Re: [Computer-go] Determining the final board state for finished games

2015-07-27 Thread Justin .Gilmer
I ended up using gnugo --score aftermath --capture-all-dead to determine the final state of the board. Thanks to Petr for the suggestion! This worked within a 1pt margin of error for probably 95% of the games, which was good enough for my purposes. -Justin

Re: [Computer-go] Determining the final board state for finished games

2015-07-26 Thread Ray Tayek
On 7/25/2015 8:57 PM, Rafael Sakurai wrote: ... I'm also new with computer Go, and I have the same doubt. ... Hi Justin, I started to draft a Go API in Java, the goal is to create an API with the main game logic and anyone can use with their own visual interface ... Please, let me know if

Re: [Computer-go] Determining the final board state for finished games

2015-07-26 Thread Petr Baudis
On Sun, Jul 26, 2015 at 12:22:57AM -0400, David Fotland wrote: In general this is beyond the state of the art of the strongest go programs. You can’t score without determining the status of every group (live, dead, seki), and you may need to identify required interior defensive moves that

Re: [Computer-go] Determining the final board state for finished games

2015-07-25 Thread Rafael Sakurai
Hello everyone. I'm also new with computer Go, and I have the same doubt. I read many articles about computer Go, but few of them talk about score calculation and determine the status from groups of stones. Hi Justin, I started to draft a Go API in Java, the goal is to create an API with the

Re: [Computer-go] Determining the final board state for finished games

2015-07-25 Thread David Fotland
In general this is beyond the state of the art of the strongest go programs. You can’t score without determining the status of every group (live, dead, seki), and you may need to identify required interior defensive moves that have not been played. David From: Computer-go