DOOM OpenMoko Port
I've just witnessed DOOM on my Freerunner. I spent a few hours this evening compiling a SDL port for DOOM, it let me tell you it looks great. I'd like to thank everyone involved for giving me the opportunity to exploit this machine (which is also a phone). I'll be working on a Acc. UI, similar to the Duke3d port. (Thanks to the person who ported Duke3d to inspire me today to do the same with DOOM, this just made my week) -Scott -- View this message in context: http://n2.nabble.com/DOOM-OpenMoko-Port-tp950897p950897.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: DOOM OpenMoko Port
You know a platform's looking up when Doom and Duke3d get ported to it :) Good work! On Sun, Sep 7, 2008 at 7:53 PM, Mikko Niemikorpi [EMAIL PROTECTED] wrote: Nice job. I'm still waiting my Freerunner but this is now another thing to wait for. SCarlson kirjoitti: I've just witnessed DOOM on my Freerunner. I spent a few hours this evening compiling a SDL port for DOOM, it let me tell you it looks great. I'd like to thank everyone involved for giving me the opportunity to exploit this machine (which is also a phone). I'll be working on a Acc. UI, similar to the Duke3d port. (Thanks to the person who ported Duke3d to inspire me today to do the same with DOOM, this just made my week) -Scott ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: DOOM OpenMoko Port
Quake for iPhone has a nice overlay which would be handy to see on the Freerunner [1]. Good work nonetheless guys! And some kind of way to reset stationary would be nice - say if you were playing lying down in bed. -Nick 1. http://farm4.static.flickr.com/3208/2705807230_2ea90c5009.jpg?v=0 SCarlson wrote: I've just witnessed DOOM on my Freerunner. I spent a few hours this evening compiling a SDL port for DOOM, it let me tell you it looks great. I'd like to thank everyone involved for giving me the opportunity to exploit this machine (which is also a phone). I'll be working on a Acc. UI, similar to the Duke3d port. (Thanks to the person who ported Duke3d to inspire me today to do the same with DOOM, this just made my week) -Scott ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: DOOM OpenMoko Port
Can't wait to play doom on my neo ! This game rocks ! Please don't forget to add a strafe key. Doom is not playable without it. Guillaume/Charlie On Sun, 2008-09-07 at 20:11 +, Federico Lorenzi wrote: You know a platform's looking up when Doom and Duke3d get ported to it :) Good work! On Sun, Sep 7, 2008 at 7:53 PM, Mikko Niemikorpi [EMAIL PROTECTED] wrote: Nice job. I'm still waiting my Freerunner but this is now another thing to wait for. SCarlson kirjoitti: I've just witnessed DOOM on my Freerunner. I spent a few hours this evening compiling a SDL port for DOOM, it let me tell you it looks great. I'd like to thank everyone involved for giving me the opportunity to exploit this machine (which is also a phone). I'll be working on a Acc. UI, similar to the Duke3d port. (Thanks to the person who ported Duke3d to inspire me today to do the same with DOOM, this just made my week) -Scott ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community signature.asc Description: This is a digitally signed message part ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community