Re: [computer-go] CGOS: How to access old sgf games?

2009-05-05 Thread elife
For particular game, you can access it from url like http://cgos.boardspace.net/9x9/SGF/2009/05/05/752908.sgf On Tue, May 5, 2009 at 8:42 PM, Łukasz Lew lukasz@gmail.com wrote: But not as old as January archive, but for example from yesterday. Can I get games of a cgos login? Lukasz

Re: [computer-go] CGOS: How to access old sgf games?

2009-05-05 Thread Łukasz Lew
2009/5/5 elife elife2...@gmail.com: For particular game, you can access it from url like http://cgos.boardspace.net/9x9/SGF/2009/05/05/752908.sgf But how can I know what is the id of the game of a particular pair of engines? On Tue, May 5, 2009 at 8:42 PM, Łukasz Lew lukasz@gmail.com

Re: [computer-go] CGOS: How to access old sgf games?

2009-05-05 Thread Jason House
There's no great way to do this. I guess one could sequentially download files and examine them for the player to play. I've always wanted to be able to click on a crosstable entry and get a more detailed summary of performance along with links to the last 10(?) games between the pair.

Re: [computer-go] CGOS: How to access old sgf games?

2009-05-05 Thread Łukasz Lew
On Tue, May 5, 2009 at 14:56, Jason House jason.james.ho...@gmail.com wrote: There's no great way to do this. I guess one could sequentially download files and examine them for the player to play. I've always wanted to be able to click on a crosstable entry and get a more detailed summary of

Re: [computer-go] CGOS: How to access old sgf games?

2009-05-05 Thread Don Dailey
I'm seriously considering to overhaul the archive system with CGI scripts to make it easy to grab anything by date range and player name. But it's not there now. - Don On Tue, May 5, 2009 at 8:42 AM, Łukasz Lew lukasz@gmail.com wrote: But not as old as January archive, but for example

Re: [computer-go] CGOS: How to access old sgf games?

2009-05-05 Thread Łukasz Lew
IT does not have to be complicated/perfect. Static links might be enough. Just automate compressing games of each pair of engines separately and provide links to that. (or better: link to a readable directory where the archives reside) If you want to work on anything more complicated, I would