I'm not an authority on SGF, but I am the owner of one of the larger SGF
libraries (the KGS archives, 19,599,303 games as of this moment), and
author one of the more common SGF editors (CGoban 3).
Everybody wants something different from a SGF replacement. The syntax
of SGF sucks, but once you
I sat down and read the DTD and the documentation and have some direct
feedback on it. I'm aware that the DTD is quite old, and some of the
ideas and solutions I'm going to suggest might not have been available
(or as popular) when the DTD was written. Lines starting with ! are
quotes from the
Hi! I put together a small utility that converts coordinate encodings in SGF
files to/from the official SGF specification and normal Go board coordinates
and optionally format the file to be easier to read.
One of the cool uses is to convert a SGF file to standard Go board coordinates,
make
10 minutes per side should be enough for Many Faces 11. Version 11 has
fixed search limits, and only does time management if it runs low on time.
It can usually play a game in 10 minutes on the computer I'll use. It will
be slower against Mogo since the games are longer and there might me more
Is MoGo a commercial or free program? Open or closed source? Linux
version available?
Thanks in advance :)
-Josh
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I just tried it, but I can't connect.
David
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Christoph Birk
Sent: Tuesday, October 23, 2007 1:16 PM
To: [EMAIL PROTECTED]; computer-go
Subject: Re: [computer-go] 19x19 CGOS
On Tue, 23 Oct 2007,
On 10/25/07, David Fotland [EMAIL PROTECTED] wrote:
I just tried it, but I can't connect.
That's expected. Past discussion seems to imply there's some kind of
firewall (or similar) blocking external access.
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GMP (go modem protocol) was invented for direct computer to computer play
using a 300 baud modem, before the internet existed. It was used in
tournaments since it was easy to connect up serial ports to emulate modems.
GTP solves a completely different problem, of go engines communicating with
a
Free, Closed, It prefers Linux.
On 10/25/07, Joshua Shriver [EMAIL PROTECTED] wrote:
Is MoGo a commercial or free program? Open or closed source? Linux
version available?
Thanks in advance :)
-Josh
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Free but closed source.
There is a linux version, see
http://www.lri.fr/~gelly/MoGo_Download.htm
On 10/25/07, Joshua Shriver [EMAIL PROTECTED] wrote:
Is MoGo a commercial or free program? Open or closed source? Linux
version available?
Thanks in advance :)
-Josh
There is a standard file format like PGN for Go, that uses standard go
notation. It's the Ishi Press Go Format used by the original Many Faces of
go, and still supported by Many Faces. You might still find files out there
with a .go extension. It was invented before sgf, but the go commuinity
Anders Kierulf, who created the sgf standard for the go program he wrote for
his Ph.D thesis in 1990. Search for Smart Go to see his current go
program.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason House
Sent: Thursday, October 25, 2007 11:45 AM
Hi David,
I argue that the matches should be longer, perhaps 30 minutes per
side.They should more closely resemble time controls used in a
serious competition.
Here is the reason I say that.One could argue that with computers it
doesn't matter, they do not need to be constrained as
I tried to manually compose a JSON example to roughly match the xml
example Stuart Yates gave. I don't know if I did it right because I'm
not an expert on JSON although I've used it a little bit in javascript
programming:
{
White: John Doe,
Black: Fred Johnson,
BoardSize: 19,
I'd argue that 30 minutes is a good compromise.
Among humans, that would be a brisk pace but not blitz - common time controls
are 60 or 90 minutes, and much longer for some pro tournaments.
For computers, 30 minutes should give enough time to bump up the standard of
play a few more kyu, while
most computer-computer tournaments have used 1 hour per side, and did 5 or 6
rounds over 1 1/2 days.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
David Fotland
Sent: Thursday, October 25, 2007 1:04 PM
To: 'computer-go'
Subject: RE:
I would prefer 1 hour actually, but it would take a really long time to
get a substantial number of games in, so I think for practical reasons
we shouldn't go that far. Unless we set up a special server just
for Mogo vs ManyFaces. I could do that on my own computer.
I'm not sure what
I'm not sure what the status of the 19x19 server is, if it looks like
it isn't going to happen I have another option.
Technically it works, but an authorization (for opening the ports
for computers out of the laboratory) is still missing.
But, if someone else wants to install it, no problem
I think I'm going to restart CGOS 19x19 on boardspace. I'll ping the
group when I'm ready - probably be tomorrow night.
- Don
Olivier Teytaud wrote:
I'm not sure what the status of the 19x19 server is, if it looks like
it isn't going to happen I have another option.
Technically it
I'd still like to see handicap games between computers. Some programs, such
as Mogo,
dominate the field. Some are quite bad. Is the difference one or two stones,
or is it
nine or 27 stones? The handicap which gives something close to 50-50 ratio
would give
a useful idea. This would also
On Thu, 25 Oct 2007, Don Dailey wrote:
I think I'm going to restart CGOS 19x19 on boardspace. I'll ping the
group when I'm ready - probably be tomorrow night.
Thanks.
Christoph
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On Fri, 26 Oct 2007, Hideki Kato wrote:
I'd like to ask shorter time settings.
How about a compromise of 20 minutes. That's 4 times the amount
for 9x9 and (about) proportional to the area.
Christoph
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Let me think about that one. How about 22 min 17 seconds per side?
Just kidding.
I once thought about setting up fast games on CGOS that ran in sync with
slow games. The idea is that when a slow game is finished, you can
play 1 or more fast games instead of waiting for the next round. I
I saw this on the web a JSON library for C:
JSON-C implements a reference counting object model that allows you to
easily construct JSON objects in C, output them as JSON formatted
strings and parse JSON formatted strings back into the C representation
of JSON objects.
I think I will change
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