RE: Freerunner games / using motion sensors in C

2008-05-13 Thread steve
thanks andy.

Is this in the wiki ?

hint hint if its not

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Schuster
Sent: Tuesday, May 13, 2008 2:22 PM
To: List for Openmoko community discussion
Subject: Re: Freerunner games / using motion sensors in C

Hi,
would be cool if someone can hook the accelerometers into libsdl and let
them look like a joystick ...

Regards
Robert

Andy Green schrieb:
> Somebody in the thread at some point said:
> 
> | If somebody tells me how to use the accelerometers, I will have a go. Is
> | it just like /dev/joydev ?
> 
> You just open /dev/input/event2 (top accel) and/or 3 (bottom).  Have a
> look in /usr/include/linux/input.h -- basically these guys
> turn up in there 300 a second:
> 
> struct input_event {
> struct timeval time;
> __u16 type;< type = 2
> __u16 code;< code = 0=X, 1=Y, 2=Z
> __s32 value;   < signed mG force in 18mG steps
> };
> 
> -Andy

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community





___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Freerunner games / using motion sensors in C

2008-05-13 Thread Robert Schuster
Hi,
would be cool if someone can hook the accelerometers into libsdl and let
them look like a joystick ...

Regards
Robert

Andy Green schrieb:
> Somebody in the thread at some point said:
> 
> | If somebody tells me how to use the accelerometers, I will have a go. Is
> | it just like /dev/joydev ?
> 
> You just open /dev/input/event2 (top accel) and/or 3 (bottom).  Have a
> look in /usr/include/linux/input.h -- basically these guys
> turn up in there 300 a second:
> 
> struct input_event {
> struct timeval time;
> __u16 type;< type = 2
> __u16 code;< code = 0=X, 1=Y, 2=Z
> __s32 value;   < signed mG force in 18mG steps
> };
> 
> -Andy

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community





signature.asc
Description: OpenPGP digital signature
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Programming in Ruby [WAS: Re: Freerunner games / using motion sensors in C]

2008-05-13 Thread ramsesoriginal
Hi there.
What about programmin in ruby? Are there already some bindings present
to access accellerometers/gps/bluetooth/etc ?
If not, are there any plans on making them?

On Tue, May 13, 2008 at 9:01 AM, Andy Green <[EMAIL PROTECTED]> wrote:
> -BEGIN PGP SIGNED MESSAGE-
>  Hash: SHA1
>
>  Somebody in the thread at some point said:
>
>  | If somebody tells me how to use the accelerometers, I will have a go. Is
>  | it just like /dev/joydev ?
>
>  You just open /dev/input/event2 (top accel) and/or 3 (bottom).  Have a
>  look in /usr/include/linux/input.h -- basically these guys
>  turn up in there 300 a second:
>
>  struct input_event {
> struct timeval time;
> __u16 type;< type = 2
> __u16 code;< code = 0=X, 1=Y, 2=Z
> __s32 value;   < signed mG force in 18mG steps
>  };
>
>  - -Andy
>  -BEGIN PGP SIGNATURE-
>  Version: GnuPG v1.4.9 (GNU/Linux)
>  Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
>
>  iEYEARECAAYFAkgpPNkACgkQOjLpvpq7dMoVuwCfVbgX9PEmkWvsnK8ju7RwzwR5
>  ilgAn2tDzszlCky4+Vq7d10iiWqB9A5B
>  =GNI5
>  -END PGP SIGNATURE-
>
>  ___
>  Openmoko community mailing list
>  community@lists.openmoko.org
>  http://lists.openmoko.org/mailman/listinfo/community
>



-- 
My corner of the web: http://blog.ramsesoriginal.org

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Freerunner games / using motion sensors in C

2008-05-13 Thread Federico Lorenzi
On that topic, a joystick interface to the accel. would be rather cool.

Cheers,
Federico

On 5/13/08, Andy Green <[EMAIL PROTECTED]> wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Somebody in the thread at some point said:
>
> | If somebody tells me how to use the accelerometers, I will have a go. Is
> | it just like /dev/joydev ?
>
> You just open /dev/input/event2 (top accel) and/or 3 (bottom).  Have a
> look in /usr/include/linux/input.h -- basically these guys
> turn up in there 300 a second:
>
> struct input_event {
>   struct timeval time;
>   __u16 type;< type = 2
>   __u16 code;< code = 0=X, 1=Y, 2=Z
>   __s32 value;   < signed mG force in 18mG steps
> };
>
> - -Andy
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.9 (GNU/Linux)
> Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
>
> iEYEARECAAYFAkgpPNkACgkQOjLpvpq7dMoVuwCfVbgX9PEmkWvsnK8ju7RwzwR5
> ilgAn2tDzszlCky4+Vq7d10iiWqB9A5B
> =GNI5
> -END PGP SIGNATURE-
>
> ___
> Openmoko community mailing list
> community@lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community
>

-- 
Sent from Gmail for mobile | mobile.google.com

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Freerunner games / using motion sensors in C

2008-05-13 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:

| If somebody tells me how to use the accelerometers, I will have a go. Is
| it just like /dev/joydev ?

You just open /dev/input/event2 (top accel) and/or 3 (bottom).  Have a
look in /usr/include/linux/input.h -- basically these guys
turn up in there 300 a second:

struct input_event {
struct timeval time;
__u16 type;< type = 2
__u16 code;< code = 0=X, 1=Y, 2=Z
__s32 value;   < signed mG force in 18mG steps
};

- -Andy
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iEYEARECAAYFAkgpPNkACgkQOjLpvpq7dMoVuwCfVbgX9PEmkWvsnK8ju7RwzwR5
ilgAn2tDzszlCky4+Vq7d10iiWqB9A5B
=GNI5
-END PGP SIGNATURE-

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community