Re: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread Magnus Persson
I analyzed these positions with Valkyria, and it has no problems seeing what is happening in these positions. Also going back some moves valkyria for example proposes Ws8 instead of Wp12 for move 218, which clearly kills the black group and reduces it no eyes, and showes that Valkyria does

Re: [computer-go] Digital Mars

2009-04-23 Thread elife
Hi Łukasz , It's fixed now. Thanks a lot! laptop:/u/SW/src/lukaszlew-libego-e4acac7545770fe008c1ff30cf99f874fd7e9272$ build/example/opt/ego = Benchmarking, please wait ... = 20 playouts in 2.83218 seconds 70.6171 kpps 34.8904 kpps/GHz (clock independent) 105316/94359 (black wins / white

Re: [computer-go] Digital Mars

2009-04-23 Thread Łukasz Lew
On Thu, Apr 23, 2009 at 01:25, elife elife2...@gmail.com wrote: On my Intel(R) Core(TM)2 Duo CPU     T7200  @ 2.00GHz, using linux and the exact compiler libego was tuned for, I get 70 kpps/GHz. = 20 playouts in 2.85618 seconds 70.0236 kpps -154.124 kpps/GHz (clock independent) I found

Re: [computer-go] Libego benchmarking

2009-04-23 Thread Łukasz Lew
This is because there is no getrusage function on windows, so I just return (and divide) by 0. I will try to fix it in next week. Lukasz On Thu, Apr 23, 2009 at 07:28, Petri Pitkanen petri.t.pitka...@gmail.com wrote: Because your time measurement has gone wrong. You get 0 seconds in time hence

Re: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread terry mcintyre
I appreciate that Go programs are complex and not easy to tune. Thinking over Magnus' excellent automated method ( play many games, allow early resignation, inspect long games ), and my own experiences, I'd like to suggest an additional method: when a game ends with a large loss, determine

Re: [computer-go] Re: Analysis mode for human use

2009-04-23 Thread Don Dailey
But odd move numbers always mean black to move. That becomes second nature very quickly and I personally prefer the less verbose syntax. - Don On Thu, Apr 23, 2009 at 1:47 AM, Darren Cook dar...@dcook.org wrote: translated to Ishi-go B 1 Q4 W 2 R16 B 3 C4 W 4 F3 ...

[computer-go] Re: Analysis mode for human use

2009-04-23 Thread Ingo Althöfer
Don Dailey wrote: But odd move numbers always mean black to move. That becomes second nature very quickly and I personally prefer the less verbose syntax. Darren Cook wrote: I find the B/W very useful: when playing out a long list of moves it is very easy to lose track where I am. Most

RE: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread David Fotland
Many faces will show group status, but with letters on the stones, not colors. From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of terry mcintyre Sent: Thursday, April 23, 2009 7:04 AM To: computer-go Subject: Re: [computer-go] Roadmap 2020 -

Re: [computer-go] Digital Mars

2009-04-23 Thread Adrian Grajdeanu
I have two benchmarks: On an: Intel(R) Core(TM)2 CPU T7200 @ 2.00GHz stepping 06 g++ --version g++ (GCC) 4.1.2 20070925 (Red Hat 4.1.2-33) I had to modify SConstruct to refer to the default g++, not g++.4.2 and had to remove -march=native = Benchmarking, please wait ... = 20

Re: [computer-go] Digital Mars

2009-04-23 Thread Łukasz Lew
I get g++-4.1 35 kpps/GHz g++-4.2 45 kpps/GHz g++-4.3 40 kpps/GHz I'm happy it's quite consistent on core2 I'm curious about 4.4 as well. Lukasz PS On Fri, Apr 24, 2009 at 01:29, Adrian Grajdeanu adria...@cox.net wrote: I have two benchmarks: On an: Intel(R) Core(TM)2 CPU         T7200  

RE: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread David Fotland
For example1, Many Faces' Game Score Graph shows the fight is over around move 208. From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of terry mcintyre Sent: Wednesday, April 22, 2009 6:27 PM To: computer-go Subject: Re: [computer-go] Roadmap 2020

Re: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread Petri Pitkanen
2009/4/23 terry mcintyre terrymcint...@yahoo.com: Programs which get semeai and seki right every time might be a few stones stronger. They'd certainly be more valuable as teaching tools. In the game above, a stronger program would have exploited my earlier weakness; this would have encouraged