Here are my first 10 13x13 games. Conditions as before, but with --13 --
pondering l options in the command line and 8.5 komi. Result:
My wins: 10
Mogo wins: 0
I think that I can win 1000 games in a row because Mogo is unable to
kill corners (against high dans). Therefore a 4 corner strategy
The same facts of the invalidity of benchmarks continue to surface, and
it's well understood that they can be misleading - but for me the very
simple truth is straightforward.I have tried many different
languages and in every case so far it has not turned out unclear, C
has always won.
hey, something fun!
keeping pipelines full and carefully scheduling when cache
will be flushed is another. not as performance-killing as branching,
perhaps, but equally tedious to do by hand. one very cool thing
about the ultrasparc (and likely many other processors) is that it
could schedule 4
Intel makes compilers for C, C++, and Fortran. As far as I can tell, they do
not make compilers for Lisp, Haskell, OCaml, or any other higher-level
languages. Intel knows more about how to get the most out of their own chips,
than just about anybody else. Intel compilers are a means to make
--- Stefan Nobis [EMAIL PROTECTED] wrote:
Isaac Gouy [EMAIL PROTECTED] writes:
Again, you seem happy to say they are overrated and dismiss them
without actually having looked - that is not scientific!
Yes, my critique is not up to the standards I measure the shootout
with. But my main
On 16/12/2007, terry mcintyre [EMAIL PROTECTED] wrote:
Intel makes compilers for C, C++, and Fortran. As far as I can tell, they do
not make compilers for Lisp, Haskell, OCaml, or any other higher-level
languages.
Intel also funds work (directly or indirectly) on the GCC suite, which
compiles
On Dec 14, 2007 2:29 PM, David Fotland [EMAIL PROTECTED] wrote:
Many Faces does life and death search at the root before the main search.
It typically allocates a few hundred nodes to life and death search. Since
the search is best-first, it keeps the search trees from move to move.
Later
Not version 12, but I expect I'll have to implement multiprocessing some
day. Since the number of cores will double every 2 years, in 20 years we'll
have PCs with over 1000 CPUs :)
David
-Original Message-
From: [EMAIL PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of
Forrest, similar multi-level or hierarchical/partitioned search concepts
have been suggested by several people here over the years, myself
included many times. I first suggested a chunking probability based
search concept back in 1998.
I have long been an advocate of goal-directed