Re: [computer-go] Re: [Housebot-developers] ReadyFreddy on CGOS

2007-09-21 Thread Christoph Birk
On Thu, 20 Sep 2007, Jason House wrote: Christoph Birk wrote: On Wed, 19 Sep 2007, Jason House wrote: My logic behind stopping at the first pass is that it's highly unlikely to form life in the void from captured stones. Since capturing the stones would increase the length of the game and

[computer-go] Re: [Housebot-developers] ReadyFreddy on CGOS

2007-09-20 Thread Christoph Birk
On Wed, 19 Sep 2007, Jason House wrote: My logic behind stopping at the first pass is that it's highly unlikely to form life in the void from captured stones. Since capturing the stones would increase the length of the game and isn't very likely to change the outcome of the game But how do