Not version 12, but I expect I'll have to implement multiprocessing some day. Since the number of cores will double every 2 years, in 20 years we'll have PCs with over 1000 CPUs :)
David > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Chris Fant > Sent: Sunday, December 16, 2007 7:23 PM > To: computer-go > Subject: Re: [computer-go] MC-UCT and tactical information > > On Dec 14, 2007 2:29 PM, David Fotland <[EMAIL PROTECTED]> wrote: > > Many Faces does life and death search at the root before the main > search. > > It typically allocates a few hundred nodes to life and death search. > Since > > the search is best-first, it keeps the search trees from move to > move. > > Later searches can extend earlier ones. The trees are small, so it > doesn't > > cost much to keep them. > > > > During evaluation tactical search results are cached, but the search > tree is > > not. During a main search to find the move to play, Many Faces does > a few > > million nodes of tactical search, so it's too much to cache. > > > > David > > > Dave, will Many Faces 12 be able to take advantage of multiple > processors? > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/