oakfoam value network does exactly this, we have 6 komi layers -7.5 -5.5
-0.5 0.5 5.5 7.5 (+ and - due to color played) and trained from 4d+ kgs
games with this:
if (c_played==1):
if ("0.5" in komi):
komiplane=1;
if ("6.5" in komi or "2.75" in komi or "5.5" in komi):
#komi 6.5 a
On 22-03-17 00:36, cazen...@ai.univ-paris8.fr wrote:
>
> Why can't you reuse the same self played games but score them
If you have self-play games that are played to the final position so
scoring is fool-proof, then it could work. But I think things get really
interesting when timing of a pass ma
> The issue with Japanese rules is easily solved by refusing to play under
> ridiculous rules. Yes, I do have strong opinions. :)
And the problem with driver-less cars is easily "solved" by banning all
road users that are not also driver-less cars (including all
pedestrians, bikes and wild animal
>
>
> RATHER OFTEN the outcome was a score where both sides thought
> to have won. In the 5.5/7.5 komi example from Go this means that
> outcomes with +6 or +7 points for Black on the board would occur
> often.
>
>
It looks like this issue is serious again was a factor in today's game
against Park
On 22-03-17 09:41, Darren Cook wrote:
>> The issue with Japanese rules is easily solved by refusing to play
>> under ridiculous rules. Yes, I do have strong opinions. :)
>
> And the problem with driver-less cars is easily "solved" by banning
> all road users that are not also driver-less cars (inc
We have set komi to 5.5 today. This looks worked fine.
The strange yose moves were caused by unknown reason. We are
seeking the cause(s). Observed fact: The upper left center
three black stones cannot be captured but Zen looks evaluated
them as dead. When Zen noticed the truth, horizen effe
Thank you, Gian-Carlo. I couldn't have said it better.
Álvaro.
On Wed, Mar 22, 2017 at 7:07 AM, Gian-Carlo Pascutto wrote:
> On 22-03-17 09:41, Darren Cook wrote:
> >> The issue with Japanese rules is easily solved by refusing to play
> >> under ridiculous rules. Yes, I do have strong opinion
>>> The issue with Japanese rules is easily solved by refusing to play
>>> under ridiculous rules. Yes, I do have strong opinions. :)
>>
>> And the problem with driver-less cars is easily "solved" by banning
>> all road users that are not also driver-less cars (including all
>> pedestrians, bikes
On 22-03-17 16:27, Darren Cook wrote:
> (Japanese rules are not *that* hard. IIRC, Many Faces, and all other
> programs, including my own, scored in them
There is a huge difference between doing some variation of territory
scoring and implementing Japanese rules. Understanding this difference
will
>> (Japanese rules are not *that* hard. IIRC, Many Faces, and all other
>> programs, including my own, scored in them
>
> There is a huge difference between doing some variation of territory
> scoring and implementing Japanese rules. Understanding this difference
> will get you some way to understa
The strange moves (start with 234th move) could be caused a deep
search together with the misrecognition of the seki (described
in previous post).
With one-shot testing, Zen always chose H14 instead of R18
(actual 234th move), which looks normal. (Time setting was 2
min for a move.) An impor
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