Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-27 Thread Jason House
I've kicked off another all moves as first variant. I think it matches all recommendations on how to improve the all moves as first performance, but still appears to be quite weak. http://cgos.boardspace.net/9x9/cross/hb-amaf2.html Here's all the variants that have now run on CGOS. Descriptions

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-27 Thread steve uurtamo
Are you getting the same number of playouts as everyone else? s. - Original Message From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Thursday, September 27, 2007 9:33:14 AM Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS I've

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-27 Thread Don Dailey
computer-go@computer-go.org mailto:computer-go@computer-go.org Sent: Thursday, September 27, 2007 9:33:14 AM Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS I've kicked off another all moves as first variant. I think it matches all recommendations

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-21 Thread Jason House
] [computer-go] ReadyFreddy on CGOS By the data in your upper table, the results need to uphold their mean for 40 times as many trials before you even get a significant* difference between #1 and #2. Which are the two methods you used? On 9/18/07, Jason House [EMAIL PROTECTED] wrote: original

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-21 Thread Don Dailey
Hillis -Original Message- From: Cenny Wenner [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] To: computer-go computer-go@computer-go.org mailto:computer-go@computer-go.org Sent: Tue, 18 Sep 2007 3:33 pm Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-21 Thread Christoph Birk
On Fri, 21 Sep 2007, Jason House wrote: I guess it really depends on what the point of the test is. I'm trying to understand the performance gap between my AMAF bot(s) and Don's AMAF bots. For comparison, here's the ratings and # of simulations: ELO 1434 - ControlBoy- 5000 simulations per

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-21 Thread Jason House
On 9/21/07, Don Dailey [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason, I noticed from several emails that you are probably doing a lot of little things differently and assuming they make no difference. This thread has certainly helped highlight them. I now

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-21 Thread Jason House
On 9/21/07, Christoph Birk [EMAIL PROTECTED] wrote: It might be hard to compare your AMAF-bots with Don's since he uses quite some tricks to improve their performance. I suggest you compare with some plain-vanilla program I keep for comparison on CGOS myCtest-10k (ELO ~1050)

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-21 Thread Christoph Birk
On Fri, 21 Sep 2007, Jason House wrote: Are you using AMAF, UCT, or something else? Nothing at all. Really pure random playouts. I am working on an AMAF version for comparison ... If it's no trouble to you, it would be nice to see them running online while all of this AMAF stuff is going on.

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-20 Thread Cenny Wenner
Another alternatives for testing the performance would be 1. replay a game and count the number of right/near guesses. This could be pro games, games againt fairly good players, or games played by the bot before. The benefit of this is that you might be able to estimate the strength on every few

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-20 Thread dhillismail
Wenner [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Tue, 18 Sep 2007 3:33 pm Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS By the data in your upper table, the results need to uphold their mean for 40 times as many trials before you even get

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-19 Thread Jason House
Christoph Birk wrote: // Loop to do #1 above while (p != singletonSimplePass){ if (numMoves keepMax) moves[numMoves] = p; workingCopy.play(c,p); c = c.enemyColor();

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-18 Thread Cenny Wenner
By the data in your upper table, the results need to uphold their mean for 40 times as many trials before you even get a significant* difference between #1 and #2. Which are the two methods you used? On 9/18/07, Jason House [EMAIL PROTECTED] wrote: original eye method = 407 ELO alt eye method

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-18 Thread Jason House
On 9/18/07, Jason House [EMAIL PROTECTED] wrote: Don't play in that spot if the 4 neighbors match your color To avoid the questions about corners and edges, the reason the four is in quotes is because it's usually 4, but can be 3 on the edge and 2 in the corner. I tend to call stuff

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Rémi Coulom
Jason House wrote: Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. Do you mean that your program would fill black eyes there: #.#O. .##OO ##OO. O ? This

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread steve uurtamo
Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. corner life is worth quite a few points, generally, and doesn't need to satisfy these conditions. in fact, it

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Jason House
elife wrote: 2. Do you include passes in the random games? You should not. No passes are allowed in the random games. If the random move generator says to pass it means no legal moves are available and the game gets scored. Hi, I am confused with why passed

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Jason House
Rémi Coulom wrote: Jason House wrote: Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. Do you mean that your program would fill black eyes there: #.#O. .##OO

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Jason House
steve uurtamo wrote: ? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above.

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread steve uurtamo
? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above. right? s.

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-16 Thread Don Dailey
On Sat, 2007-09-15 at 23:55 -0400, Jason House wrote: 3. Are you sure the eye rule isn't somehow broken? Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-15 Thread Jason House
Don Dailey wrote: This appears to be my exact logic. That's a good start :) Also, before we get too deep into this stuff, thanks for your help. I can imagine many places where you might be doing something wrong. 1. Are you sure you are scoring the final game correctly including

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-15 Thread elife
2. Do you include passes in the random games? You should not. No passes are allowed in the random games. If the random move generator says to pass it means no legal moves are available and the game gets scored. Hi, I am confused with why passed are not allowed in the random games.