On 1/10/07, Sven Neuhaus [EMAIL PROTECTED] wrote:
Richard Franks wrote:
In terms of retro gaming though, it's the perfect platform for 2d games:
Unfortunately, in the last 4 years of using a Sony Ericsson P800 phone I've
learned that there're only a handful of decent games (genres) that can be
Richard Franks wrote:
In terms of retro gaming though, it's the perfect platform for 2d games:
Unfortunately, in the last 4 years of using a Sony Ericsson P800 phone I've
learned that there're only a handful of decent games (genres) that can be
played well without 5+ hardware buttons (two aren't
On 1/7/07, Andreas Jellinghaus [EMAIL PROTECTED] wrote:
I wrote a game in turbo pascal a decade or two ago.
if I wanted to rewrite it for openmoko, which toolkit
etc. would I use for the graphics and sound effects?
I'd use SDL if/when available, if not.. then there are plenty of
sound/image
On 1/7/07, Joe Pfeiffer [EMAIL PROTECTED] wrote:
Andreas Jellinghaus writes:
I wrote a game in turbo pascal a decade or two ago.
if I wanted to rewrite it for openmoko, which toolkit
etc. would I use for the graphics and sound effects?
rewriting this game once more is always a nice way for
me
Joe Pfeiffer wrote:
Anything you want! :)
It's my understanding that the apps coming with the phone will use
gtk+, so using that would give you a more similar look and feel. If
you like C++, the gtkmm wrapper around gtk+ works really well. Qt is
also quite popular.
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