I have already posted this once, but one regular reader did not see it,
so I am posting again in case some others have missed it.
The February 2007 KGS computer Go tournament will be this Sunday, in the
Asian evening, European morning and American night, starting at 09:00
UTC and ending at
David Doshay wrote:
I am a physics guy, and my thesis project was a large MC simulation.
The clusters that run SlugGo are usually busy doing MC simulations when
not playing Go.
In general MC needs to sample according to the proper distribution for
the problem. For some problems in quantum
I agree with what you say here and I'll try to make my point better.
First, my limited experience working with Monte-Carlo simulations involved
photons traveling through scattering media. The sequences of moves described in
the Mogo paper are pleasantly reminiscent of this.
I did
On 2, Feb 2007, at 9:08 AM, [EMAIL PROTECTED] wrote:
I agree with what you say here and I'll try to make my point
better. First, my limited experience working with Monte-Carlo
simulations involved photons traveling through scattering media.
The sequences of moves described in the Mogo
David Doshay wrote:
But I am not sure what the value is in what you are
calling light playouts.
As per the above, it seems to me that light playout
is simply ignoring any proper distribution, and thus
is just a much more inefficient way to sample.
Well maybe Sylvain is willing to answer
-Original Message-
From: [EMAIL PROTECTED]
...
The earliest MC engines were extremely simple and easily described. It
seems inevitable that someone new to the field will seize on this
description, and then combine it with the success of current Monte-Carlo
engines, leading to
[EMAIL PROTECTED] wrote:
-Original Message- From: [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] ...
The earliest MC engines were extremely simple and easily
described.
It seems inevitable that someone new to the field will seize on
this description, and then combine it with the success