Don Dailey wrote:
> But odd move numbers always mean black to move. That
> becomes second nature very quickly and I personally
> prefer the less verbose syntax.
Darren Cook wrote:
> I find the B/W very useful: when playing out a long list of moves it is
> very easy to lose track where I am. Mo
But odd move numbers always mean black to move. That becomes second nature
very quickly and I personally prefer the less verbose syntax.
- Don
On Thu, Apr 23, 2009 at 1:47 AM, Darren Cook wrote:
> > translated to Ishi-go
> > B 1 Q4
> > W 2 R16
> > B 3 C4
> > W 4 F3
> > ...
> >
> > ***
> translated to Ishi-go
> B 1 Q4
> W 2 R16
> B 3 C4
> W 4 F3
> ...
>
> ***
> modified Ishi-go
> 1. q4
> 2. r16
> 3. c4
> 4. f3
> ...
> from the west - my "modified Ishi-go-format" should be even
> better. (The repetitive B W are a bit annoying in Ishi-go,
> and small letters are better to
First of all sorry for forgetting the title in the previous posting.
As David Fotland pointed out to me, sgf is of course not suited
for humans to read. See the following example, for the first
ten moves of a game.
copied from sgf
B[pp];
W[qd];
B[cp];
W[fq];
B[dq];
W[jp];
B[mq];
W[kq];
B[hp];