Re: [computer-go] scalability study - final results

2007-06-27 Thread Nick Wedd
In message [EMAIL PROTECTED], Don 
Dailey [EMAIL PROTECTED] writes



I believe humans play much stronger too at those time controls.  Unless
of course they are playing many games and are not really focused on any
particular game.


The unless above is very important.

When I play on a turn-based server (LittleGolem, Dragon, OGS) I 
generally spend _less_ time on each move than I would at medium time 
limits of 25 moves in 10 minutes.  And judging by the moves my opponents 
make, so do some of them.


Nick
--
Nick Wedd[EMAIL PROTECTED]
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Re: [computer-go] scalability study - final results

2007-06-27 Thread Don Dailey
On Wed, 2007-06-27 at 17:25 +0100, Nick Wedd wrote:
 In message [EMAIL PROTECTED], Don 
 Dailey [EMAIL PROTECTED] writes
 
 I believe humans play much stronger too at those time controls.  Unless
 of course they are playing many games and are not really focused on any
 particular game.
 
 The unless above is very important.
 
 When I play on a turn-based server (LittleGolem, Dragon, OGS) I 
 generally spend _less_ time on each move than I would at medium time 
 limits of 25 moves in 10 minutes.  And judging by the moves my opponents 
 make, so do some of them.


Yes, I think there is an important difference between casual play and
competitive play.

I don't know if there is anything like correspondence play in GO, but
serious correspondence players in Chess put a huge amount of energy into
each game.  Of course there is reputation, money and status usually on
the line.   I don't know if this is very popular any longer due to the
Internet but I'm going back a few years.

I played 2 games with a friend from another state by mail (not email)
using postcards many many years ago, well before I became a tournament
player.   That's part of the reason I know something about it.  I also
know one of the top correspondence players of a few years ago and have
many conversations about this with other correspondence players.

When I played those 2 games, I probably spent at least 30 minutes on
every move.  But I spent much more on some of the move.   When I sensed
that a move was game-changing critical to winning or losing I spent many
hours on it.I found a way to draw a game I was losing (due to an
earlier speculative sacrifice) that without question I would not have
found if this had been a long tournament games.

I wish I had those games because I am hundreds of ELO stronger than I
was back then - I might laugh but I'm guessing the game was played at a
higher level than I would play a game today over the board, despite my
greater skill now.

- Don


 Nick

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Re: [computer-go] scalability study - final results

2007-06-27 Thread terry mcintyre
From my experience, DGS is not comparable to correspondence chess; it isn't 
anywhere near that competivive. It is generally a way to play a casual game 
over a longish period of time.
 
Terry McIntyre [EMAIL PROTECTED]
They mean to govern well; but they mean to govern. They promise to be kind 
masters; but they mean to be masters. -- Daniel Webster

- Original Message 
From: Don Dailey [EMAIL PROTECTED]
To: Nick Wedd [EMAIL PROTECTED]
Cc: computer-go computer-go@computer-go.org
Sent: Wednesday, June 27, 2007 10:14:49 AM
Subject: Re: [computer-go] scalability study - final results

On Wed, 2007-06-27 at 17:25 +0100, Nick Wedd wrote:
 In message [EMAIL PROTECTED], Don 
 Dailey [EMAIL PROTECTED] writes
 
 I believe humans play much stronger too at those time controls.  Unless
 of course they are playing many games and are not really focused on any
 particular game.
 
 The unless above is very important.
 
 When I play on a turn-based server (LittleGolem, Dragon, OGS) I 
 generally spend _less_ time on each move than I would at medium time 
 limits of 25 moves in 10 minutes.  And judging by the moves my opponents 
 make, so do some of them.


Yes, I think there is an important difference between casual play and
competitive play.

I don't know if there is anything like correspondence play in GO, but
serious correspondence players in Chess put a huge amount of energy into
each game.  Of course there is reputation, money and status usually on
the line.   I don't know if this is very popular any longer due to the
Internet but I'm going back a few years.

I played 2 games with a friend from another state by mail (not email)
using postcards many many years ago, well before I became a tournament
player.   That's part of the reason I know something about it.  I also
know one of the top correspondence players of a few years ago and have
many conversations about this with other correspondence players.

When I played those 2 games, I probably spent at least 30 minutes on
every move.  But I spent much more on some of the move.   When I sensed
that a move was game-changing critical to winning or losing I spent many
hours on it.I found a way to draw a game I was losing (due to an
earlier speculative sacrifice) that without question I would not have
found if this had been a long tournament games.

I wish I had those games because I am hundreds of ELO stronger than I
was back then - I might laugh but I'm guessing the game was played at a
higher level than I would play a game today over the board, despite my
greater skill now.

- Don


 Nick

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Re: [computer-go] scalability study - final results

2007-06-27 Thread Don Dailey
On Wed, 2007-06-27 at 10:37 -0700, terry mcintyre wrote:
 From my experience, DGS is not comparable to correspondence chess; it
 isn't anywhere near that competivive. It is generally a way to play a
 casual game over a longish period of time.   

So it might be interesting to use a monte-carlo engine to play just to
see what happens.

I considered making a computer server that works like this - but it's
rather complicated.   The idea is that there is no time limit for the
game (as long as you move at least once a week or something)  and you
can play as many games as you wish simulataneously (although your bot
might play them one at a time.)   You don't have to be on line all the
time either, the client just grabs game info and moves it back and forth
as needed.


- Don


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Re: [computer-go] scalability study - final results

2007-06-27 Thread Christoph Birk

On Wed, 27 Jun 2007, steve uurtamo wrote:

uucgs.

could probably be written as a small wrapper around
uucp over ethernet.  :)


At that pace you may just do it by hand ... sending the
move by email.

Christoph

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Re: [computer-go] scalability study - final results

2007-06-27 Thread terry mcintyre
Dragon Go Server does have some sort of wrapper which enables programs to 
connect to the server. 

For a while, Gnugo was a participant on DGS. Last I checked, it was using .NET, 
but they may have other 
options by this time.
 
Terry McIntyre [EMAIL PROTECTED]
They mean to govern well; but they mean to govern. They promise to be kind 
masters; but they mean to be masters. -- Daniel Webster

- Original Message 
From: Christoph Birk [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Wednesday, June 27, 2007 12:33:59 PM
Subject: Re: [computer-go] scalability study - final results

On Wed, 27 Jun 2007, steve uurtamo wrote:
 uucgs.

 could probably be written as a small wrapper around
 uucp over ethernet.  :)

At that pace you may just do it by hand ... sending the
move by email.

Christoph

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Re: [computer-go] scalability study - final results

2007-06-27 Thread Heikki Levanto
On Wed, Jun 27, 2007 at 04:03:09PM -0400, Don Dailey wrote:
 My program wouldn't do well as it would not understand dame and other
 Japanese complexities.

It should not do too badly - if you play by the chinese rules, you will
do quite well by the japanese as well. Perhaps some of the opponents
will find you silly not passing earlier, but so be it.

-H

-- 
Heikki Levanto   In Murphy We Turst heikki (at) lsd (dot) dk

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Re: [computer-go] scalability study - final results

2007-06-27 Thread Chris Fant

That still doesn't deal with dame though.   Dame points always come out
as not owned much by either side.The algorithm might be to do a
simple test for dame and if it looks like a dame point and the ownership
map is close to neutral, then it's probably a dame point.   Maybe dame
isn't that hard to detect - I don't know much about this.


Yeah, it doesn't seem like dames would be that hard to detect.  I was
thinking more about over-invading and over-defending.  Those seem like
the ones that would lose your game for you.
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