Re: suggested development toolkit for games?

2007-01-11 Thread Richard Franks
On 1/10/07, Sven Neuhaus [EMAIL PROTECTED] wrote: Richard Franks wrote: In terms of retro gaming though, it's the perfect platform for 2d games: Unfortunately, in the last 4 years of using a Sony Ericsson P800 phone I've learned that there're only a handful of decent games (genres) that can be

Re: suggested development toolkit for games?

2007-01-10 Thread Sven Neuhaus
Richard Franks wrote: In terms of retro gaming though, it's the perfect platform for 2d games: Unfortunately, in the last 4 years of using a Sony Ericsson P800 phone I've learned that there're only a handful of decent games (genres) that can be played well without 5+ hardware buttons (two aren't

Re: suggested development toolkit for games?

2007-01-08 Thread Richard Franks
On 1/7/07, Andreas Jellinghaus [EMAIL PROTECTED] wrote: I wrote a game in turbo pascal a decade or two ago. if I wanted to rewrite it for openmoko, which toolkit etc. would I use for the graphics and sound effects? I'd use SDL if/when available, if not.. then there are plenty of sound/image

Re: suggested development toolkit for games?

2007-01-07 Thread Jeff Andros
On 1/7/07, Joe Pfeiffer [EMAIL PROTECTED] wrote: Andreas Jellinghaus writes: I wrote a game in turbo pascal a decade or two ago. if I wanted to rewrite it for openmoko, which toolkit etc. would I use for the graphics and sound effects? rewriting this game once more is always a nice way for me

Re: suggested development toolkit for games?

2007-01-07 Thread Andreas Jellinghaus
Joe Pfeiffer wrote: Anything you want! :) It's my understanding that the apps coming with the phone will use gtk+, so using that would give you a more similar look and feel. If you like C++, the gtkmm wrapper around gtk+ works really well. Qt is also quite popular. The challenge for