I've been trying to participate in the 10k UCT thing but have not had
much luck...
My latest problem is the cgos gtp client... I have never gotten it to
work. In fact, I have been of off cgos ever since I switched to it! I
submitted two bug reports... One prevents use of multiple bots and
I'll try to take a look at it in the next couple of days. Today may
not be possible but I will try.
- Don
Jason House wrote:
I've been trying to participate in the 10k UCT thing but have not had
much luck...
My latest problem is the cgos gtp client... I have never gotten it to
work.
Thanks Don!
There is no rush... I can download an old client from sf.net.
I'm just frustrated by all the little problems I'm hitting. My server
had out of date libraries and the latest one is buggy... At least my
unit tests caught them fairly quickly.
I did a quick task befors work this
I cannot find a bug. I tested with 1 and 2 different clients and it
runs fine. I will need to know more about the problem.
Are you sure it isn't the same problem as the server sometimes blocking
you from logging in if you are not already loggged in?
I am interested in the following:
1.
Bug 1914235 was on Ubuntu 7.10. The config file and error message are
included in the report.
Bug 1879326 was on 64-bit Ubuntu 7.10. The config file and error
message are included in the report.
Sent from my iPhone
On Mar 14, 2008, at 3:28 PM, Don Dailey [EMAIL PROTECTED] wrote:
I
On Mar 14, 2008, at 3:38 PM, Jason House [EMAIL PROTECTED]
wrote:
Bug 1914235 was on Ubuntu 7.10. The config file and error message
are included in the report.
This is correct.
Bug 1879326 was on 64-bit Ubuntu 7.10. The config file and error
message are included in the report.
One of the features I want to put into CGOS involves
a new gtp command to inform the program of the opponent,
game number, etc.I have not decided on the format
of this new gtp command and it will of course not
be required that you implement it.I will have to
read the standard to see if
On Wed, 28 Mar 2007, Don Dailey wrote:
One of the features I want to put into CGOS involves
a new gtp command to inform the program of the opponent,
game number, etc.I have not decided on the format
of this new gtp command and it will of course not
be required that you implement it.I
On Wed, 2007-03-28 at 13:44 -0700, Christoph Birk wrote:
On Wed, 28 Mar 2007, Don Dailey wrote:
One of the features I want to put into CGOS involves
a new gtp command to inform the program of the opponent,
game number, etc.I have not decided on the format
of this new gtp command and
On Wed, 2007-03-28 at 13:44 -0700, Christoph Birk wrote:
On Wed, 28 Mar 2007, Don Dailey wrote:
One of the features I want to put into CGOS involves
a new gtp command to inform the program of the opponent,
game number, etc.I have not decided on the format
of this new gtp command and
On Wed, 28 Mar 2007, Don Dailey wrote:
But the client DOES use GTP to speak to the engine. The
idea is that your engine might want to have information
about the opponent. The way Lazarus will use this is
to put this information in it's own log files. When
I'm browsing the logs of Lazarus I
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