Let me think about that one. How about 22 min 17 seconds per side? Just kidding.
I once thought about setting up fast games on CGOS that ran in sync with slow games. The idea is that when a slow game is finished, you can play 1 or more fast games instead of waiting for the next round. I would synchronize things so that you were always guaranteed to be able to play in the next slow game round. It's kind of like playing speed chess and skittles between rounds of a serious tournament. I assume that happens with Go too? They would be rated separately and your bot could choose to play in either one exclusively or both. The time control for the fast games would be considerably brisker than for the other, so that your bot would be busy the majority of the time if that's what you wanted. If I did such a thing I would probably have 5 minutes per side and 40 minutes per side - scheduling 8 fast rounds during the same time 1 slow one was being played. Another more conservative way is 10 minutes and 40 minutes or even 10 minutes and any multiple of 10 minutes such as 60 minutes. But I would start a new slow round when all the players were ready, not necessarily on a fixed schedule. When I finally get around to fixing the server bug, I will look into how difficult to add this, if anyone thinks it's an interesting idea. - Don Christoph Birk wrote: > On Fri, 26 Oct 2007, Hideki Kato wrote: >> I'd like to ask shorter time settings. > > How about a compromise of 20 minutes. That's 4 times the amount > for 9x9 and (about) proportional to the area. > > Christoph > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/