Re: Re:[computer-go] MoGo

2007-03-18 Thread Magnus Persson
Quoting Don Dailey [EMAIL PROTECTED]: Do you think any version of gnugo is suitable as an anchor? My problem with Gnugo is that it might be too deterministic. It is in general easier to overfit the parameters to gnugo than an MC-program. But perhaps the gnugo team could make a version that at

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
Hello Don, Nick, Magnus, I here answer the 3 previous emails. 2007/3/18, Don Dailey [EMAIL PROTECTED]: Another possible candidate is Mogo, running at 3K play-outs, like the version running on CGOS right now. I thought about that, the good thing is the resources taken (between 0.6 and 0.3 s

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent rating drift over the long term.It I turned CGOS lose without any anchor, it could inflate or deflate over time and that was the only reason I wanted to have an anchor. However, it makes sense for an

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
Hello Heikki, 2007/3/18, Heikki Levanto [EMAIL PROTECTED]: On Sun, Mar 18, 2007 at 01:09:27PM +0100, Sylvain Gelly wrote: There is also the perspective of the 13x13 and 19x19 servers where (1) gnugo will be much stronger, (2) we can have easily handicaps. Where are those? Are they used the

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
2007/3/18, Don Dailey [EMAIL PROTECTED]: I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent rating drift over the long term. You are right about this Anchor's role. However, to be able to accurately rate players, there is a need of opponents not too far

[computer-go] UCT and optimization

2007-03-18 Thread compgo123
UCT, alpha-beta, Monte-Carlo, and many others (not related to game playing) are all methods of optimization. In college we all did it countless times to find the maximum or minimum of a function. It's the simplest form of optimization. In an optimization two things are usually required: the

Re: [computer-go] MoGo

2007-03-18 Thread compgo123
There is the possibility of more than one anchor. -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Sun, 18 Mar 2007 7:42 AM Subject: Re: Re:[computer-go] MoGo I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent

Re: [computer-go] libego questions on playout

2007-03-18 Thread Ɓukasz Lew
Hi, On 3/17/07, Peter Christopher [EMAIL PROTECTED] wrote: Hi LL or any others who know, I've been playing with libego. Nice work, thanks for distributing it. I am working on understanding some of the details of uct.cpp, in particular how it does playouts in life-death and ko situations. I

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 19:09 +0100, Sylvain Gelly wrote: Hi Don, I think what you are looking isn't a strong Anchor player, but strong players who are always available. In some sense you are right. In fact, I was not talking about anchor with fixed rating, but floating anchor, which

[computer-go] computer go documentation issues

2007-03-18 Thread Peter Christopher
Taking a look at computer go documentation, I see that there are (at least) three pages that exist in wiki format for top level computer go wiki pages- wikipedia.org - computer go sensei - computer go sensei - computer go programming It seems obvious that these are redundant. It seems

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Nick Apperson
heavy playouts should yeild a lower number of moves because moves are slightly more efficient bringing the end of the game sooner. I'm actually surprised it isn't a larger difference. On 3/18/07, Don Dailey [EMAIL PROTECTED] wrote: On Sun, 2007-03-18 at 22:33 -0400, John Tromp wrote: I've

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 22:34 -0500, Nick Apperson wrote: heavy playouts should yeild a lower number of moves because moves are slightly more efficient bringing the end of the game sooner. I'm actually surprised it isn't a larger difference. I never tested it until now - but I expected it to

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
John, Did that 107.3 number come from me? I seem to remember that I used to get that - if I'm remembering correctly. But I remember making a little change, that addressed what appeared to be a minor implementation bug. One of the speed enhancements is to put away moves you already tried which