Re: [Computer-go] Congratulations to CrazyStone!

2015-04-07 Thread Nick Wedd
Rémi, Petr, Thank you for the corrections. I have update the report. Nick On 7 April 2015 at 04:24, Petr Baudis pa...@ucw.cz wrote: Hi, sorry for not mentioning it, Pachi was running on all threads of AMD FX(tm)-8350 Eight-Core Processor with 24GB RAM this time. On Mon,

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Urban Hafner
On Sat, Mar 28, 2015 at 11:51 AM, Petr Baudis pa...@ucw.cz wrote: On Sat, Mar 28, 2015 at 11:45:48AM +0100, Urban Hafner wrote: Good to know Petr! Where does the strength come from? Sophisticated playouts or a search algorithm or both? Frankly, I don't know for sure! The downside of

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Hideki Kato
Urban Hafner: cahmxpnnkr-ixqou4stxi_dfojfhj7j_qccj_duit6uqw4o8...@mail.gmail.com: On Sat, Mar 28, 2015 at 11:51 AM, Petr Baudis pa...@ucw.cz wrote: On Sat, Mar 28, 2015 at 11:45:48AM +0100, Urban Hafner wrote: Good to know Petr! Where does the strength come from? Sophisticated playouts or a

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Urban Hafner
On Tue, Apr 7, 2015 at 12:56 PM, Petr Baudis pa...@ucw.cz wrote: Hi! On Tue, Apr 07, 2015 at 12:03:12PM +0200, Urban Hafner wrote: Now that I have a bit of time again, what would be a good starting point to improve upon UCT and light playouts? RAVE definitely comes to mind, as well

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Urban Hafner
On Tue, Apr 7, 2015 at 12:20 PM, Hideki Kato hideki_ka...@ybb.ne.jp wrote: For prior values in the tree, almost(?) all strong programs use Remi's method these days. http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf Thank you! I will put that one on my reading list! Urban -- Blog:

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Petr Baudis
Hi! On Tue, Apr 07, 2015 at 12:03:12PM +0200, Urban Hafner wrote: Now that I have a bit of time again, what would be a good starting point to improve upon UCT and light playouts? RAVE definitely comes to mind, as well as enhancing the playouts with heuristics like the MoGo 3x3 patterns.

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Hideki Kato
Petr Baudis: 20150407105648.gp6...@machine.or.cz: On Tue, Apr 07, 2015 at 07:20:37PM +0900, Hideki Kato wrote: For prior values in the tree, almost(?) all strong programs use Remi's method these days. http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf Do you mean all the strong programs do

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Christoph Birk
On Apr 7, 2015, at 4:34 AM, Urban Hafner cont...@urbanhafner.com wrote: I suspected you'd say something like this. ;) It is definitely on my list of things to steal a few things from Michi. But maybe I'll start with simpler and/or well defined things like RAVE or the hand picked MoGo 3x3

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread folkert
I suspected you'd say something like this. ;) It is definitely on my list of things to steal a few things from Michi. But maybe I'll start with simpler and/or well defined things like RAVE or the hand picked MoGo 3x3 patterns. That way it's easy to see if I really screwed something up.

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Urban Hafner
On Tue, Apr 7, 2015 at 4:04 PM, Christoph Birk b...@obs.carnegiescience.edu wrote: On Apr 7, 2015, at 4:34 AM, Urban Hafner cont...@urbanhafner.com wrote: I suspected you'd say something like this. ;) It is definitely on my list of things to steal a few things from Michi. But maybe I'll

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Christoph Birk
On Apr 7, 2015, at 7:16 AM, Urban Hafner cont...@urbanhafner.com wrote: I wouldn't know, Christoph. My (and Igor's) bot is called Iomrascálaí. :P It's running as the various Imrscl-XYZ bots on CGOS due to the username length restriction and the fact that the current CGOS can't handle Unicode

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Igor Polyakov
It doesn't matter with simple UCT, but it's a huge difference when you have more targeted playouts because you can find a subtree you really like and spend 99%+ of your time exploiting that particular line (for example, not dying in one move). I see Fuego re-use most of its existing tree on a

Re: [Computer-go] What's a good playout speed?

2015-04-07 Thread Urban Hafner
On Tue, Apr 7, 2015 at 4:44 PM, Christoph Birk b...@obs.carnegiescience.edu wrote: thanks, I agree 1400 is about as far as simple UCT will get you. My simple UCT implementation (myCtest-xxk-UCT) gets about 1200, but it does not do any adjustments to the number of playouts per move depending