(Sylvain et al. 2006) describes the use of CFG-based zones in random
simulations to simulate only the local position and tune the score based
on few thousands of simulations of outside of the zone. It doesn't seem
the idea is too practical (especially with RAVE, but there seem to be
more
Hi Pasky,
Petr Baudis: 20091024070008.gh6...@machine.or.cz:
Hi!
(Sylvain et al. 2006) describes the use of CFG-based zones in random
simulations to simulate only the local position and tune the score based
on few thousands of simulations of outside of the zone. It doesn't seem
the idea is
...) - sorry for the people I've forgotten, names in
Chinese are difficult for me :-)
20091026-1-Zhou vs. MoGoTW9X9.sgf
Description: application/go-sgf
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How things changes. You would never hear a comment like Remark c) below
concerning the old alpha-beta chess engines.
Olivier Teytaud wrote:
Dear all,
For information, our Taiwanese partners(**) for a ANR grant have
organized public demonstration games between
MoGoTW (based on MoGo
Hi!
On Mon, Oct 26, 2009 at 07:19:45PM +0100, Olivier Teytaud wrote:
For information, our Taiwanese partners(**) for a ANR grant have organized
public demonstration games between
Thanks for the information!
MoGoTW (based on MoGo 4.86.Soissons + the TW modifications developped
2009/10/26 Richard J. Lorentz lore...@csun.edu
How things changes. You would never hear a comment like Remark c) below
concerning the old alpha-beta chess engines.
Yes, this group does not have a consensus at all on this. On the one hand
we hear that MCTS has reached a dead end and there
Peter, did your comment get cut off?
Anyway, I agree with you on this. Humans are not stronger on short time
settings. I believe that SOME humans could be better if they have a
problem staying interested for a longer period of time and the longer time
control upsets their rhythm or
On Mon, Oct 26, 2009 at 04:20:24PM -0400, Don Dailey wrote:
Peter, did your comment get cut off?
Oops, indeed. Prone to tactical mistakes in high time pressure is what
I meant to say.
Anyway, I agree with you on this. Humans are not stronger on short time
settings. I believe that
Congratulations Olivier and the MoGo team! Good job!
Now let us know the secrets of MoGoTW :)
Did you get pro commentary on the game?
Martin
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2009/10/24 Dave Dyer dd...@real-me.net:
At 10:12 AM 10/24/2009, Joshua Shriver wrote:
Came across this today, and since this is also an AI oriented list thought
some of you might enjoy it too.
http://www.techradar.com/news/world-of-tech/future-tech/the-past-present-and-future-of-ai-643838
2009/10/26 Don Dailey dailey@gmail.com:
2009/10/26 Richard J. Lorentz lore...@csun.edu
Yes, this group does not have a consensus at all on this. On the one hand
we hear that MCTS has reached a dead end and there is no benefit from extra
CPU power, and on the other hand we have these
Yes, you understood me right. I disagree with Olivier on this one.To
me it is self-evident that humans are more scalable than computers because
we have better heuristics. When that is not true it is usually because the
task is trivial, not because it is hard.
- Don
On Mon, Oct 26, 2009
2009/10/26 Don Dailey dailey@gmail.com:
Yes, you understood me right. I disagree with Olivier on this one. To
me it is self-evident that humans are more scalable than computers because
we have better heuristics. When that is not true it is usually because the
task is trivial, not
Congratulations. Can you put it on cgos 9x9 so we can see what cgos rating
it takes to beat a pro? Maybe zen can return at the same time so we can get
a comparison.
David
From: computer-go-boun...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] On Behalf Of Olivier Teytaud
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