The blur plugin has GL_ARB_fragment_program extension as a prerequisite.
At least that's what I'm getting by looking at screen.c.
I think there should be a check for the CompScreen::fragmentProgram
flag somewhere in blur.c to prevent it from loading or at least
executing a null pointer.
I
On Mon, 2007-02-19 at 15:58 +, Mike Dransfield wrote:
I am having a few problems with blur which I notice other people
are having too.
Focus blur works perfectly (although only with 4xBilinear)
Using a source blur filter with radius greater than one texel is not
currently supported as it
On Tue, 2007-02-20 at 12:47 +0100, Anders Storsveen wrote:
Hi
I think this is mostly a question of preference for my part, but I
think it would give an overall better quality feel. What I'm talking
about is mostly the movement it uses. As I've come to understand, it
uses velocity and direction,
David Reveman wrote:
On Mon, 2007-02-19 at 15:58 +, Mike Dransfield wrote:
I am having a few problems with blur which I notice other people
are having too.
Focus blur works perfectly (although only with 4xBilinear)
Using a source blur filter with radius greater than one texel is