d get ported to it :) Good work! On Sun, Sep 7, 2008 at 7:53 PM, Mikko Niemikorpi <[EMAIL PROTECTED]> wrote: > Nice job. I'm still waiting my Freerunner but this is now another thing > to wait for. > > SCarlson kirjoitti: >> I've just witnessed

Re: DOOM OpenMoko Port

2008-09-07 Thread Mikko Niemikorpi
Nice job. I'm still waiting my Freerunner but this is now another thing to wait for. SCarlson kirjoitti: > I've just witnessed DOOM on my Freerunner. I spent a few hours this evening > compiling a SDL port for DOOM, it let me tell you it looks great. I'd like > to thank everyone involved for giv

DOOM OpenMoko Port

2008-09-06 Thread SCarlson
cc. UI, similar to the Duke3d port. (Thanks to the person who ported Duke3d to inspire me today to do the same with DOOM, this just made my week) -Scott -- View this message in context: http://n2.nabble.com/DOOM-OpenMoko-Port-tp950897p950897.html Sent from the Openmoko Community mailing