Re: [computer-go] territory scoring rules

2009-11-29 Thread Willemien
Thanks, I looked at http://home.snafu.de/jasiek/j2003 and its commentary http://home.snafu.de/jasiek/j2003com.html and found the rules confusing. to start the terms capturable-1 2 and 3 are confusing. a string that is capturable-1 or 2 is ALIVE. while capturable has the connotation of being

Re: [computer-go] territory scoring rules

2009-11-29 Thread Robert Jasiek
Willemien wrote: I was thinking of implementing the new japanese rules http://home.snafu.de/jasiek/naj.html instead . But are they the easiest to implement territory rules? What do you want? 1) The closest to real world Japanese rulesets? Use the Japanese 2003 Rules plus some game end

Re: [computer-go] territory scoring rules

2009-11-25 Thread Robert Jasiek
Robert Jasiek wrote: Types of Basic Kos http://home.snafu.de/jasiek/ko_types.pdf Version 6 is available. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] territory scoring rules

2009-11-23 Thread Willemien
Hello, can somebody give me ideas, links and other information on how to program (Japanese) territory scoring rules? especially How to decide that the game is over. How to decide what is teire (moves that costs the player points but don't need to be played because there are still neutral

Re: [computer-go] territory scoring rules

2009-11-23 Thread Robert Jasiek
Willemien wrote: can somebody give me ideas, links and other information on how to program (Japanese) territory scoring rules? Read all the Japanese style rulesets here: http://home.snafu.de/jasiek/rules.html In particular, the Japanese 2003 Rules come the closest. For a start, you can