RE: [computer-go] Reflections on a disaster

2009-05-21 Thread David Fotland
Yes. Extra time goes to positions where the top move is not getting most of the playouts. From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of terry mcintyre Sent: Wednesday, May 20, 2009 10:57 PM To: computer-go Subject: Re: [computer-go]

Re: [computer-go] Reflections on a disaster

2009-05-21 Thread Darren Cook
Do you have any indication, which can be derived from the playouts, that a position might deserve an extra allotment of thinking time? I've a half-finished article, called Consistent PV Enchancement. This was inspired by looking at the prime variation information that Many Faces gives out

RE: [computer-go] Reflections on a disaster

2009-05-21 Thread David Fotland
The last moves in the PV are usually quite weak. They don’t get a lot of playouts. -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Darren Cook Sent: Wednesday, May 20, 2009 11:39 PM To: computer-go Subject:

[computer-go] Re: Reflections on a disaster

2009-05-21 Thread Ingo Althöfer
David Fotland wrote: The last moves in the PV are usually quite weak. They don’t get a lot of playouts. In principle I like long PVs, therefore (and of course because of its playing strength) Many Faces is my favorite Go program. Several of you may laugh at me/it, but with some training a

Re: [computer-go] Reflections on a disaster

2009-05-21 Thread Magnus Persson
Hi, as usual Valkyria seems to handle this position well at the price of being a super slow program in general. This is just one example of how it reacts. After 100 simulations it treats F1 as the best almost always, having searched 30 to 100 times. Perahps 50-70 times is the most common

Re: [computer-go] Reflections on a disaster

2009-05-21 Thread Michael Williams
Cool idea. Magnus Persson wrote: Valkyria computes AMAF win rates for all moves including those that are pruned or illegal in the position. What I noticed is that in cases of critical semeais the AMAF values of moves that are for example illegal can get very high since they only get legal

Re: [computer-go] Reflections on a disaster

2009-05-21 Thread Rémi Coulom
Brian Sheppard wrote: The simplest problems give me new appreciation for the difficulties we face in programming this maddening game. Here is an example, with X to play: 1 2 3 4 5 6 7 8 9 A - X - - - - X - - B - - - - X X - X X C X - - - X - X O O D X X X O X X O O O E O O O X X

Re: [computer-go] Cross-Question on Pamplona

2009-05-21 Thread Martin Mueller
Human players use reading (yomi) and feeling (kankaku) to play Go. In MC programs, I think the reading is equivalent to UCT, and the feeling is equivalent to playouts. The reading is scalable, the feeling is not. If 2 programs have the playout algorithms of same level, The one which used

[computer-go] Re: Cross-Question on Pamplona

2009-05-21 Thread Ingo Althöfer
Martin Mueller wrote: In my view, Zen and CrazyStone are clearly the strongest 19x19 programs on equal PC-type hardware. This is what we saw on CGOS a few months ago. I also expected MoGo to still be a few hundred Elo ahead of Fuego on 19x19, but this is not how the two games in Pamplona

Re: [computer-go] Re: Cross-Question on Pamplona

2009-05-21 Thread Don Dailey
I would like to see that too. Let me know when it happens, and I will be sure to keep a close eye on CGOS to make sure it stays up and running. - Don On Thu, May 21, 2009 at 11:43 AM, Ingo Althöfer 3-hirn-ver...@gmx.dewrote: Martin Mueller wrote: In my view, Zen and CrazyStone are clearly

[computer-go] 7x7 komi

2009-05-21 Thread Michael Williams
What was the consensus on 7x7 komi? It was discussed back during Don's scalability study, but I couldn't find the number itself. Was it 9.0? ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] 7x7 komi

2009-05-21 Thread Don Dailey
I believe with CGOS rules, it is believed to be 9.0 I don't know if there is a proof of that, but I don't think there is any dispute. - Don On Thu, May 21, 2009 at 4:29 PM, Michael Williams michaelwilliam...@gmail.com wrote: What was the consensus on 7x7 komi? It was discussed back during

Re: [computer-go] 7x7 komi

2009-05-21 Thread Rémi Coulom
Don Dailey wrote: 7x7 isn't solved by computer, but the best ones play it extrememly well. Does anyone have any information on how well they play it? My guess is that with 9.5 komi, a strong computer playing white won't lose much to anyone (as it's starting from a dead won position.)