Not version 12, but I expect I'll have to implement multiprocessing some
day.  Since the number of cores will double every 2 years, in 20 years we'll
have PCs with over 1000 CPUs :)

David

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Chris Fant
> Sent: Sunday, December 16, 2007 7:23 PM
> To: computer-go
> Subject: Re: [computer-go] MC-UCT and tactical information
> 
> On Dec 14, 2007 2:29 PM, David Fotland <[EMAIL PROTECTED]> wrote:
> >  Many Faces does life and death search at the root before the main
> search.
> > It typically allocates a few hundred nodes to life and death search.
> Since
> > the search is best-first, it keeps the search trees from move to
> move.
> > Later searches can extend earlier ones.  The trees are small, so it
> doesn't
> > cost much to keep them.
> >
> > During evaluation tactical search results are cached, but the search
> tree is
> > not.  During a main search to find the move to play, Many Faces does
> a few
> > million nodes of tactical search, so it's too much to cache.
> >
> > David
> 
> 
> Dave, will Many Faces 12 be able to take advantage of multiple
> processors?
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