I've kicked off another all moves as first variant. I think it matches all
recommendations on how to improve the all moves as first performance, but
still appears to be quite weak.
http://cgos.boardspace.net/9x9/cross/hb-amaf2.html
Here's all the variants that have now run on CGOS. Descriptions
Are you getting the same number of playouts as
everyone else?
s.
- Original Message
From: Jason House [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Thursday, September 27, 2007 9:33:14 AM
Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
I've
computer-go@computer-go.org
mailto:computer-go@computer-go.org
Sent: Thursday, September 27, 2007 9:33:14 AM
Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
I've kicked off another all moves as first variant. I think it
matches all recommendations
] [computer-go] ReadyFreddy on CGOS
By the data in your upper table, the results need to uphold their mean
for 40 times as many trials before you even get a significant*
difference between #1 and #2.
Which are the two methods you used?
On 9/18/07, Jason House [EMAIL PROTECTED] wrote:
original
Hillis
-Original Message-
From: Cenny Wenner [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
mailto:computer-go@computer-go.org
Sent: Tue, 18 Sep 2007 3:33 pm
Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy
On Fri, 21 Sep 2007, Jason House wrote:
I guess it really depends on what the point of the test is. I'm trying to
understand the performance gap between my AMAF bot(s) and Don's AMAF bots.
For comparison, here's the ratings and # of simulations:
ELO
1434 - ControlBoy- 5000 simulations per
On 9/21/07, Don Dailey [EMAIL PROTECTED] wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jason,
I noticed from several emails that you are probably doing a lot of
little things differently and assuming they make no difference.
This thread has certainly helped highlight them. I now
On 9/21/07, Christoph Birk [EMAIL PROTECTED] wrote:
It might be hard to compare your AMAF-bots with Don's since he
uses quite some tricks to improve their performance. I suggest
you compare with some plain-vanilla program I keep for comparison
on CGOS
myCtest-10k (ELO ~1050)
On Fri, 21 Sep 2007, Jason House wrote:
Are you using AMAF, UCT, or something else?
Nothing at all. Really pure random playouts.
I am working on an AMAF version for comparison ...
If it's no trouble to you, it
would be nice to see them running online while all of this AMAF stuff is
going on.
Another alternatives for testing the performance would be
1. replay a game and count the number of right/near guesses. This
could be pro games, games againt fairly good players, or games played
by the bot before. The benefit of this is that you might be able to
estimate the strength on every few
Wenner [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Tue, 18 Sep 2007 3:33 pm
Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
By the data in your upper table, the results need to uphold their mean
for 40 times as many trials before you even get
Christoph Birk wrote:
// Loop to do #1 above
while (p != singletonSimplePass){
if (numMoves keepMax)
moves[numMoves] = p;
workingCopy.play(c,p);
c = c.enemyColor();
By the data in your upper table, the results need to uphold their mean
for 40 times as many trials before you even get a significant*
difference between #1 and #2.
Which are the two methods you used?
On 9/18/07, Jason House [EMAIL PROTECTED] wrote:
original eye method = 407 ELO
alt eye method
On 9/18/07, Jason House [EMAIL PROTECTED] wrote:
Don't play in that spot if the 4 neighbors match your color
To avoid the questions about corners and edges, the reason the four is in
quotes is because it's usually 4, but can be 3 on the edge and 2 in the
corner. I tend to call stuff
Jason House wrote:
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes, but does allow it to miss one kind of life.
Do you mean that your program would fill black eyes there:
#.#O.
.##OO
##OO.
O
? This
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false eyes,
but does allow it to miss one kind of life.
corner life is worth quite a few points, generally, and doesn't need to satisfy
these conditions. in fact, it
elife wrote:
2. Do you include passes in the random games? You should not.
No passes are allowed in the random games. If the random move
generator
says to pass it means no legal moves are available and the game
gets scored.
Hi,
I am confused with why passed
Rémi Coulom wrote:
Jason House wrote:
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes, but does allow it to miss one kind of life.
Do you mean that your program would fill black eyes there:
#.#O.
.##OO
steve uurtamo wrote:
? This sounds like a really very very bad idea. But I may have
misunderstood.
Nah, you understood correctly.
ouch. it seems like you're forcing your eyes to be on the 2nd line
or above and all living groups to have stones on the 3rd
line or above.
? This sounds like a really very very bad idea. But I may have
misunderstood.
Nah, you understood correctly.
ouch. it seems like you're forcing your eyes to be on the 2nd line
or above and all living groups to have stones on the 3rd
line or above.
right?
s.
On Sat, 2007-09-15 at 23:55 -0400, Jason House wrote:
3. Are you sure the eye rule isn't somehow broken?
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes,
but does allow it to miss one kind of
Don Dailey wrote:
This appears to be my exact logic.
That's a good start :)
Also, before we get too deep into this stuff, thanks for your help.
I can imagine many places where you might be doing something wrong.
1. Are you sure you are scoring the final game correctly including
2. Do you include passes in the random games? You should not.
No passes are allowed in the random games. If the random move generator
says to pass it means no legal moves are available and the game gets
scored.
Hi,
I am confused with why passed are not allowed in the random games.
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