** Changed in: unity (Ubuntu Precise)
Importance: Undecided => High
** Project changed: compiz => ubuntu-translations
** Changed in: ubuntu-translations
Milestone: 0.9.11.0 => None
** No longer affects: ubuntu-translations
** No longer affects: compiz (Ubuntu)
** No longer affects:
** Tags added: rls-w-incoming
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Unity is visible on top of fullscreen apps
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** Changed in: compiz (Ubuntu)
Status: Confirmed => Invalid
** Changed in: compiz
Status: Triaged => Invalid
** Changed in: compiz (Ubuntu Precise)
Status: Confirmed => Invalid
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** Changed in: ayatana-design
Status: In Progress = Fix Committed
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** Changed in: ayatana-design
Status: Fix Committed = Opinion
** Changed in: ayatana-design
Status: Opinion = In Progress
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This resets your Unity settings but is a valid workaraound and solves
the problem
sudo apt-get install dconf-tools
dconf reset -f /org/compiz/
setsid unity
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I have this bug in ubuntu 14.04 however only when using a certain
display configuration.
I have an nvidia graphics card and I typically use 3 displays, 2
monitors and a TV connected via HDMI cloning the output of one of the
dual monitors.
In this configuration its not possible to have any full
Happens to me in Ubuntu 14.04 LTS with Diablo2 on wine.
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** Branch unlinked: lp:ubuntu/quantal/unity
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I still have this bug in Ubuntu 14.04 (up to date) with Trine 2. When I
accidentally press ALT, the unity launcher is always visible.
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** Tags removed: ubuntu
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The proposed package unity - 5.16.0-0ubuntu1 was released, so removing
the verification-needed tag.
** Tags removed: verification-needed
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Last year I did some work in unityshell.cpp to make it actually honour
the window order and pretend that its input windows were real ones.
Do you recall a specific release version in which those changes were
working?
I'd like to try it out, since I have never seen unity /not/ having this
This still happens with full screen Qt/OpenGL apps in 13.10.
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turbolad
No, this bug is just a graphical glitch. The symptoms of this bug are
being able to see, but not interact with, Unity's panel or launcher on
top of fullscreened (Alt+Enter/F11) windows. It doesn't affect keyboard
interaction.
In some cases it may affect mouse interaction, if the panel
Unity and Ubuntu 13.04 (64-bit)...
Unity prevents DOSBox from toggling between fullscreen and windowed mode, more
than once, with the Alt+Enter keys (you hold down Alt and press Enter). I
also use LXDE in Ubuntu; DOSBox accepts the Alt+Enter keys every time under
LXDE. This confirms that
This bug is definitely not fixed for me ( Ubuntu 13.04, Unity
7.0.0daily13.06.19, Wine 1.6).
Many wine games running in a virtual desktop have the unity panel and
unity launcher shown on top of them (actually, on top of wine virtual
desktop, and the game window itself is off to the bottom by the
Here is a screenshot of the issue.
** Attachment added: Capture du 2013-07-25 13:01:32.png
https://bugs.launchpad.net/unity/+bug/734908/+attachment/3748691/+files/Capture%20du%202013-07-25%2013%3A01%3A32.png
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Setting wine not to control windows does not help in this case.
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** Changed in: compiz
Milestone: 0.9.10.2 = 0.9.11.0
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My experience of it : in Darktable (photo editing software) when you hover over
some area, a ballon tip is displayed. When the tooltip is displayed, the shadow
of a transparent top panel appears.
I have no problem with fullscreen Firefox, but I think this is related and
might help.
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** Changed in: compiz
Milestone: 0.9.10.0 = 0.9.10.2
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@ Daniel
I commented on the wrong bug it seem :), I was actually looking at the
one where we want dash/launch/hud above the fullscreen window when
pressing super...
Ignore my comment :)
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The problem with this bug, and fixing this bug, is the fact that the
unity launcher/hud/dash are all type _NET_WM_WINDOW_TYPE_DOCK windows.
Which to obey the WM standards the launcher/dash/hud should have been
_NET_WM_WINDOW_TYPE_NORMAL, and obeyed the stack to be pushed to the top
of the stack
Also remember that Unity does not use any windows in rendering at all.
What is visible of Unity is pure GL (via Nux) and not dictated by normal
window types/hints/states. The windows unity has and their types,
exist only to receive input (mouse clicks).
Last year I did some work in unityshell.cpp
I can confirm the comment from bwat47: in 13.04 the shadow of the global
menu bar appears over full screen in video players (VLC in my case). For
reproducing: play an video in VLC player (important: inital window size
has to be normal) - go full screen - move mouse cursor to the bottom
to open VLC
I can confirm.
Ubuntu 12.04, Radeon graphics card, single monitor.
In my case chromium was not affected and Eduards workaround described in bug
958353 works.
Having 2 accounts logged simultaneously I removed buggy behaviour for both of
them.
However:
In the first account in the same time when
This bug is definitely still present in 12.04 when playing wine games in
full ścreen.
I've found that unchecking allow window manager to decorate windows
and allow window manager to control windows in wine config will
actually make the panel disappear, but also leaves you with no keyboard
I encounter this bug, on a LTSP client (shuttle XS35), other (older) clients
and the server don't show this symptom.
that is also true for this bug: https://bugs.launchpad.net/compiz/+bug/886605
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I see this bug a lot in 13.04 with latest updates, panel shadow shows in
fullscreen video players like totem and smplayer
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** Changed in: compiz
Milestone: 0.9.9.2 = 0.9.10.0
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** Changed in: compiz
Milestone: 0.9.9.0 = 0.9.9.2
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#108
Thank you for getting back to me on that Daniel.
How much testing constitutes this fix?
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Ubuntu 12.10, this bug is mostly fixed, but the top panel still appears on top
of Wine virtual desktop if I start a Wine full-screen game.
The issue still appears in Trine 2 too.
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** Changed in: compiz
Status: In Progress = Triaged
** Changed in: compiz
Assignee: Sam Spilsbury (smspillaz) = (unassigned)
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Hi ! It seems the bug is partly fixed.
In my case : Ubuntu 12.10, Nvidia proprietary drivers, up to date, when
I open a fullscreen app on the second monitor, Unity dock top bar do
disappear, but they re-appear as soon as I click on something on the
primary monitor.
I partly worked around it by
BTW, I noticed the top bar only appears when there's another app open on
the main screen, otherwise it's properly hidden on the second one.
Actually, It seems there are all kinds of issues with dual-screen. For
instance : the height of windows opened on the main screen corresponds
to the max
I saw the same problem, and suspect it is related to gnome-tweak-tool,
because the problem is gone after I remove that package.
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i don't have gnome-tweak-tool and i'm encountering this problem in
ubuntu 12.04 x64
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Title:
Unity is visible on top of fullscreen
John Lea
What does it mean when a fix is released for ayatana design?
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I just asked John. He says that Fix Released in ayatana-design means the
design team has double-checked and verified the fix works and matches
the intended design.
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Pilot6, Jg-staffel,
You are describing bug 748539, not this one.
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When I start a fullscreen movie on a second monitor and open any window on the
first monitor, unity is visible on the second.
Si fix does not work.
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Yes, i can confirm that on Ubuntu 12.04 with two monitors.
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** Changed in: unity/5.0
Status: Fix Committed = Fix Released
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tnx Daniel, I'll post my comment there.
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** Changed in: compiz
Milestone: 0.9.8.4 = 0.9.9.0
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Tested with Precise on ARM (Pandaboard) and the fix didn't bring any
other side effect or regression, besides fixing the proposed bug. Was
able to use Firefox at full screen without any issue with Unity.
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Could you please implement a feature to optionally but completelly
disable the top screen menubar on a secondary monitor?
With that bar Ubuntu with Unity becomed unusable for video art and gigs,
where the secondary display output is used with projectors in live
shows.
In such environments, on
htrex,
There is already a bug requesting that enhancement, somewhere. However
it sounds like you are describing bug 748539, so please look at that one
instead.
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Has anyone tested the bug against compiz with the cube enabled and the
cube transparent?
You will find that the bug has not been fixed.
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If anyone does have similar problems with cube transparency, please look
at bug 1025535 instead.
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Title:
Unity is visible on top
** Tags removed: verification-done
** Tags added: verification-needed
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Unfortunately unity 5.16.0 does not fix this bug (completely).
There is still an edge case: bug 1025535
Steps to reproduce:
1. In CCSM, enable Desktop Cube
2. In Desktop Cube's settings, in the Transparent Cube tab, set Opacity When
Not Rotating to any value less than 100.
3. Open an
This bug was fixed in the package unity - 5.16.0-0ubuntu1
---
unity (5.16.0-0ubuntu1) precise-proposed; urgency=low
[ Łukasz 'sil2100' Zemczak ]
* debian/control:
- Update libgeis-dev and libgrail-dev dependencies in debian/control
* New upstream release.
- launcher is
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: compiz (Ubuntu Precise)
Status: New = Confirmed
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** Tags removed: verification-needed
** Tags added: verification-done
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** Also affects: compiz (Ubuntu Precise)
Importance: Undecided
Status: New
** Also affects: unity (Ubuntu Precise)
Importance: Undecided
Status: New
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Hello Federico, or anyone else affected,
Accepted unity into precise-proposed. The package will build now and be
available at http://launchpad.net/ubuntu/+source/unity/5.16.0-0ubuntu1
in a few hours, and then in the -proposed repository.
Please help us by testing this new package. See
** Description changed:
+ [Test Case]
+ 1. Start a fullscreen application (e.g. Firefox in Fullscreen mode)
+- Verify that the panel is not visible
+
+ [Regression Potential]
+ Visual regressions, shell drawing problems. Part of a big change, many
regression potentials.
+
+ Original
** Changed in: compiz
Milestone: 0.9.8.2 = 0.9.8.4
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I know, i´ve reported
https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/1039045 .
I have latest packages :/
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Title:
Unity is
Bug is still present on Unity 6.4
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All,
This bug is marked Fix Released, so further comments generally won't get
much attention.
If you still have a problem on:
12.04: Please wait. This fix has not been released for 12.04 yet.
12.10: Please ensure your system is fully updated and if the problem persists
then log a new bug
Has there been any work on fixing this bug? I hope there is a
workaround/fix for Ubuntu 12.10. Especially since Unity 2D has been
removed from default installations.
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No, i still need to use alternative DE for gaming.
I think it will be better to wait for https://launchpad.net/unity/6.0/6.4 .
A will be tommorow without internet access, so i can't test it. I'll write
you when i try out Unity 6.4.
And i can try gnome panel or shell - to desire where is bug (unity
I've reported https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1039045 .
Somebody should look at it - it is really annoying bug :/
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I must confess that I haven't read through the full history of this bug
report, but I can confirm that it is still present in 12.04.1.
This happens when the full screen application on the second display is
not focused.
As long as the application still has focus, the top bar (and the rest of
the
** Changed in: compiz
Milestone: 0.9.8.0 = 0.9.8.1
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All,
If you still have problems similar to this bug with a SINGLE monitor, then
please run:
ubuntu-bug unity
To ensure a new bug is created for us to track.
For multiple monitors, see bug 907464.
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Matthew, František
Could you give a few more details about your desktops?
In particular, I'd like to know:
Have you changed any settings in CCSM? (i have this issue with desktop
cube)
What hardware drivers do you use? (probably unrelated, but one never
knows)
How many monitors do you use?
Yes, that problem affects 2 of 2 my desktops :D
I don't use CCSM.
I use only one monitor.
First desktop - Intel Atom N455 + GMA 3150 - 1024 * 600
Second desktop - Amd Athlon QL 65 + Ati Mobility Radeon 4570 - free graphic
driver - 1366 * 768
I don't use any ppa affecting xorg, mesa and drivers.
Still occurs on Ubuntu 12.10 (Aug 17, 2012) I tested using Halo on wine.
** Attachment added: Screenshot from 2012-08-17 04:26:14.png
https://bugs.launchpad.net/unity/+bug/734908/+attachment/3265310/+files/Screenshot%20from%202012-08-17%2004%3A26%3A14.png
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Yes, i can confirm that the bug is still present on Ubuntu 12.10.
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Fix committed into lp:unity/5.0 at revision 2394
** Changed in: unity/5.0
Status: In Progress = Fix Committed
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Title:
quequotion, I am not aware of anyone else encountering the problem you
have. But I'm also not aware of anyone else having forced Unity 6.0 to
install on precise. If anyone has, please discuss in bug 1025535.
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Furthermore, has anyone else tested this issue against the desktop cube?
I am fairly certain the issue is still affecting the compiz cube.
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Can anyone provide screenshots showing that this bug has been fixed?
Specifically, I need to see:
- firefox in full-screen with no icons, clock, window title, etc
- a video playing in full-screen (any player) with no icons, clock, window
title, etc.
- a game being played in full-screen with no
** Also affects: unity/5.0
Importance: Undecided
Status: New
** Changed in: unity/5.0
Status: New = In Progress
** Changed in: unity/5.0
Importance: Undecided = High
** Changed in: unity/5.0
Assignee: (unassigned) = Tim Penhey (thumper)
** Changed in: unity/5.0
** Branch linked: lp:~thumper/unity/regional-damage-sru
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Daniel
Thank you for the references.
I will comment on both, but neither issue is quite what I'm
experiencing.
I altered the opacity setting for the desktop cube, not the panel.
When the cube is opaque, then panel stops blinking and windows can full-screen.
If the cube is less than opaque, the
mistype!!
that should say:
When the cube is opaque, then panel stops blinking and windows CANNOT
full-screen.
If the cube is less than opaque, the panel blinks and windows CAN full-screen.
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quequotion:
Please log your issues as new bugs. And please be aware that if you're
running unity 6.x on precise then that is not supported so you're
unlikely to get help with such bugs.
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Good news:
It's now completely irrelevant to file a bug report on the problems I had with
unity 6.0.0-0ubuntu1.
The patches that fixed the other bugs also fix mine, so unity 6.0.0-0ubuntu2
looks ok.
Bad news:
The original bug, this bug, is not fixed.
The unity panel is still visible over all
*so it's the same unity rendering problem as before.
Maybe I'm suffering from bug 861710 as well?
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quequotion: Could you please upload information about your system using this
command?...
ubuntu-bug unity
That will log a new bug, which is likely to become a duplicate of this
one. But it's better than filling this bug with apport data.
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Daniel
bug 1025535 is ready for review; your assistance is much appreciated!
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Title:
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mc-return, that is bug 748539, which is a different multi-monitor case
that is not yet fixed.
** Description changed:
- In natty alpha 3 up to date, I cannot get fullscreen in any application.
- Panels are still visible.
+ NOTE: This bug is only about the single monitor case. If you still have
+
Daniel, sorry then.
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If you are using Mythtv, and this bug is affecting you, switching to
Unity 2D will provide a workaround.
Details at
http://askubuntu.com/questions/159763/playback-on-mythbuntu-with-nvidia-graphic-adapter-is-showing-moderate-tearing-a
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Daniel
I found a clue about the blinking with unity 6.0, nux 3.0, and compiz
0.9.8 in Precise
First, I tried making a new user to see if the desktop was affected.
It wasn't, but I noticed another problem: windows cannot full-screen.
I tested firefox (f11) and totem (double click or f11).
Both
quequotion, those are known issues. Please discuss them in the
appropriate bugs:
Full screen freeze -- bug 1024911
Blinking unity -- bug 1024459
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Daniel, I am not able to confirm this fix yet.
Using compiz 1:0.9.8-1+bzr3285-staging1-201207130249~quantal1 the panel is
still visible on top of fullscreen applications.
When setting a video to run fullscreen on my second monitor (1280x1024)
the Unity-panel disappears first, but once I click on
Daniel
I see.
I thought Fix Released was intended to mean a working binary was
available either in PPA or a main repository.
I did find unity 6.0 in quantal today, and--being eager to be rid of
this bug--decided to give it a shot...
The procedure was not easy, as I do not intend to upgrade to
quequotion: That blinking problem is specific to precise as far as I
know. It does not happen on quantal (AFAIK) with compiz 0.9.8 and nux
3.0, which is the target platform right now.
I will be investigating the blinking on precise later, as part of the
back-port to precise.
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This bug was fixed in the package unity - 6.0.0-0ubuntu1
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unity (6.0.0-0ubuntu1) quantal-proposed; urgency=low
[ Didier Roche ]
* debian/rules, debian/control, debian/unity-autopilot.install:
- install new unity-autopilot package, containing autopilot bindings and
Daniel
Thank you. I'm happy to know at least that it's not just me.
If it helps, I've installed these packages from quantal:
compiz_0.9.8+bzr3249-0ubuntu2_all.deb
compizconfig-backend-gconf_0.9.8+bzr3249-0ubuntu2_all.deb
compizconfig-settings-manager_0.9.8+bzr3249-0ubuntu2_all.deb
I forgot to say:
During some of those periodic repaints unity is momentarily visible, but
for the majority of them it is not.
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You received this bug notification because you are a member of compiz
packagers, which is subscribed to compiz in Ubuntu.
https://bugs.launchpad.net/bugs/734908
Didier
Really? Where?
--
You received this bug notification because you are a member of compiz
packagers, which is subscribed to compiz in Ubuntu.
https://bugs.launchpad.net/bugs/734908
Title:
Unity is visible on top of fullscreen apps
To manage notifications about this bug go to:
quequotion:
Fix released in unity, meaning source code 6.0 released:
https://launchpad.net/unity/+milestone/6.0
Packaging for Ubuntu 12.10 is coming soon. And if all goes well, then it
will be back-ported to 12.04 after that.
Normally you should watch for unity (Ubuntu) to know when a fix hits
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