Re: [computer-go] Results of recent Computer Go events

2008-09-29 Thread Nick Wedd
In message [EMAIL PROTECTED], Nick Wedd 
[EMAIL PROTECTED] writes
Does anyone have any information on the results of [the computer Go 
aspects of] these events?


Cotsen go tournament 2008
September 20  21
http://www.cotsengotournament.com/   treats it as being in the future

Jiuding Cup
September 22-26
http://219.142.86.87/English/index.asp  times out

World 9x9 Computer Go Championship
September 26  27
http://go.nutn.edu.tw/eng/main_eng.htm   treats it as in the future


Thanks to David Fotland, Hideki Kato, and Okasaki Masahiro For providing 
information about these events.  I have included what they sent me in 
these pages:


http://www.computer-go.info/events/future.html
  future computer Go events

http://www.computer-go.info/events/index.html
  past computer Go events

http://www.computer-go.info/h-c/index.html
  human-computer Go challenges

Nick
--
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RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
I (EGF 4d) am probably not strong enough to give well founded comments on 9x9 
games, but already move 2 at D3 seems strange from a shape point of view 
(whatever that may be worth on 9x9)
The continuation B C3 B4 D5 seems the most natural continuation once D3 is 
played, but on 19x19 this is kind of exchange is usually bad for white (he gets 
a hane on the head of two stones).
Black's last move at D5 would definitely be better than D2 on 19x19 and I would 
be very surpised if D2 would be better on 9x9.
 
I'm speculating Leela's tendency to respond B C4 at D3 to be the cause of the 
discrepancy between the 2.0 komi from Leela and the 4.0 komi from Erik. 
Might W D3 be 2 points worse then the optimal white move (unknown to me)?
 
Is there any support for W D3 being good from professional 9x9 games? I've 
never seen it in professional play, but I'm not a specialist on 9x9.
 
Dave



Van: [EMAIL PROTECTED] namens Don Dailey
Verzonden: do 25-9-2008 22:14
Aan: computer-go
Onderwerp: Re: [computer-go] Analysis of 6x6 Go



On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
  I don't know if even size boards are special, but it seems to me that
  such small boards should have very high komi's.   4.0 seems pretty low
  but then I'm really no expert on komi's and I'm a pretty weak player so
  I'm not in any position to really say.

 The center is the best opening move for all small odd size boards.
 Small even size boards have a lower komi because there is no center
 point.

 I'm quite confident that 4.0 is the correct komi for 6x6.

I am playing games with Leela at 5 minutes per side on a loaded core 2
duo computer. 

From the evidence I have now, which I admit is not enough to base a
solid conclusion on,  it looks like 2.0 is the correct komi.

When I set komi to 1.5,  black has won 10 out of 10 games.

When I set komi to 2.5, black onl wins 16.667% or 2 out of 12 games. 

When I did the 7x7 study over a year ago (or maybe 2) I noticed that at
reasonably strong levels it tended to be very one sided in one direction
or other based on how you set komi. 

My plan is to run a LOT of games at 2.5 komi and then analyze the
results based on the move sequences looking to see if some common early
black blunder is preventing wins for black at 2.5 komi.  

When I do this I will try to reorient the move sequence to some
canonical representation so that we are not looking at too many
equivalent games with different orientations. 

Superficially, I noticed this:

  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2

Which means when black played D5 on move 5 he won, but when he played D2
he lost.

   1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
   1 W C4 D3 C3 D4 D2 E2 D5 E5 E4

Same above - Black played 2 different moves and got two different
results.


The other games vary before this but could be transpositions of these
positions - I don't have the time right now to compute all the
transpositions to check this out.

I didn't actually look at those moves so I don't know if they are game
changing or not.   Are there any strong players willing to comment on
these 2 diversions?

The other possibility is that white is supposed to WIN all those games
and is making the occasional error.   The results indicate that is a
more likely possibility.


Here is the complete list of games up to the 9th move.  The first column
is the number of times this exact result/sequence was played.

  1 W D4 C3 C4 D3 B3 B2 D2 C2 E4
  1 W D4 C3 D3 C4 C5 B5 B3 C2 D6
  1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
  1 W C4 D3 C3 D4 D2 E2 D5 E5 E4
  1 B C4 D3 C3 D4 D5 C2 E5 B2 D2
  1 W C4 D3 C3 D4 D5 E5 D2 E2 E4
  1 W C4 D3 D4 C3 B3 B2 E3 E2 D2
  1 W C3 D4 C4 D3 D2 C5 E2 B5 E4
  1 W C3 D4 C4 D3 D2 E2 D5 E5 E4
  2 W C3 D4 C4 D3 D5 E5 D2 E2 E4
  1 W C3 D4 D3 C4 B3 E3 E2 E4 B5
  1 W C3 D4 D3 C4 B4 B5 D5 B3 B2
  2 W C3 D4 D3 C4 B4 B5 E4 E5 D5




- Don





  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2



But for now, perhaps you stronger go players can look at the following 6
moves sequences that represent the games.   The first column is how many
times this exact result/sequence occurred.   For instance you see that
white won 3 times when the game started C3 D4 D3 C4 B4 B5

Does anyone see any obviously bad moves for black?

  1 W D4 C3 C4 D3 B3 B2
  1 W D4 C3 D3 C4 C5 B5
  1 B C4 D3 C3 D4 D2 E2
  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2
  1 W C4 D3 C3 D4 D5 E5
  1 W C4 D3 D4 C3 B3 B2
  1 W C3 D4 C4 D3 D2 C5
  1 W C3 D4 C4 D3 D2 E2
  1 W C3 D4 C4 D3 D5 E5
  1 W C3 D4 D3 C4 B3 E3
  3 W C3 D4 D3 C4 B4 B5

What I see that is slightly interesting (just from this data, not
looking at the actual position) is that  C4 D3 C3 D4 D2




 Erik
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RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
Sorry, I just realized this is about 6x6 go. Please ignore my previous response.
 
Dave



Van: [EMAIL PROTECTED]
Verzonden: ma 29-9-2008 20:09
Aan: [EMAIL PROTECTED]; computer-go; computer-go
Onderwerp: RE: [computer-go] Analysis of 6x6 Go


I (EGF 4d) am probably not strong enough to give well founded comments on 9x9 
games, but already move 2 at D3 seems strange from a shape point of view 
(whatever that may be worth on 9x9)
The continuation B C3 B4 D5 seems the most natural continuation once D3 is 
played, but on 19x19 this is kind of exchange is usually bad for white (he gets 
a hane on the head of two stones).
Black's last move at D5 would definitely be better than D2 on 19x19 and I would 
be very surpised if D2 would be better on 9x9.
 
I'm speculating Leela's tendency to respond B C4 at D3 to be the cause of the 
discrepancy between the 2.0 komi from Leela and the 4.0 komi from Erik. 
Might W D3 be 2 points worse then the optimal white move (unknown to me)?
 
Is there any support for W D3 being good from professional 9x9 games? I've 
never seen it in professional play, but I'm not a specialist on 9x9.
 
Dave



Van: [EMAIL PROTECTED] namens Don Dailey
Verzonden: do 25-9-2008 22:14
Aan: computer-go
Onderwerp: Re: [computer-go] Analysis of 6x6 Go



On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
  I don't know if even size boards are special, but it seems to me that
  such small boards should have very high komi's.   4.0 seems pretty low
  but then I'm really no expert on komi's and I'm a pretty weak player so
  I'm not in any position to really say.

 The center is the best opening move for all small odd size boards.
 Small even size boards have a lower komi because there is no center
 point.

 I'm quite confident that 4.0 is the correct komi for 6x6.

I am playing games with Leela at 5 minutes per side on a loaded core 2
duo computer. 

From the evidence I have now, which I admit is not enough to base a
solid conclusion on,  it looks like 2.0 is the correct komi.

When I set komi to 1.5,  black has won 10 out of 10 games.

When I set komi to 2.5, black onl wins 16.667% or 2 out of 12 games. 

When I did the 7x7 study over a year ago (or maybe 2) I noticed that at
reasonably strong levels it tended to be very one sided in one direction
or other based on how you set komi. 

My plan is to run a LOT of games at 2.5 komi and then analyze the
results based on the move sequences looking to see if some common early
black blunder is preventing wins for black at 2.5 komi.  

When I do this I will try to reorient the move sequence to some
canonical representation so that we are not looking at too many
equivalent games with different orientations. 

Superficially, I noticed this:

  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2

Which means when black played D5 on move 5 he won, but when he played D2
he lost.

   1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
   1 W C4 D3 C3 D4 D2 E2 D5 E5 E4

Same above - Black played 2 different moves and got two different
results.


The other games vary before this but could be transpositions of these
positions - I don't have the time right now to compute all the
transpositions to check this out.

I didn't actually look at those moves so I don't know if they are game
changing or not.   Are there any strong players willing to comment on
these 2 diversions?

The other possibility is that white is supposed to WIN all those games
and is making the occasional error.   The results indicate that is a
more likely possibility.


Here is the complete list of games up to the 9th move.  The first column
is the number of times this exact result/sequence was played.

  1 W D4 C3 C4 D3 B3 B2 D2 C2 E4
  1 W D4 C3 D3 C4 C5 B5 B3 C2 D6
  1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
  1 W C4 D3 C3 D4 D2 E2 D5 E5 E4
  1 B C4 D3 C3 D4 D5 C2 E5 B2 D2
  1 W C4 D3 C3 D4 D5 E5 D2 E2 E4
  1 W C4 D3 D4 C3 B3 B2 E3 E2 D2
  1 W C3 D4 C4 D3 D2 C5 E2 B5 E4
  1 W C3 D4 C4 D3 D2 E2 D5 E5 E4
  2 W C3 D4 C4 D3 D5 E5 D2 E2 E4
  1 W C3 D4 D3 C4 B3 E3 E2 E4 B5
  1 W C3 D4 D3 C4 B4 B5 D5 B3 B2
  2 W C3 D4 D3 C4 B4 B5 E4 E5 D5




- Don





  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2



But for now, perhaps you stronger go players can look at the following 6
moves sequences that represent the games.   The first column is how many
times this exact result/sequence occurred.   For instance you see that
white won 3 times when the game started C3 D4 D3 C4 B4 B5

Does anyone see any obviously bad moves for black?

  1 W D4 C3 C4 D3 B3 B2
  1 W D4 C3 D3 C4 C5 B5
  1 B C4 D3 C3 D4 D2 E2
  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2
  1 W C4 D3 C3 D4 D5 E5
  1 W C4 D3 D4 C3 B3 B2
  1 W C3 D4 C4 D3 D2 C5
  1 W C3 D4 C4 D3 D2 E2
  1 W C3 D4 C4 D3 D5 E5
  1 W C3 D4 D3 C4 B3 E3
  3 W C3 D4 

Re: [computer-go] Using playouts for more than position evaluation?

2008-09-29 Thread Claus Reinke
I agree with much of what you say (to the degree that anyone needs to agree 
with questions).

Good of you not respond as Kosh might have: Yes (warble sound effects;-)

 The discussions on this list dealing with ownership maps, RAVE and AMAF have
 to do with using additional information from the playouts.

I've found the thread for ownership maps:

http://computer-go.org/pipermail/computer-go/2007-February/008897.html

and I guess the explanations and origins of RAVE/AMAF are somewhere in
the 100 references each brings up in the archives? Perhaps the archives should
be published in printed form, to make catching up easier (I wonder whether
David Brin was a member of this list when he wrote his Uplift series)?-)

 Playouts can't be unbiased. Picking a move with uniform probability is a
 bias too, and not a good one.

I was thinking of unbiased in the sense of not excluding valid moves (no
blind spots), but I guess after one accounts for trying to search an effectivly
infinite space with finite resources, the difference between not there and
not likely isn't all that big. And since one is sure to miss some important
moves, one has to try an tune the heuristics so that the available resources
are spent in the most likely areas of the search space.

It all comes down to experiments, probably, but the experimentation tends
to be limited to self-play, play against a couple of freely available opponents,
and low-frequency tournaments. Not exactly ideal for exposing unfortunate
biases in experimental heuristics, no matter how much math one throws at it.

I assume everyone is aware of how computer go is self-similar, the
research/development following the same patterns as the go engines?

Where there used to be deep study followed by few deliberate moves or
engine releases, there is now a need for frequent tournaments as playouts
for testing many possible playout heuristics:-)

 Computer go papers here: http://www.citeulike.org/group/5884/library

Thanks! Together with the list archives, I guess I'll not run out of reading
material for a while. I've already found some papers relevant to my questions,
but having the right search terms and reference lists is just as important.

What I haven't yet seen is a FAQ for this list (search terms, topics,
terminology, links, and the like). Is there one?

Thanks for your comments, keywords, and library url,
Claus




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Re: [computer-go] Using playouts for more than position evaluation?

2008-09-29 Thread terry mcintyre
Regarding test protocols: I strongly suspect that we'll need to harvest test 
cases from computer games, run them past high dan-level players, and find out 
what it takes to handle such cases well while still beating other programs.

One of the problems with playing imperfect programs is that one can learn 
sub-optimal trick plays which work only because the programs persist in 
making the wrong reply; better programs would punish such trick plays; that's 
why we call trick plays overplays. But in the environment of not-very-good 
programs, overplays look good; they programs are pursuing local optima, not the 
globally best play.

 Terry McIntyre [EMAIL PROTECTED]


We must stop dressing up the slaughter of foreigners as a great national cause. 
-- Sheldon Richman


  
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Re: [computer-go] Results of recent Computer Go events

2008-09-29 Thread Ray Tayek

At 07:27 AM 9/28/2008, you wrote:
Does anyone have any information on the results of [the computer Go 
aspects of] these events?


Cotsen go tournament 2008


mr. kim played mogo again. this time he won with 7 stones. don't know 
where a game record is.


thanks

---
vice-chair http://ocjug.org/


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[computer-go] Correct Komi for 6x6 is 2.0

2008-09-29 Thread Don Dailey

On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 I'm quite confident that 4.0 is the correct komi for 6x6.

I am quite confident that it is 2.0 :-)

I admit there is some room for error on my part, but I have just done a
fairly significant study of 6x6 Go using Leela.   My primary room for
doubt is if there is some kind of end of game issue (in programs like
Leela) such as seki that causes a gross and systematic error.

Here is why I think komi should be 2.0 and if you can prove me wrong,  I
think we will probably both have learned something interesting - I hope
you can.

Here is my analysis:


I did an analysis of 784 6x6 leela games.  These games were played at
2.5 komi and white tends to win most of the games.  

After converting all the game to a canonical representation, I
discovered that Leela always plays the  first 4 moves the equivalent of
this:

  C3 D4 C4 D3  - all 784 games started like this or the equivalent


After this, BLACK varied significantly:

  BLACK WINS/GAMES PERCENTAGE
  - -
  C3 D4 C4 D3 C20 out of6 = 0.000 percent
  C3 D4 C4 D3 C51 out of4 =25.000 percent
  C3 D4 C4 D3 D2  103 out of  428 =24.065 percent
  C3 D4 C4 D3 D5   82 out of  339 =24.189 percent
  C3 D4 C4 D3 E30 out of4 = 0.000 percent
  C3 D4 C4 D3 E40 out of2 = 0.000 percent
  C3 D4 C4 D3 E50 out of1 = 0.000 percent

For the rest of this discussion,  the Wins and Percentage are ALWAYS
from BLACK'S point of view.

In this sequence, the only statistically interesting moves are D2 and
D5 for black, because these 2 choice constitute the vast majority of
the games. (It might be slightly more interesting if other moves showed
black doing well, but in the minor lines of play black is losing.)  The
2 good moves appear to be approximately equal in value ... however,
let's check that out.


Let's consider D2 first.  If black plays D2 white plays either E2 or
C5.  C5 appears to be a mistake.  When white plays C5 black wins 70%
of the games.  However, Leela only played that move 20 times.  408
times it played E2 doing quite well - holding black to about 22%


   BLACK WINS/GAMES PERCENTAGE
   - -
C3 D4 C4 D3 D2 E2   89 out of  408 =21.814 percent
C3 D4 C4 D3 D2 C5   14 out of   20 =70.000 percent


Let us assume that C5 is a blunder and with correct play 
black aways wins (all of this assume 2.5 komi.) 

AT this point black plays 3 different moves, all of them
losing:


C3 D4 C4 D3 D2 E2 C20 out of7 = 0.000 percent
C3 D4 C4 D3 D2 E2 E41 out of   42 = 2.381 percent
C3 D4 C4 D3 D2 E2 D5   88 out of  359 =24.513 percent

Again, the only interesting move here is D5 for black.

White responds with E5 or C2.  C2 appears to be a blunder and Leela
played it 15 times, losing every time as white.   However, E5 keeps
black down to 21.221 percent:
 
  C3 D4 C4 D3 D2 E2 D5 E5   73 out of  344 =21.221 percent
  C3 D4 C4 D3 D2 E2 D5 C2   15 out of   15 =   100.000 percent


At this point we seem to be well into the 6x6 game and none of blacks
responses seem to be game winning.   

Carrying this out 1 pair of moves farther (which I am not including
here), I see more of the same - there is nothing that indicates 
that black has a surprise game winning move that white cannot avoid.  


Ok.  So let's go back to our other early black choice,  5. D5

  C3 D4 C4 D3 D5   82 out of  339 =24.189 percent

Leela played 2 moves here,  again, one of them may be a blunder because
it allows black to win 81% of the games:

 C3 D4 C4 D3 D5 C2   13 out of   16 =81.250 percent
 C3 D4 C4 D3 D5 E5   69 out of  323 =21.362 percent

So let's see if E5 is interesting.   If it is, we might be able to
furnish empirical proof that black can win a 2.5 komi:

   C3 D4 C4 D3 D5 E5 D2   69 out of  284 =24.296 percent
   C3 D4 C4 D3 D5 E5 F50 out of1 = 0.000 percent
   C3 D4 C4 D3 D5 E5 C50 out of4 = 0.000 percent
   C3 D4 C4 D3 D5 E5 E30 out of   34 = 0.000 percent

Apparently, only 1 black choice here is reasonable,  D2.

After Black plays D2,  Leela probably loses after white plays C5, so E2
is the move of choice for white here:

C3 D4 C4 D3 D5 E5 D2 E2   62 out of  276 =22.464 percent
C3 D4 C4 D3 D5 E5 D2 C57 out of8 =87.500 percent


The 3 lines Leela plays as black are:

  C3 D4 C4 D3 D5 E5 D2 E2 E3   30 out of  128 =23.438 percent
  C3 D4 C4 D3 D5 E5 D2 E2 E4   32 out of  143 =22.378 percent
  C3 D4 C4 D3 D5 E5 D2 E2 E10 out of5 = 0.000 percent

So now we have 2 lines to chase down, E3 and E4.

To make a long story shorter,  skipping ahead to all the variations
and ignoring E1 which loses in all 5 lines we get:


C3 D4 C4 D3 D5 E5 D2 E2 E3 E4 E1   30 out of  128 =23.438 percent
C3 D4 C4 D3 D5 E5 

Re: [computer-go] Correct Komi for 6x6 is 2.0

2008-09-29 Thread Matthew Woodcraft
Don Dailey wrote:
 After converting all the game to a canonical representation, I
 discovered that Leela always plays the  first 4 moves the equivalent of
 this:

   C3 D4 C4 D3  - all 784 games started like this or the equivalent


 After this, BLACK varied significantly:

   BLACK WINS/GAMES PERCENTAGE
   - -
   C3 D4 C4 D3 C20 out of6 = 0.000 percent
   C3 D4 C4 D3 C51 out of4 =25.000 percent
   C3 D4 C4 D3 D2  103 out of  428 =24.065 percent
   C3 D4 C4 D3 D5   82 out of  339 =24.189 percent
   C3 D4 C4 D3 E30 out of4 = 0.000 percent
   C3 D4 C4 D3 E40 out of2 = 0.000 percent
   C3 D4 C4 D3 E50 out of1 = 0.000 percent

 In this sequence, the only statistically interesting moves are D2 and
 D5 for black, because these 2 choice constitute the vast majority of
 the games. (It might be slightly more interesting if other moves showed
 black doing well, but in the minor lines of play black is losing.)  The
 2 good moves appear to be approximately equal in value ... however,
 let's check that out.

They ought to be equal in value, because they're equivalent moves under
reflection.

-M-
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Re: [computer-go] Correct Komi for 6x6 is 2.0

2008-09-29 Thread Don Dailey
You are right, I didn't notice that.

I am doing the 8 transformations of move SEQUENCES, which is not quite
the same as transforming and adjusting the positions themselves which
would be a more powerful way to do this.  

Doing sequences was easier with a quick and dirty script.  

Of course this should not change the conclusion.  

- Don




On Mon, 2008-09-29 at 21:46 +0100, Matthew Woodcraft wrote:
 Don Dailey wrote:
  After converting all the game to a canonical representation, I
  discovered that Leela always plays the  first 4 moves the equivalent of
  this:
 
C3 D4 C4 D3  - all 784 games started like this or the equivalent
 
 
  After this, BLACK varied significantly:
 
BLACK WINS/GAMES PERCENTAGE
- -
C3 D4 C4 D3 C20 out of6 = 0.000 percent
C3 D4 C4 D3 C51 out of4 =25.000 percent
C3 D4 C4 D3 D2  103 out of  428 =24.065 percent
C3 D4 C4 D3 D5   82 out of  339 =24.189 percent
C3 D4 C4 D3 E30 out of4 = 0.000 percent
C3 D4 C4 D3 E40 out of2 = 0.000 percent
C3 D4 C4 D3 E50 out of1 = 0.000 percent
 
  In this sequence, the only statistically interesting moves are D2 and
  D5 for black, because these 2 choice constitute the vast majority of
  the games. (It might be slightly more interesting if other moves showed
  black doing well, but in the minor lines of play black is losing.)  The
  2 good moves appear to be approximately equal in value ... however,
  let's check that out.
 
 They ought to be equal in value, because they're equivalent moves under
 reflection.
 
 -M-
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Re: [computer-go] Correct Komi for 6x6 is 2.0

2008-09-29 Thread Álvaro Begué
On Mon, Sep 29, 2008 at 5:11 PM, Don Dailey [EMAIL PROTECTED] wrote:
 You are right, I didn't notice that.

 I am doing the 8 transformations of move SEQUENCES, which is not quite
 the same as transforming and adjusting the positions themselves which
 would be a more powerful way to do this.

 Doing sequences was easier with a quick and dirty script.

 Of course this should not change the conclusion.

In practice, it shouldn't, but doing it on move sequences is safer.
Doing it from positions could in theory result in problems with the
application of the super-ko rule. It would certainly get you in
trouble if you were analyzing 2x2 go.

Álvaro.
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Re: [computer-go] Correct Komi for 6x6 is 2.0

2008-09-29 Thread Don Dailey
On Mon, 2008-09-29 at 17:14 -0400, Álvaro Begué wrote:
 On Mon, Sep 29, 2008 at 5:11 PM, Don Dailey [EMAIL PROTECTED] wrote:
  You are right, I didn't notice that.
 
  I am doing the 8 transformations of move SEQUENCES, which is not quite
  the same as transforming and adjusting the positions themselves which
  would be a more powerful way to do this.
 
  Doing sequences was easier with a quick and dirty script.
 
  Of course this should not change the conclusion.
 
 In practice, it shouldn't, but doing it on move sequences is safer.
 Doing it from positions could in theory result in problems with the
 application of the super-ko rule. It would certainly get you in
 trouble if you were analyzing 2x2 go.

An interesting hybrid approach that is also safe in the sense you are
talking about is to match positions but only if the canonical boards up
to this point matched.   In other words the canonical position must
match and also the canonical history.   This is almost, but not quite
the best of both worlds (it doesn't pick up transpositions.)
  
The hybrid approach would have at least picked up the position that
Matthew noticed.  

- Don




 
 Álvaro.
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Re: [computer-go] Super-duper computer

2008-09-29 Thread Vincent Diepeveen
That chessbrain is a commercial attempt of a few guys looking for  
money, not an attempt to really search parallel in a decent manner.


This is why they kept their logfiles of course all 'secret'.

I'm not the only one who offered my help to them, without payment,  
but that wasn't accepted at all.
In itself weird, they have little experience in parallellizing game  
tree search at many processors.


The software they use is getting used in an embarrassingly parallel  
manner.


So their speedup is real ugly bad of course.

A 8 core will easily totally outcalculate chessbrain with respect to  
search depth.

Seems to me the project died, bad shame in itself.

It is very complicated to get something to work that can play  
realtime. Long term analysis projects are more viable
and real interesting for several reasons. Yet what you see that most  
of those projects do is keep the parallel search frame
source code secret. Just publish an article claiming victory, without  
really data to statistically significant back that up.


That means in short, that no one can learn from them, nor objectively  
draw conclusoins.
A team that isn't doing supreme effort in getting a good speedup will  
of course not succeed.


Vincent


On Sep 28, 2008, at 2:15 PM, Claus Reinke wrote:


If you're looking for spare processors, how about a [EMAIL PROTECTED]
program for Go?-)


It appears that the Chess community has had such a project already:

ChessBrain: a Linux-Based Distributed Computing Experiment
http://www.linuxjournal.com/article/6929

ChessBrain II - A Hierarchical Infrastructure for Distributed
Inhomogeneous Speed-Critical Computation
IEEE CIG06, Reno NV, May 2006 (6 pages)
(IEEE Symposium on Computational Intelligence and Games)
http://chessbrain.net/docs/chessbrainII.pdf

old project site:
http://chessbrain.net/


From the chessbrainII paper, it seems they considered Go, but

before the recent developments that made parallel processing
promising. The papers might also be interesting for their discussion
of parallel tree search and communication issues.

Claus

Local versions of the top programs could offer to connect to their  
main incarnation's games,
explaining internal state (it is sure it will win, it thinks  
that group is dead, ..) in
exchange for borrowing processing resources. Or, instead of doing  
this on a per-program basis,
there could be a standard protocol for donating processing power  
from machines whose users view a

game online.

That way, the more kibitzes a game attracts, the better the computer
player plays; and if the game cannot hold an audience, the computer
player might start to seem distracted, losing all those borrowed
processors;-)

Mogo might even find some related research at INRIA ([EMAIL PROTECTED]
style (desktop) grid computing, ..), so perhaps there's scope for
collaboration there?

Claus

Q: why do you search for extra-terrestrial intelligence?
A: we've exhausted the local search space.




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Re: [computer-go] Results of recent Computer Go events

2008-09-29 Thread Gian-Carlo Pascutto
David Fotland wrote:

 Mogo and Many Faces played round 3 early, on
 KGS.  One game was scored by both programs as a win for Many Faces, but the
 board has a seki, so the correct score is Mogo wins.  I think the monthly
 KGS tournaments would give this win to Many Faces since both programs agreed
 on the final score, but I don't know yet what will be the ruling here.

Apparently it was ruled a loss for Many Faces of Go. I am appealing it -
there is no reason why the refree has to intervene when the players
agree on the score. The result of the game could be very important for
the tournament result.

-- 
GCP
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[computer-go] the Cotsen Go Tournament results

2008-09-29 Thread terry mcintyre
http://usgo.org/tournaments/costen.html

 Terry McIntyre [EMAIL PROTECTED]


We must stop dressing up the slaughter of foreigners as a great national cause. 
-- Sheldon Richman



  
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