Re: [computer-go] SGF Viewer for Linux

2007-10-27 Thread Sanghyeon Seo
2007/10/28, Joshua Shriver <[EMAIL PROTECTED]>: > Anyone recommend a free SGF viewer for Linux? I'd really like to find > something like SCID but for Go. I use qGo and Kombilo. -- Seo Sanghyeon ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] SGF Viewer for Linux

2007-10-27 Thread Adrian Petrescu
Since you mention SCID, I assume you are looking for something with databasing features as well, instead of just a plain SGF editor. If all you want is just plain SGF editing, glGo, qGo, CGoban3 are all great on Linux. As for databasing apps, you can check out the still-relatively-new-and-under-de

[computer-go] SGF Viewer for Linux

2007-10-27 Thread Joshua Shriver
Anyone recommend a free SGF viewer for Linux? I'd really like to find something like SCID but for Go. -Josh ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
You're right. the problem was Many Faces was playing at level 3 instead of 10. I fixed it and now Many Faces is taking 5 minutes per game rather than 1 minute. It's rating should come back up now. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Christoph Birk
On Oct 27, 2007, at 3:59 PM, David Fotland wrote: Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. But even now it is only using 3 minutes ... it was not short of time

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Don Dailey
Now I remember - the min-level and max-level settings should be set on the anchor player to make it play exactly the same strength, whether the machine is loaded or not, especially if the anchor is run on more than one machine. - Don David Fotland wrote: > Because gnugo has time control and whe

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. I just found a time control bug in Many Faces, and it's been playing at level 3. It should get stronger soon :) > -Orig

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Christoph Birk
On Oct 27, 2007, at 3:17 PM, David Fotland wrote: NO, it's because gnugo got stronger with longer time limits. Did it? I thought the anchor (gnugo-level-10) plays just that, at level10. How would it get stronger? When the time limit got longer Many Faces started taking 1 minute instead of 5

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
NO, it's because gnugo got stronger with longer time limits. When the time limit got longer Many Faces started taking 1 minute instead of 5 minutes, so there may be a bug in Many Faces GTP interface time control. DAvid > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROT

Re: [computer-go] Crazy Stone on 19x19 CGOS

2007-10-27 Thread Don Dailey
Olivier, The web site displays the wrong time-control. That will be confusing to people. Can you fix that? - Don Rémi Coulom wrote: > Hi, > > I have just connected Crazy Stone (CS-8-26-10k-1CPU). It uses 10,000 > playouts per move, and runs on 1 CPU. It should finish all its games > in l

[computer-go] Crazy Stone on 19x19 CGOS

2007-10-27 Thread Rémi Coulom
Hi, I have just connected Crazy Stone (CS-8-26-10k-1CPU). It uses 10,000 playouts per move, and runs on 1 CPU. It should finish all its games in less than 5 minutes. In my tests, it scores 41% against GNU Go 3.6 Level 10, and 73.5% against MoGo_release3 at 10k playouts per move (the playouts

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Christoph Birk
On Oct 27, 2007, at 9:53 AM, David Fotland wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. I don't understand that. The anchor

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
ver 11 does 1 ply search with quiescence so there is no way to crank it up. Ver 12 uses full board alpha beta, but it's too buggy right now to put on cgos. if this server stays up for a while, I'll use it for testing of ver 12. David > -Original Message- > From: [EMAIL PROTECTED] > [mai

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread Ray Tayek
At 09:53 AM 10/27/2007, you wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. i have a copy of 11. is there any way to crank it up ot

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread terry mcintyre
That's a great reason for 30-minute time limits - to encourage new development. Machines today are far beyond those of the 90s. Quadcore machines are available for about $1000 - quite accessible to many Go players. An enthusiast can purchase 8 or even 16 cores without taking out a 2nd mortgage

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Don Dailey
I would not take the ratings too seriously yet, they are likely to have quite a bit of error in them until all the opponents have been established. - Don David Fotland wrote: > At 10 minute time limits Many Faces rated over 2000 and was top of the list. > At 30 minutes it's 1650. Many Faces

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. David > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On

Re: [computer-go] XML alternatives to SGF

2007-10-27 Thread Stuart A. Yeates
On 23/10/2007, Gunnar Farnebäck <[EMAIL PROTECTED]> wrote: > A potential problem with an XML library is the internal representation > of the game tree. For debugging purposes it's not unusual to dump > reading trees containing literally millions of moves, sometimes up to > the limit of the availab

RE: [computer-go] XML alternatives to SGF

2007-10-27 Thread Jacques Basaldúa
Bob Myers wrote: Many of those complaining about XML don't seem to really know too much about it. That is exactly my point. I don't know and I don't want to know! SGF is fine. It has been stable for years because there is no problem at all. Should we find a problem, there is a straightforward

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Gunnar Farnebäck
Don Dailey wrote: Who is running gnugo 10?You must using the right options. Here is how I run it: gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --positional-superko You can skip "--score aftermath", it has no effect when "--mode gtp" is used. (Without "--mode gtp

Re: [computer-go] XML alternatives to SGF

2007-10-27 Thread steve uurtamo
> Many of those complaining about XML don't seem to really know too much about > it. Dude. It's a file format. File formats don't solve problems. Data structures solve problems. XML is not a data structure, it is a very loosely specified way to arrange tags. By becoming so "multipurpose" it h

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Don Dailey
You should only set one program to a fixed rating.Unless you know for sure that 1200 is what gnugo 0 will achieve, but it's not likely. - Don Olivier Teytaud wrote: > The anchors are: > > /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead > --chinese-rules --level 0 > > /usr/ga

Re: [computer-go] XML alternatives to SGF

2007-10-27 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Bob Myers <[EMAIL PROTECTED]> writes Some critics of an XML-based go format seem to be involved in a paranoid fantasy that they are going to be forced by evil goblins to use it against their will. No, that is not the problem. The problem is that if there are two

Re: [computer-go] XML alternatives to SGF

2007-10-27 Thread Stefan Nobis
"Bob Myers" <[EMAIL PROTECTED]> writes: > Many of those complaining about XML don't seem to really know too > much about it. The problem with XML is, that most people using it don't know anything about it and possible alternatives, using XML for everything, even when there are better alternatives

Re: [computer-go] XML alternatives to SGF

2007-10-27 Thread Stuart A. Yeates
As I understand it, the problem with JSON is that it is not good at encoding optional extensions, name spaces, private additions, etc. which is something that modern XML is good at. Is there anyone who's used a lot of JSON who could comment? cheers stuart On 10/25/07, Don Dailey <[EMAIL PROTECTE

Re: [computer-go] XML alternatives to SGF

2007-10-27 Thread Stuart A. Yeates
Bob I'm sorry if you read my message as saying that I'm not in favour of an XML file format for go. I'm actually very much in favour of such a thing, which is why I spent two hours getting to understand the current contender and pointing out some of the issues that need to be fixed. cheers stuart

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread Olivier Teytaud
If these two programs aren't 600 points apart and you anchor them that way it will prevent the rating system from stabilizing. You're right, I'll do that. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mail

RE: [computer-go] XML alternatives to SGF

2007-10-27 Thread Bob Myers
Some critics of an XML-based go format seem to be involved in a paranoid fantasy that they are going to be forced by evil goblins to use it against their will. No, Jennifer, that's not the case. Sure, if the format becomes popular they may end up having to deal with it, but XML-formatted game recor