Eric Boesch wrote:
By the way, does anybody know of any nifty tools or heuristics for
efficient probabilistic multi-parameter optimization? In other words,
like multi-dimensional optimization, except instead of your function
returning a deterministic value, it returns the result of a Bernoulli
On Jan 23, 2008 7:39 PM, Jason House [EMAIL PROTECTED] wrote:
On Wed, 2008-01-23 at 18:57 -0500, Eric Boesch wrote:
I am curious if any of those of you who have heavy-playout programs
would find a benefit from the following modification:
exp_param = sqrt(0.2); // sqrt(2) times the
Eric Boesch
This is probably massive overkill, but one of the most
successful techniques for multi-parameter optimization
is Taguchi methods.
http://en.wikipedia.org/wiki/Taguchi_methods
However, in my experience, starting with the decisions
that make the biggest difference, and then adding
i recommend:
http://www.research.att.com/~njas/gosset/index.html
s.
- Original Message
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Saturday, January 26, 2008 2:35:01 PM
Subject: Re: [computer-go] 19x19 MC improvement
Eric Boesch
By the way, does anybody know of any nifty tools or heuristics for
efficient probabilistic multi-parameter optimization? In other words,
like multi-dimensional optimization, except instead of your function
returning a deterministic value, it returns the result of a Bernoulli
trial, and the
Congratulations! I'm really impressed with how fast the AyaMC improved.
Regards,
David
-Original Message-
From: [EMAIL PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of Hiroshi Yamashita
Sent: Wednesday, January 23, 2008 12:12 AM
To: computer-go
Subject:
On Jan 23, 2008 3:11 AM, Hiroshi Yamashita [EMAIL PROTECTED] wrote:
2. Change UCT exploration parameter
exp_param = sqrt(2.0);
uct = exp_param * sqrt( log(sum of all children playout) /
(number of child playout) );
uct_value = (child winning rate) + uct;
I
On Wed, 2008-01-23 at 18:57 -0500, Eric Boesch wrote:
I am curious if any of those of you who have heavy-playout programs
would find a benefit from the following modification:
exp_param = sqrt(0.2); // sqrt(2) times the original parameter value.
uct = exp_param * sqrt( log(sum of all