Of Isaac Deutsch
Sent: Saturday, September 12, 2009 4:27 PM
To: computer-go
Subject: Re: [computer-go] pure 3x3 pattern playouts weaker than
light playouts?
50k playouts. they apply globally.
Am 13.09.2009 um 01:22 schrieb Jason House:
Same number of playouts? What are your pattern weights
I now have playouts based on 3x3 pattern weights.
When I tested it on CGOS it seemed to be weaker than my old engine
which used light playouts only. I used a comparable setup, and the elo
difference is about 100 after more than 150 games.
I can also seem some weird RAVE value patterns (not
Same number of playouts? What are your pattern weights? Do they apply
around the last move played or for all board areas?
Sent from my iPhone
On Sep 12, 2009, at 7:18 PM, Isaac Deutsch i...@gmx.ch wrote:
I now have playouts based on 3x3 pattern weights.
When I tested it on CGOS it seemed
50k playouts. they apply globally.
Am 13.09.2009 um 01:22 schrieb Jason House:
Same number of playouts? What are your pattern weights? Do they
apply around the last move played or for all board areas?
___
computer-go mailing list
12, 2009 4:27 PM
To: computer-go
Subject: Re: [computer-go] pure 3x3 pattern playouts weaker than light
playouts?
50k playouts. they apply globally.
Am 13.09.2009 um 01:22 schrieb Jason House:
Same number of playouts? What are your pattern weights? Do they apply around
the last move
Did you learn weight for every possible pattern using the crazystone
algorithm, or are you just using the basic mogo patterns?
No, all 1000 and something weights are learned using the algorithm.
Are you using global patterns as UCT priors, or to choose moves
during playouts? During