[computer-go] Some Mogo 13x13 Games

2007-12-16 Thread Robert Jasiek
Here are my first 10 13x13 games. Conditions as before, but with --13 -- pondering l options in the command line and 8.5 komi. Result: My wins: 10 Mogo wins: 0 I think that I can win 1000 games in a row because Mogo is unable to kill corners (against high dans). Therefore a 4 corner strategy

Re: [computer-go] Lisp time

2007-12-16 Thread Don Dailey
The same facts of the invalidity of benchmarks continue to surface, and it's well understood that they can be misleading - but for me the very simple truth is straightforward.I have tried many different languages and in every case so far it has not turned out unclear, C has always won.

Re: [computer-go] Re: Lisp time

2007-12-16 Thread steve uurtamo
hey, something fun! keeping pipelines full and carefully scheduling when cache will be flushed is another. not as performance-killing as branching, perhaps, but equally tedious to do by hand. one very cool thing about the ultrasparc (and likely many other processors) is that it could schedule 4

Re: [computer-go] language efficiency

2007-12-16 Thread terry mcintyre
Intel makes compilers for C, C++, and Fortran. As far as I can tell, they do not make compilers for Lisp, Haskell, OCaml, or any other higher-level languages. Intel knows more about how to get the most out of their own chips, than just about anybody else. Intel compilers are a means to make

Re: [computer-go] Lisp time

2007-12-16 Thread Isaac Gouy
--- Stefan Nobis [EMAIL PROTECTED] wrote: Isaac Gouy [EMAIL PROTECTED] writes: Again, you seem happy to say they are overrated and dismiss them without actually having looked - that is not scientific! Yes, my critique is not up to the standards I measure the shootout with. But my main

Re: [computer-go] language efficiency

2007-12-16 Thread Stuart A. Yeates
On 16/12/2007, terry mcintyre [EMAIL PROTECTED] wrote: Intel makes compilers for C, C++, and Fortran. As far as I can tell, they do not make compilers for Lisp, Haskell, OCaml, or any other higher-level languages. Intel also funds work (directly or indirectly) on the GCC suite, which compiles

Re: [computer-go] MC-UCT and tactical information

2007-12-16 Thread Chris Fant
On Dec 14, 2007 2:29 PM, David Fotland [EMAIL PROTECTED] wrote: Many Faces does life and death search at the root before the main search. It typically allocates a few hundred nodes to life and death search. Since the search is best-first, it keeps the search trees from move to move. Later

RE: [computer-go] MC-UCT and tactical information

2007-12-16 Thread David Fotland
Not version 12, but I expect I'll have to implement multiprocessing some day. Since the number of cores will double every 2 years, in 20 years we'll have PCs with over 1000 CPUs :) David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of

Re: [computer-go] How does MC do with ladders?

2007-12-16 Thread Matt Gokey
Forrest, similar multi-level or hierarchical/partitioned search concepts have been suggested by several people here over the years, myself included many times. I first suggested a chunking probability based search concept back in 1998. I have long been an advocate of goal-directed