Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)

2009-12-16 Thread Lothar Behrens

Am 14.12.2009 um 13:04 schrieb Neil Jerram:

 2009/12/12 Lothar Behrens lothar.behr...@lollisoft.de:

 I always need to fiddle the USB cable into the neo and this could  
 then
 avoided.

 I used to think that.  I eventually realised that the real problem was
 that I have to force charging at 500mA.  Could that be the case for
 you too?


No, I simply have sometimes to fiddle the cable into the neo before  
starting the engine.
It would be very nice if there are two contacts in the size of the  
small fingernail. Then
one simply need to 'clip' it into a housing with counterpart contacts.  
The USB cable therefore
is in the clip housing and it should have mounting device similar to  
those swan neg navigarion
holder. Then the original device could be replaced by this device.

Maybe someone could use blender to design such a device. I am only  
capable to design the
electronics using KICAD. Another option would be a Wing drawing to be  
used as a electronic
part for KICAD. I don't know if anyone has done similar parts to  
appear more like a housing.

Regards,
Lothar

 Regards,
  Neil

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Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)

2009-12-16 Thread Lothar Behrens

Am 14.12.2009 um 13:22 schrieb Christ van Willegen:

 On Mon, Dec 14, 2009 at 1:04 PM, Neil Jerram neiljer...@googlemail.com 
  wrote:
 I used to think that.  I eventually realised that the real problem  
 was
 that I have to force charging at 500mA.  Could that be the case for
 you too?

 I know that the OpenMoko adapter for the Neo has a resistor built-in
 to make detection possible. I wonder how easy/hard it would be to
 a) Have another standard R for '500 mA' defined in the software, and
 B) To fiddle an R in somewhere to let the Neo auto-detact 500 mA (if
 it's not connected to a USB bus).

 I haven an in-car adapter, with a USB port, that can source up to 650
 mA, but I need to tell my Neo to charge at 500mA 'by hand' now...


I have a 2 Ampere Cigarette adapter from my gas station near my home.
It started working with a standard USB A - B cable and no extra  
resistor.

As of the price sign it is a kombase 'USB-Ladestecker'. EAN:  
4260098010084
It costs ~ 15.95 €. But I am unsure you get the same. I have tried and  
succeeded.

 Christ van Willegen
 -- 
 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0

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Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)

2009-12-14 Thread Neil Jerram
2009/12/12 Lothar Behrens lothar.behr...@lollisoft.de:

 I always need to fiddle the USB cable into the neo and this could then
 avoided.

I used to think that.  I eventually realised that the real problem was
that I have to force charging at 500mA.  Could that be the case for
you too?

Regards,
  Neil

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Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)

2009-12-14 Thread Christ van Willegen
On Mon, Dec 14, 2009 at 1:04 PM, Neil Jerram neiljer...@googlemail.com wrote:
 I used to think that.  I eventually realised that the real problem was
 that I have to force charging at 500mA.  Could that be the case for
 you too?

I know that the OpenMoko adapter for the Neo has a resistor built-in
to make detection possible. I wonder how easy/hard it would be to
a) Have another standard R for '500 mA' defined in the software, and
B) To fiddle an R in somewhere to let the Neo auto-detact 500 mA (if
it's not connected to a USB bus).

I haven an in-car adapter, with a USB port, that can source up to 650
mA, but I need to tell my Neo to charge at 500mA 'by hand' now...

Christ van Willegen
-- 
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0

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Good idea for other things - Was: Homemade USB gamepad (NeoPlay)

2009-12-12 Thread Lothar Behrens
Hi,

it is an interesting idea, but also it would be a starting point to  
create additional power contacts to the adapter.
Then a simple charging housing could be created to get rid of my  
troubles in my car adapter.

I always need to fiddle the USB cable into the neo and this could then  
avoided.

What about such an adapter?

Lothar

Am 08.12.2009 um 20:04 schrieb ANT:


 Hello!

 I developed a USB gamepad addon for Openmoko phones. It is tiny and  
 thin.
 The electronical part is based on Raphaël Assénat's [1] USB game  
 controller
 with 12 inputs [2] and uses the same firmware. Now Neo should beat  
 Gizmondo
 and Tapwave Zodiac :D

 There is a YouTube video [3] and a page with photos at Openmoko Wiki  
 [4].

 [1] http://www.raphnet.net/
 [2] http://www.raphnet.net/electronique/usb_game12/index_en.php
 [3] http://www.youtube.com/watch?v=l8VRABmJKSw
 [4] http://wiki.openmoko.org/wiki/USB_Gamepad_(NeoPlay)

 Cheers,
 Anton
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 http://n2.nabble.com/Homemade-USB-gamepad-NeoPlay-tp4134521p4134521.html
 Sent from the Openmoko Community mailing list archive at Nabble.com.

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