Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay
On 3, Jan 2007, at 2:53 PM, Christoph Birk wrote: I don't understand. Using Japanese counting W still wins by 2.5 pts after move 525. I was rushed in my previous reply but have more time now. My sgf reader (GoBan on a Mac) says the situation at the end of the game is: Black has 71 points on

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Jeff Nowakowski
On Wed, 2007-01-03 at 14:05 -0800, David Doshay wrote: > I do not think that any apology is needed. The length of the game was > due only to a setting you have that is totally appropriate for a > Chinese rules tournament game. I don't agree with this at all. Is it appropriate under Japanese r

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread steve uurtamo
> The japanese rules have problems and there have been cases where 2 > professionals argue about the > outcome of a game. They are not clearly defined for obscure cases. In > addition, they are not simple. Ing > rules and chinese rules are both reasonable sets of rules because there is no

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Don Dailey
David, I thought of another way to put it which I think, in a way, defines the difference in the rule-sets. You are playing a game, and you think the opponent group is dead. But you are not 100 percent sure. What do you do? Chinese puts the emphasis on the actual truth of the situation. Ja

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay
On 3, Jan 2007, at 2:53 PM, Christoph Birk wrote: On Wed, 3 Jan 2007, David Doshay wrote: Chinese, note that SlugGo started passing, indicating that it saw no purpose in any more moves, at move 239. Here, the boundaries are clear, the dead stones are clear to a human, and the winner is plenty c

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Nick Apperson
The japanese rules have problems and there have been cases where 2 professionals argue about the outcome of a game. They are not clearly defined for obscure cases. In addition, they are not simple. Ing rules and chinese rules are both reasonable sets of rules because there is no room for argume

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Christoph Birk
On Wed, 3 Jan 2007, David Doshay wrote: Chinese, note that SlugGo started passing, indicating that it saw no purpose in any more moves, at move 239. Here, the boundaries are clear, the dead stones are clear to a human, and the winner is plenty clear enough. Yes, W (mogo) wins by 2.5 pts But t

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Don Dailey
On Wed, 2007-01-03 at 14:30 -0800, David Doshay wrote: > I think our only real disagreement is when and where we raise > the bar. I think we could do it very soon in public tournaments. But I don't feel any of this is important. Japanese rules isn't raising the bar - it's merely a different set

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay
I agree with your point that Japanese rules give an additional advantage to the stronger player. I just see the advantage as a natural extension of the advantage in the real world of being more efficient in all things, including ending things. I also see that advantage as dropping more rapidly tha

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay
On 3, Jan 2007, at 1:32 PM, Sylvain Gelly wrote: Again sorry for this incredibly long game, I was expecting that programs resign before the end. The politness by passing is enabled only against human. I do not think that any apology is needed. The length of the game was due only to a set

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Don Dailey
Hi David, I think this all comes down to pretty much one concept - Chinese is more forgiving of ignorance. Everything else is just rules and it doesn't matter what rules you play by as long as you agree on what they are. And that's what I don't like about Japanese rules - I feel it give the str

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Sylvain Gelly
Hello, At one point in this lengthy ongoing discussion, it was noted that it is not polite to keep playing after the result is already determined. The Japanese rules do penalize these moves by one player as long as the other player is knowledgeable enough to see the situation correctly and simpl

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay
On 1, Jan 2007, at 12:15 PM, Jacques BasaldĂșa wrote: And now remember how this discussion started: There was a proposal to penalize pass moves made by Lukasz Lew. If that proposal is implemented, Japanese programs will no longer loose one or two points against a better ruleset adapted bot, but

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread David Doshay
On 2, Jan 2007, at 11:42 PM, Chrilly wrote: The Cotsen Open has a cash prize for the best computer program, which I felt somewhat guilty accepting after loosing all games due to the bug, but SlugGo was the only program entered this year, and the cash did help to offset the cost of renting the wh

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread Don Dailey
This is exactly how Cilkchess used to compete. Your ran a gui locally on your laptop which connected to the program (running in a different part of the world) via stdin and stdout - via an ssh connection. That's what I've always loved about unix - everything is a nice abstraction. You normally d

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread steve uurtamo
> The Cotsen Open has a cash prize for the best computer program, > which I felt somewhat guilty accepting after loosing all games due > to the bug, but SlugGo was the only program entered this year, and > the cash did help to offset the cost of renting the wheelchair van > with hydraulic ramp that

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Jacques BasaldĂșa
Hi Don, >I know of players who thought Go might be an interesting game, but >gave up quickly when they realized they could never play by Japanese >rules. I am not saying the opposite, and again, I think the ideal rules for computer championships today are Chinese, but without penalizing pass mov

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread Chrilly
- Original Message - From: "Sanghyeon Seo" <[EMAIL PROTECTED]> To: "computer-go" Sent: Wednesday, January 03, 2007 10:04 AM Subject: Re: [computer-go] Sho-Dan-level at 9x9 2007/1/3, Chrilly <[EMAIL PROTECTED]>: As I told before I organized with Nimzo a jackpot bltiz system. When the

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread Sanghyeon Seo
2007/1/3, Chrilly <[EMAIL PROTECTED]>: As I told before I organized with Nimzo a jackpot bltiz system. When the jackpot reached 500 ATS (50 $) there was a queue of GMs who wanted to play. This was during the tournament and they had their own games running. They did not care about their own games