Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Matthew Woodcraft
Petr Baudis wrote: The point here is to prevent the program from playing the MC-hamete moves that in most cases have no hope of working, but instead still aim at a close game and wait for some opponent's yose mistake. This closely matches human approach to the game as well - if you are

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-03-01 Thread Petr Baudis
On Thu, Feb 28, 2008 at 01:01:08PM -0500, Don Dailey wrote: It's naive to think some simplistic deception imposed upon the program is going to correct the error when you don't even know if the program is erring in the first place. How can you say, the program thinks it is losing, but it

[EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread jonas . kahn
I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain threshold (and the move number wasn't too high), I told it to play on the assumption that it would receive a few points more

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Don Dailey
[EMAIL PROTECTED] wrote: I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain threshold (and the move number wasn't too high), I told it to play on the assumption that it would

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
Don Dailey: [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain threshold (and the move number wasn't too high), I told it to play on

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Don Dailey
Hideki Kato wrote: Don Dailey: [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain threshold (and the move number wasn't

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-28 Thread dhillismail
PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?] Hideki Kato wrote: Don Dailey: [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
Don Dailey: [EMAIL PROTECTED]: Hideki Kato wrote: Don Dailey: [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread jonas . kahn
You have basically 2 cases when losing. One case is that the program really is busted and is in a dead lost position.The other case is that the program THINKS it's lost but really is winning (or at least has excellent chances.) In the first case, we are simply playing for a

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-27 Thread Vlad Dumitrescu
Hi, On Wed, Feb 13, 2008 at 7:51 PM, Don Dailey [EMAIL PROTECTED] wrote: In a serious competition you would want to throttle down the playing strength (when playing black) so that it could win more and not just quit (resign) out of frustration! Why throttle the playing strength? Wouldn't

[EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-27 Thread jonas . kahn
Hi there I am new here, but have read the list for a few monthes. I am a mathematician, finishing my PhD on quantum statistics (that is statistics on quantum objects, quantum information, etc.). So do not expect me to write any code, but I could have suggestions for heuristics in the choice of

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-27 Thread Matthew Woodcraft
Vlad Dumitrescu wrote: Why throttle the playing strength? Wouldn't be enough to raise the threshold where the program resigns? Naively put: if all results say the game is lost, switch the evaluation to best possible score and continue playing for a while. If any winning paths appear, switch

RE: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-13 Thread David Fotland
PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Tuesday, February 12, 2008 10:09 AM To: computer-go Subject: Re: [computer-go] Should 9x9 komi be 8.0 ? 46 E5 C5 By the way, mogoRelease with moderate computation times often plays E5-C5-C6

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-13 Thread Don Dailey
: [computer-go] Should 9x9 komi be 8.0 ? 46 E5 C5 By the way, mogoRelease with moderate computation times often plays E5-C5-C6, and this third move C6 is very weak (at least I've been told so :-) ). ___ computer-go mailing list

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-13 Thread Christoph Birk
On Wed, 13 Feb 2008, Don Dailey wrote: The funny thing about MC scoring is that if white DOES win, then it doesn't matter what black plays, everything loses! That would mean that in a scalability study, where colors are alternated, really strong versions of Mogo would score poorly against

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Don Dailey
Improved view and more games. After 1336 games black still wins. This is sorted by frequency of occurrence, so we know that e5 c4 c5 (or equivalent) is the most popular move for cgos. I think I should nega-max the percentages instead of showing it just from white's point of view. So the

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Don Dailey
Ok, I don't know if this is fully debugged, but I created a program that reads SGF files, places statistics in a canonical hash and then walks the tree, only showing canonical versions of each move. I will make several improvements later such as displaying moves in order of success or

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Mark Boon
On 12-feb-08, at 17:39, Christoph Birk wrote: All games that white won W+0.5 would reverse to B+0.5 if you lowered the komi by 1 pt. Unless you used some MC bot, then W would still win by 0.5 :) ___ computer-go mailing list

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Christoph Birk
On Tue, 12 Feb 2008, Magnus Persson wrote: Hence in the normal situation komi must be 9 in order to make the 45/36 split on the board become jigo. At least in area scoring. A simple empirical thing is to check the results of CGOS 9x9 right now. All white vicories are even numbers + 1/2 i.e.

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Don Dailey
It's a little less because a few more games were played when I compile that data, but not very many. Still, that is pretty substantial. All the games begin with E5 by the way. I suppose the next step is to compile win statistics for various combinations. Here is a start, the winner is the

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Jason House
That's 41% of the 206 games that begin with E5 {G5,C5,E7,E3} On Feb 12, 2008 1:38 PM, Don Dailey [EMAIL PROTECTED] wrote: This pattern doesn't appear to often: 5 E5 G5 G4 6 E5 C5 C4 8 E5 C5 C6 12 E5 E7 D7 12 E5 E7 F7 13 E5 G5 G6 14 E5 E3 D3 15 E5 E3

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Don Dailey
This pattern doesn't appear to often: 5 E5 G5 G4 6 E5 C5 C4 8 E5 C5 C6 12 E5 E7 D7 12 E5 E7 F7 13 E5 G5 G6 14 E5 E3 D3 15 E5 E3 F3 (assuming I transposed these correctly) - Don Olivier Teytaud wrote: 46 E5 C5 By the way, mogoRelease with

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Magnus Persson
Hi, here comes the simple explanation, but some more data as indicated below might of course empirically overturn this. There are 81 points to split. If black has 44 and white 37 points then white komi 7 there is jigo. But when black get 1 point more white also get one point less. The

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Jason House
On Feb 12, 2008 1:01 PM, Don Dailey [EMAIL PROTECTED] wrote: Here are frequencies that it plays each response to E5 out of 761 games: 1 E5 B4 1 E5 B6 1 E5 D8 1 E5 F8 1 E5 H4 1 E5 H6 2 E5 B5 2 E5 F2 3 E5 E4 3 E5 H5 5 E5 E8 6

[computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Don Dailey
Magnus, I'm getting an odd result with Mogo. I am running games at a fairly decent level with 6.5 and 8.5 komi to see what will happen. At 6.5 komi we get this: * B = 289 = 0.58859 W = 202 = 0.41141* At 8.5 komi we get this: * B = 383 = 0.52610 W = 345 = 0.47390

Re: [computer-go] Should 9x9 komi be 8.0 ?

2008-02-12 Thread Olivier Teytaud
46 E5 C5 By the way, mogoRelease with moderate computation times often plays E5-C5-C6, and this third move C6 is very weak (at least I've been told so :-) ). ___ computer-go mailing list computer-go@computer-go.org