Rémi, Petr,
Thank you for the corrections. I have update the report.
Nick
On 7 April 2015 at 04:24, Petr Baudis pa...@ucw.cz wrote:
Hi,
sorry for not mentioning it, Pachi was running on all threads of
AMD FX(tm)-8350 Eight-Core Processor
with 24GB RAM this time.
On Mon,
On Sat, Mar 28, 2015 at 11:51 AM, Petr Baudis pa...@ucw.cz wrote:
On Sat, Mar 28, 2015 at 11:45:48AM +0100, Urban Hafner wrote:
Good to know Petr! Where does the strength come from? Sophisticated
playouts or a search algorithm or both?
Frankly, I don't know for sure! The downside of
Urban Hafner:
cahmxpnnkr-ixqou4stxi_dfojfhj7j_qccj_duit6uqw4o8...@mail.gmail.com:
On Sat, Mar 28, 2015 at 11:51 AM, Petr Baudis pa...@ucw.cz wrote:
On Sat, Mar 28, 2015 at 11:45:48AM +0100, Urban Hafner wrote:
Good to know Petr! Where does the strength come from? Sophisticated
playouts or a
On Tue, Apr 7, 2015 at 12:56 PM, Petr Baudis pa...@ucw.cz wrote:
Hi!
On Tue, Apr 07, 2015 at 12:03:12PM +0200, Urban Hafner wrote:
Now that I have a bit of time again, what would be a good starting point
to
improve upon UCT and light playouts? RAVE definitely comes to mind, as
well
On Tue, Apr 7, 2015 at 12:20 PM, Hideki Kato hideki_ka...@ybb.ne.jp wrote:
For prior values in the tree, almost(?) all strong programs use Remi's
method these days.
http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf
Thank you! I will put that one on my reading list!
Urban
--
Blog:
Hi!
On Tue, Apr 07, 2015 at 12:03:12PM +0200, Urban Hafner wrote:
Now that I have a bit of time again, what would be a good starting point to
improve upon UCT and light playouts? RAVE definitely comes to mind, as well
as enhancing the playouts with heuristics like the MoGo 3x3 patterns.
Petr Baudis: 20150407105648.gp6...@machine.or.cz:
On Tue, Apr 07, 2015 at 07:20:37PM +0900, Hideki Kato wrote:
For prior values in the tree, almost(?) all strong programs use Remi's
method these days.
http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf
Do you mean all the strong programs do
On Apr 7, 2015, at 4:34 AM, Urban Hafner cont...@urbanhafner.com wrote:
I suspected you'd say something like this. ;) It is definitely on my list of
things to steal a few things from Michi. But maybe I'll start with simpler
and/or well defined things like RAVE or the hand picked MoGo 3x3
I suspected you'd say something like this. ;) It is definitely on my list
of things to steal a few things from Michi. But maybe I'll start with
simpler and/or well defined things like RAVE or the hand picked MoGo 3x3
patterns. That way it's easy to see if I really screwed something up.
On Tue, Apr 7, 2015 at 4:04 PM, Christoph Birk b...@obs.carnegiescience.edu
wrote:
On Apr 7, 2015, at 4:34 AM, Urban Hafner cont...@urbanhafner.com wrote:
I suspected you'd say something like this. ;) It is definitely on my
list of things to steal a few things from Michi. But maybe I'll
On Apr 7, 2015, at 7:16 AM, Urban Hafner cont...@urbanhafner.com wrote:
I wouldn't know, Christoph. My (and Igor's) bot is called Iomrascálaí. :P
It's running as the various Imrscl-XYZ bots on CGOS due to the username
length restriction and the fact that the current CGOS can't handle Unicode
It doesn't matter with simple UCT, but it's a huge difference when you
have more targeted playouts because you can find a subtree you really
like and spend 99%+ of your time exploiting that particular line (for
example, not dying in one move). I see Fuego re-use most of its existing
tree on a
On Tue, Apr 7, 2015 at 4:44 PM, Christoph Birk b...@obs.carnegiescience.edu
wrote:
thanks, I agree 1400 is about as far as simple UCT will get you.
My simple UCT implementation (myCtest-xxk-UCT) gets about
1200, but it does not do any adjustments to the number of playouts
per move depending
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