Petr Baudis wrote:
The point here is to prevent the program from playing the MC-hamete
moves that in most cases have no hope of working, but instead still aim
at a close game and wait for some opponent's yose mistake. This closely
matches human approach to the game as well - if you are
On Thu, Feb 28, 2008 at 01:01:08PM -0500, Don Dailey wrote:
It's naive to think some simplistic deception imposed upon the program
is going to correct the error when you don't even know if the program is
erring in the first place. How can you say, the program thinks it
is losing, but it
I experimented with something similar a while ago, using the
publicly available mogo and manipulating komi between moves.
If its win probability fell below a certain threshold (and the move
number wasn't too high), I told it to play on the assumption that it
would receive a few points more
[EMAIL PROTECTED] wrote:
I experimented with something similar a while ago, using the
publicly available mogo and manipulating komi between moves.
If its win probability fell below a certain threshold (and the move
number wasn't too high), I told it to play on the assumption that it
would
Don Dailey: [EMAIL PROTECTED]:
[EMAIL PROTECTED] wrote:
I experimented with something similar a while ago, using the
publicly available mogo and manipulating komi between moves.
If its win probability fell below a certain threshold (and the move
number wasn't too high), I told it to play on
Hideki Kato wrote:
Don Dailey: [EMAIL PROTECTED]:
[EMAIL PROTECTED] wrote:
I experimented with something similar a while ago, using the
publicly available mogo and manipulating komi between moves.
If its win probability fell below a certain threshold (and the move
number wasn't
PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]
Hideki Kato wrote:
Don Dailey: [EMAIL PROTECTED]:
[EMAIL PROTECTED] wrote:
I experimented with something similar a while ago, using the
publicly available mogo and manipulating komi between moves.
If its win probability fell
Don Dailey: [EMAIL PROTECTED]:
Hideki Kato wrote:
Don Dailey: [EMAIL PROTECTED]:
[EMAIL PROTECTED] wrote:
I experimented with something similar a while ago, using the
publicly available mogo and manipulating komi between moves.
If its win probability fell below a certain
You have basically 2 cases when losing. One case is that the program
really is busted and is in a dead lost position.The other case is
that the program THINKS it's lost but really is winning (or at least has
excellent chances.) In the first case, we are simply playing for a
Hi,
On Wed, Feb 13, 2008 at 7:51 PM, Don Dailey [EMAIL PROTECTED] wrote:
In a serious competition you would want to throttle down the playing
strength (when playing black) so that it could win more and not just
quit (resign) out of frustration!
Why throttle the playing strength? Wouldn't
Hi there
I am new here, but have read the list for a few monthes.
I am a mathematician, finishing my PhD on quantum statistics (that is
statistics on quantum objects, quantum information, etc.).
So do not expect me to write any code, but I could have suggestions for
heuristics in the choice of
Vlad Dumitrescu wrote:
Why throttle the playing strength? Wouldn't be enough to raise the
threshold where the program resigns?
Naively put: if all results say the game is lost, switch the
evaluation to best possible score and continue playing for a while.
If any winning paths appear, switch
PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of Olivier Teytaud
Sent: Tuesday, February 12, 2008 10:09 AM
To: computer-go
Subject: Re: [computer-go] Should 9x9 komi be 8.0 ?
46 E5 C5
By the way, mogoRelease with moderate computation times often plays
E5-C5-C6
: [computer-go] Should 9x9 komi be 8.0 ?
46 E5 C5
By the way, mogoRelease with moderate computation times often plays
E5-C5-C6, and this third move C6 is very weak (at least I've
been told so :-) ).
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On Wed, 13 Feb 2008, Don Dailey wrote:
The funny thing about MC scoring is that if white DOES win, then it
doesn't matter what black plays, everything loses!
That would mean that in a scalability study, where colors are
alternated, really strong versions of Mogo would score poorly against
Improved view and more games. After 1336 games black still wins. This
is sorted by frequency of occurrence, so we know that e5 c4 c5 (or
equivalent) is the most popular move for cgos.
I think I should nega-max the percentages instead of showing it just
from white's point of view. So the
Ok, I don't know if this is fully debugged, but I created a program
that reads SGF files, places statistics in a canonical hash and then
walks the tree, only showing canonical versions of each move.
I will make several improvements later such as displaying moves in order
of success or
On 12-feb-08, at 17:39, Christoph Birk wrote:
All games that white won W+0.5 would reverse to B+0.5 if you
lowered the komi by 1 pt.
Unless you used some MC bot, then W would still win by 0.5 :)
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On Tue, 12 Feb 2008, Magnus Persson wrote:
Hence in the normal situation komi must be 9 in order to make the 45/36 split
on the board become jigo. At least in area scoring. A simple empirical thing
is to check the results of CGOS 9x9 right now. All white vicories are even
numbers + 1/2 i.e.
It's a little less because a few more games were played when I compile
that data, but not very many. Still, that is pretty substantial.
All the games begin with E5 by the way.
I suppose the next step is to compile win statistics for various
combinations. Here is a start, the winner is the
That's 41% of the 206 games that begin with E5 {G5,C5,E7,E3}
On Feb 12, 2008 1:38 PM, Don Dailey [EMAIL PROTECTED] wrote:
This pattern doesn't appear to often:
5 E5 G5 G4
6 E5 C5 C4
8 E5 C5 C6
12 E5 E7 D7
12 E5 E7 F7
13 E5 G5 G6
14 E5 E3 D3
15 E5 E3
This pattern doesn't appear to often:
5 E5 G5 G4
6 E5 C5 C4
8 E5 C5 C6
12 E5 E7 D7
12 E5 E7 F7
13 E5 G5 G6
14 E5 E3 D3
15 E5 E3 F3
(assuming I transposed these correctly)
- Don
Olivier Teytaud wrote:
46 E5 C5
By the way, mogoRelease with
Hi, here comes the simple explanation, but some more data as indicated
below might of course empirically overturn this.
There are 81 points to split.
If black has 44 and white 37 points then white komi 7 there is jigo.
But when black get 1 point more white also get one point less. The
On Feb 12, 2008 1:01 PM, Don Dailey [EMAIL PROTECTED] wrote:
Here are frequencies that it plays each response to E5 out of 761 games:
1 E5 B4
1 E5 B6
1 E5 D8
1 E5 F8
1 E5 H4
1 E5 H6
2 E5 B5
2 E5 F2
3 E5 E4
3 E5 H5
5 E5 E8
6
Magnus,
I'm getting an odd result with Mogo. I am running games at a fairly
decent level with 6.5 and 8.5 komi to see what will happen.
At 6.5 komi we get this:
* B = 289 = 0.58859
W = 202 = 0.41141*
At 8.5 komi we get this:
* B = 383 = 0.52610
W = 345 = 0.47390
46 E5 C5
By the way, mogoRelease with moderate computation times often plays
E5-C5-C6, and this third move C6 is very weak (at least I've
been told so :-) ).
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