Re: [computer-go] Simple gogui problem

2009-12-14 Thread Corey Harris
> > > David > > > > *From:* computer-go-boun...@computer-go.org [mailto: > computer-go-boun...@computer-go.org] *On Behalf Of *Corey Harris > *Sent:* Monday, December 14, 2009 5:34 AM > > *To:* computer-go > *Subject:* Re: [computer-go] Simple gogui problem > > >

RE: [computer-go] Simple gogui problem

2009-12-14 Thread David Fotland
-go.org] On Behalf Of Corey Harris Sent: Monday, December 14, 2009 5:34 AM To: computer-go Subject: Re: [computer-go] Simple gogui problem Is it possible to just use a hash table (no tree) and just update the hash entry's node? Advantages/disadvantages of this approach? On Sun, Dec 13, 2009

Re: [computer-go] Simple gogui problem

2009-12-14 Thread Corey Harris
Is it possible to just use a hash table (no tree) and just update the hash entry's node? Advantages/disadvantages of this approach? On Sun, Dec 13, 2009 at 10:30 AM, Corey Harris wrote: > Was looking for a basic UCT data structure. I guess a tree structure is > created in memory. How is this man

Re: [computer-go] Simple gogui problem

2009-12-13 Thread Petr Baudis
On Sun, Dec 13, 2009 at 10:30:13AM -0600, Corey Harris wrote: > Was looking for a basic UCT data structure. I guess a tree structure is > created in memory. How is this managed, because memory can be exausted > pretty fast. In Pachi, I don't manage memory at all, I simply hope it won't run out; if

RE: [computer-go] Simple gogui problem

2009-12-13 Thread David Fotland
[mailto:computer-go-boun...@computer-go.org] On Behalf Of Jason House Sent: Sunday, December 13, 2009 12:27 PM To: computer-go Subject: Re: [computer-go] Simple gogui problem On Dec 13, 2009, at 11:30 AM, Corey Harris wrote: Was looking for a basic UCT data structure. I guess a tree

Re: [computer-go] Simple gogui problem

2009-12-13 Thread Jason House
On Dec 13, 2009, at 11:30 AM, Corey Harris wrote: Was looking for a basic UCT data structure. I guess a tree structure is created in memory. How is this managed, because memory can be exausted pretty fast. It isn't as fast as you might think. You want to use zobrist hashing for looking

Re: [SPAM] Re: [computer-go] Simple gogui problem

2009-12-13 Thread Olivier Teytaud
> >>• record results for all visited > nodes___ > > Where do you record the results? > > In each node, you keep the statistics of simulations in this node. Many informations can be useless in each node: rave values (the gelly&silver paper I've emailed to

Re: [computer-go] Simple gogui problem

2009-12-13 Thread Corey Harris
Was looking for a basic UCT data structure. I guess a tree structure is created in memory. How is this managed, because memory can be exausted pretty fast. >>• record results for all visited nodes___ Where do you record the results? I appologize for th

Re: [computer-go] Simple gogui problem

2009-12-13 Thread Jason House
On Dec 13, 2009, at 9:38 AM, Corey Harris wrote: I know this is a simple issue but I'm not sure of the solution. I am currently in the very early stages of writing a go engine. I have the board state and simple opening library implemented (no play logic yet). I'm would like to output debug