Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Markus Enzenberger
Gunnar Farnebäck wrote: Markus Enzenberger wrote: > I connected Fuego configured with CGOS rules. After a while it > terminated, because Fuego returned an error response to a play command > with a move that violated the positional superko rule. (By default, > Fuego does not accept illegal moves t

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Gunnar Farnebäck
Markus Enzenberger wrote: > Gunnar Farnebäck wrote: >> To do that, just point your regular cgos client to trac.gnugo.org, >> port 6867. > > what rules does GNU Go use in the 6x6 analysis? Uh, whatever I happened to remember to set it to. :-) In this case that would be area scoring, no suicide, s

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Erik van der Werf
On Fri, Oct 3, 2008 at 11:31 AM, Markus Enzenberger <[EMAIL PROTECTED]> wrote: > Gunnar Farnebäck wrote: >> >> To do that, just point your regular cgos client to trac.gnugo.org, >> port 6867. > > what rules does GNU Go use in the 6x6 analysis? > > I connected Fuego configured with CGOS rules. After

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Markus Enzenberger
Gunnar Farnebäck wrote: To do that, just point your regular cgos client to trac.gnugo.org, port 6867. what rules does GNU Go use in the 6x6 analysis? I connected Fuego configured with CGOS rules. After a while it terminated, because Fuego returned an error response to a play command with a m

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Mark Boon
Is Microsoft now selling computers? Interesting... Let me chime in with my congratulations to David. Mark On 2-okt-08, at 20:52, Darren Cook wrote: investment. If we can find corporate sponsors, it should not be hard to gain access to such hardware. Reading between the lines, I think

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Don Dailey
Hey, That's really cool! I like it. Are you going to process the file later similar to what I did with the Leela games? - Don On Fri, 2008-10-03 at 01:23 +0200, Gunnar Farnebäck wrote: > At http://trac.gnugo.org/6x6.sgf you can find an ongoing analysis of > 6x6. This is a very big and quite

Re: [computer-go] 7.5-komi for 9x9 in Beijing

2008-10-02 Thread Erik van der Werf
>From all we know so far it is most likely that perfect komi is 7.0. Even numbers lik 6.0 and 8.0 are unlikely because they always require a seki with an odd number of shared liberties (in all optimal lines!). Since IMO the first player should have a chance to win it seems natural to set the komi

Re: [computer-go] 7.5-komi for 9x9 in Beijing

2008-10-02 Thread Gian-Carlo Pascutto
Ingo Althöfer wrote: > Gian-Carlo Pascutto wrote: >> I'd have some preference for playing the decisive game >> with komi = 6.5, but apparently thats not possible on KGS. > > But that should not be a problem, as long as the operators > do not believe in the final verdict of KGS. But KGS will tel

Re: [computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-02 Thread Erik van der Werf
On Fri, Oct 3, 2008 at 12:13 AM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: > I'd have some preference for playing the decisive game with komi = 6.5, > but apparently thats not possible on KGS. I think with komi = 7.5 white > is scoring very high (too high?) in the top games. Last year (when t

Re: [computer-go] 7.5-komi for 9x9 in Beijing

2008-10-02 Thread Darren Cook
>> I think with komi = 7.5 white >> is scoring very high (too high?) in the top games. > ... > Looking only at games among the top 5 rankers > there are 20 games so far (including two tiebreak-games) > with 15 wins for White and 5 Wins for Black. > > Looking at all games among the top 7 rankers >

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Darren Cook
> investment. If we can find corporate sponsors, it should not be hard > to gain access to such hardware. Reading between the lines, I think > some Microsoft wunderkind may be backing Dave Fotland. It seems Microsoft are selling such hardware and approached David while looking for some applicati

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Gunnar Farnebäck
A couple of hours. /Gunnar Michael Williams wrote: Very cool. How long has this been going on? Gunnar Farnebäck wrote: At http://trac.gnugo.org/6x6.sgf you can find an ongoing analysis of 6x6. This is a very big and quite raw sgf file where each node has a comment block looking like this:

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Michael Williams
Very cool. How long has this been going on? Gunnar Farnebäck wrote: At http://trac.gnugo.org/6x6.sgf you can find an ongoing analysis of 6x6. This is a very big and quite raw sgf file where each node has a comment block looking like this: 0 -2.5: 0 4 black -0.5: 5 9 black 1.5

[computer-go] Another 6x6 analysis.

2008-10-02 Thread Gunnar Farnebäck
At http://trac.gnugo.org/6x6.sgf you can find an ongoing analysis of 6x6. This is a very big and quite raw sgf file where each node has a comment block looking like this: 0 -2.5: 0 4 black -0.5: 5 9 black 1.5: 9 10 black 3.5: 9 34 white 5.5: 38 20 white 7.5: 22 7 white 9.5: 6

Re: [computer-go] Time signals in SGF?

2008-10-02 Thread David Doshay
time left in seconds Cheers, David On 2, Oct 2008, at 3:12 PM, Peter Drake wrote: Here's the beginning of the SGF file of a game I played on KGS: (;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2] RU[Japanese]SZ[19]HA[2]KM[0.50]TM[1800]OT[5x30 byo-yomi] PW[mundungus]PB[zj]WR[5k]BR[7k]DT[2008-10-01]PC[T

Re: [computer-go] [EMAIL PROTECTED]

2008-10-02 Thread Michael Markefka
Brilliant! Thank you, both of you, Peter and Claus! -Mike Claus Reinke wrote: Now, for the technical matter: Could somebody please point me to a quick rundown of how modern Go engines exactly utilize multicore environments and the workload is segregated and distributed? I don't have any sig

[computer-go] go @home

2008-10-02 Thread terry mcintyre
I wonder if CGOS-like tournaments could be distributed? Instead of an author's single machine playing 1000 games over a long period of time, programs would be distributed over hundreds or thousands of computers, which would agree pairwise to play each other, enabling the testing of many variati

Re: [computer-go] [EMAIL PROTECTED]

2008-10-02 Thread Claus Reinke
>> Now, for the technical matter: Could somebody please point me to a quick >> rundown of how modern >> Go engines exactly utilize multicore environments and the workload is >> segregated and >> distributed? I don't have any significant knowledge on that, so any >> pointers would be much

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Michael Markefka
Hideki Kato wrote: Don Dailey: <[EMAIL PROTECTED]>: On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote: So, when are we going to see distributed computing? [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to increased processing capacity, imagine f

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Hideki Kato
Don Dailey: <[EMAIL PROTECTED]>: >On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote: >> So, when are we going to see distributed computing? [EMAIL PROTECTED], >> [EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to >> increased >> processing capacity, imagine facilita

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Michael Williams
Also you have to look at the amount of computation per unit communication. For instance factoring huge numbers is an excellent application for a grid because with just a few bytes of data, you can keep a CPU busy for a very long time. Regular Go programs don't fit this model. Maybe there someth

[computer-go] Time signals in SGF?

2008-10-02 Thread Peter Drake
Here's the beginning of the SGF file of a game I played on KGS: (;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2] RU[Japanese]SZ[19]HA[2]KM[0.50]TM[1800]OT[5x30 byo-yomi] PW[mundungus]PB[zj]WR[5k]BR[7k]DT[2008-10-01]PC[The KGS Go Server at http://www.gokgs.com/]AB[pd][dp]RE[W+Resign] ;W[pp]WL[1794.929]C[

Re: [computer-go] [EMAIL PROTECTED]

2008-10-02 Thread Peter Drake
Here's a start: http://hal.inria.fr/docs/00/28/78/67/PDF/icin08.pdf Gelly et al, The Parallelization of Monte-Carlo Planning Peter Drake http://www.lclark.edu/~drake/ On Oct 2, 2008, at 2:39 PM, Michael Markefka wrote: Now, for the technical matter: Could somebody please point me to a qu

Re: [computer-go] [EMAIL PROTECTED]

2008-10-02 Thread Michael Markefka
I think I'll respond here as not to further detract from David congratulory thread. :) While not addressing the replies separately, rest assured that I've read them all. Quickly picking up on what Claus wrote here, I agree that there might be some kind of "prestige angle" to exploit to get som

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Don Dailey
Don't forget that we are already using machines with thousands of nodes and so to really benefit from something like boinc you would have to do quite a bit better than this. And if more than one of us were to do it, we would be competing for resources with each other, not to mention the other inte

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread steve uurtamo
sure, this would work much better, and is easy to implement (diameter is log(# nodes) if you set it up as an expander!). but writing it from scratch is a bit of a burden. i may have a project like this next semester for my networking class, if so, we can tack the rest onto it if anyone's interest

[computer-go] Leela experiment with 6x6

2008-10-02 Thread Don Dailey
I took all the games played by Leela in my 6x6 experiment and applied mini-max to them, taking the statistics at various depths into the games. Don't know if there are bugs here or not but this is what I get: Depth Score Principal Variation - --- ---

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Zach Wegner
On Thu, Oct 2, 2008 at 3:48 PM, steve uurtamo <[EMAIL PROTECTED]> wrote: > The networking issue is somewhat more serious. > Not the actual network delay, but the mechanism > that the boinc client software uses to process work requests > and the interval at which people typically send > back their r

[computer-go] Re: [EMAIL PROTECTED] (wasCongratulations to David Fotland!)

2008-10-02 Thread dhillismail
It depends on your definition of real-time. A play-by-email target, such as the Dragon Go Server is pretty flexible about scheduling moves. The project could do what many people do and play several games in parallel. Each participating computer would get a slice of multiple games to process in a

[computer-go] [EMAIL PROTECTED]

2008-10-02 Thread Claus Reinke
> But for grids (instead of clusters), the communication will become much much > bigger - I'd like to study that carefully one day, I have no clear idea of > what is possible. > > A trouble is that on grids (at least the ones I've seen) there are often > faults. We'll have to be fault tolerant I g

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread steve uurtamo
The fault tolerance is not a serious problem, even being tolerant against false result reporting isn't too bad with a decent error-correcting coding scheme for handing out the work. The networking issue is somewhat more serious. Not the actual network delay, but the mechanism that the boinc client

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Doshay
Yes, various kinds of off-line (not in-game) processing could be done. But nothing in a real-time game. Cheers, David On 2, Oct 2008, at 10:48 AM, terry mcintyre wrote: An @home network might be better for things such as creating opening books, testing algorithms, etc. ___

Re: [computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-02 Thread John Fan
without seki, B + W = 81, so B - W is always an odd number. 6.5 and 7.5 actually are different in case B - W = 7. On Thu, Oct 2, 2008 at 3:16 PM, Antonin Lucas <[EMAIL PROTECTED]>wrote: > On Thu, Oct 2, 2008 at 6:13 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: > >> >> >> I'd have some prefe

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Olivier Teytaud
For the use of fast networks: yes, fast networks improve the results, in particular for 9x9, in my humble opinion - however, you have already a good speed-up without that, in particular for 19x19, and in particular if you have multiple cores per node so that one core can take care of communications

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Don Dailey
On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote: > So, when are we going to see distributed computing? [EMAIL PROTECTED], > [EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to > increased > processing capacity, imagine facilitating a few thousand PCs to do the > co

Re: [computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-02 Thread Antonin Lucas
On Thu, Oct 2, 2008 at 6:13 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: > > > I'd have some preference for playing the decisive game with komi = 6.5, > but apparently thats not possible on KGS. I think with komi = 7.5 white > is scoring very high (too high?) in the top games. > Aren't 6.5

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Doshay
The @home systems work great for big problems that do not have time constraints. Game playing is interactive and people expect reasonably quick replies. The problem with @home computational models is that you never know when the user will want their machine back, so you have the problem of

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread terry mcintyre
>From what the Mogo team has said, the inter-processor communications >requirements are high; they find it worthwhile to switch from ethernet to >infiniband, or even to a higher speed infiniband. In short, Mogo seems to be >bandwidth-limited. An @home network might be better for things such as

[computer-go] 7.5-komi for 9x9 in Beijing

2008-10-02 Thread Ingo Althöfer
Gian-Carlo Pascutto wrote: > I'd have some preference for playing the decisive game > with komi = 6.5, but apparently thats not possible on KGS. But that should not be a problem, as long as the operators do not believe in the final verdict of KGS. > I think with komi = 7.5 white > is scoring ve

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Michael Markefka
So, when are we going to see distributed computing? [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to increased processing capacity, imagine facilitating a few thousand PCs to do the computing. For good measure, [EMAIL PROTECTED] as about 800,000 nodes on

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Olivier Teytaud
Mogo was allowed to use 800 cores, not more, and only for games against humans. We have no acces to so many cores for computer-computer games (if there were only three teams involved, we could :-) ). For some games Huygens was unaivalable at all, and mogo played with much weaker hardware (some quad

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Doshay
Huygens has 3328 cores, but I do not believe that Mogo has run on more than 800, the number used for both exhibition matches against Kim Myungwan. Cheers, David On 2, Oct 2008, at 9:16 AM, Gian-Carlo Pascutto wrote: Mogo runs on Huygens, which is 3328 cores...

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Zach Wegner
On Thu, Oct 2, 2008 at 11:16 AM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: > Zach Wegner wrote: >> On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood <[EMAIL PROTECTED]> wrote: >>> Congratulations! Both for the gold, and for defeating Mogo. I never >>> thought I'd see the day that the Go tournament

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread terry mcintyre
We've reached a point where 32, 40, or 64 cores is a modest research investment. If we can find corporate sponsors, it should not be hard to gain access to such hardware. Reading between the lines, I think some Microsoft wunderkind may be backing Dave Fotland. More power to them! Now, here's hop

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Gian-Carlo Pascutto
Zach Wegner wrote: > On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood <[EMAIL PROTECTED]> wrote: >> Congratulations! Both for the gold, and for defeating Mogo. I never >> thought I'd see the day that the Go tournaments would bring heavier hardware >> than the chess championship! > > You realize, of c

Re: [computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-02 Thread Gian-Carlo Pascutto
Ingo Althöfer wrote: > What is done differently in Beijing? In the players meeting the following was agreed instead: 2 games 30 minutes if still draw 2 games 30 minutes if still draw toss for color, then 1 game 15 minutes (If I remember correctly) The idea is to avoid a medal being decide

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Zach Wegner
On Wed, Oct 1, 2008 at 10:47 AM, Ian Osgood <[EMAIL PROTECTED]> wrote: > Congratulations! Both for the gold, and for defeating Mogo. I never > thought I'd see the day that the Go tournaments would bring heavier hardware > than the chess championship! You realize, of course, that Rybka played on

[computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-02 Thread Ingo Althöfer
Gian-Carlo Pascutto wrote: > the tiebreak is not yet finished! Place 2 and 3 are still undecided. Hmm. In the tournament rules http://www.grappa.univ-lille3.fr/icga/event_info.php?id=20#Rules it reads > Tie-breaking: > (a) if precisely two participants are tied for a medal place, precisely two

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Gian-Carlo Pascutto
Darren Cook wrote: >> Congratulations! > > Yes, well done David. I see Many Faces won even without getting the loss > to Mogo reversed. There was an investigation after my complaint, and the conclusion was this: Mogo did score the game correctly, and Many Faces did not. The server did not go to

Re: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread Gian-Carlo Pascutto
Ingo Althöfer wrote: > Rank 2 for MoGo after tiebreak against Leela. Hello, the tiebreak is not yet finished! Place 2 and 3 are still undecided. -- GCP ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listin

RE: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Fotland
I heard someone say that Yogo has a very strong 9x9 opening book prepared by a professional. I was lucky enough to avoid playing them. MayFaces in 9x9 has no opening book at all other than "play the first move on 5-5". david -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROT

RE: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Fotland
All of ManyFaces' games are being played on kgs, using the ManyFaces1 account if you want to watch real time or get game records. The contest continues tomorrow morning, china time. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Cook Sent:

RE: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Fotland
The machines are in Redmond, at Microsoft. It's 4x 8-core XEON, with 16 GB per core and 40 Gbps Inifinband networks. I'm going to try to use a bigger machine tomorrow if the test results are good. Cray just announced a "Personal Supercomputer" with 32 or 64 cores in a small box. David -Ori