Re: [Computer-go] Determining the final board state for finished games
I ended up using gnugo --score aftermath --capture-all-dead to determine the final state of the board. Thanks to Petr for the suggestion! This worked within a 1pt margin of error for probably 95% of the games, which was good enough for my purposes. -Justin ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Determining the final board state for finished games
On 7/25/2015 8:57 PM, Rafael Sakurai wrote: ... I'm also new with computer Go, and I have the same doubt. ... Hi Justin, I started to draft a Go API in Java, the goal is to create an API with the main game logic and anyone can use with their own visual interface ... Please, let me know if this project is of interest to you .. https://github.com/rafaelsakurai/GoAPI/ i had an api and code for humans playing. it looked similar to yours. i recently added some features to play different board shapes and topologies. if you want to be able to edit games and look at variations, then the data structure that you end up with is a binary tree of sgf nodes (or something very similar). if you want to play with another program or write a go server, then you need to talk gtp or go modem protcol. these api's were very different than my original api. thanks -- Honesty is a very expensive gift. So, don't expect it from cheap people - Warren Buffett http://tayek.com/ ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Determining the final board state for finished games
On Sun, Jul 26, 2015 at 12:22:57AM -0400, David Fotland wrote: In general this is beyond the state of the art of the strongest go programs. You can’t score without determining the status of every group (live, dead, seki), and you may need to identify required interior defensive moves that have not been played. While in general that's true, I think for practical concerns, this paints a too gloomy picture. In general, the algorithm (when using Chinese rules) is pretty simple: A. Identify dead groups and remove them from the board. B. For each continuous empty area, determine if it touches only stones of a single color. In that case, color it that way. C. Count number of intersections colored each way. The trick is of course in the step A. I'd be interested to hear if anyone tried and could measure+compare the accuracy of the following approaches: * Use gnugo --score {estimate,finish,aftermath} to determine the score and group status. * Use one of the Monte Carlo engines to run N hundred simulations from the end position; if an intersection is colored by color X in =80% of Monte Carlo final positions, declare it X's territory. * Use Benson life algorithm and some simple heuristics to determine life and death. (optional) -- Petr Baudis If you have good ideas, good data and fast computers, you can do almost anything. -- Geoffrey Hinton ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Determining the final board state for finished games
Hello everyone. I'm also new with computer Go, and I have the same doubt. I read many articles about computer Go, but few of them talk about score calculation and determine the status from groups of stones. Hi Justin, I started to draft a Go API in Java, the goal is to create an API with the main game logic and anyone can use with their own visual interface (console/desktop/web). Please, let me know if this project is of interest to you or anyone else in the group, and I would like to invite all to help me create this API. Source repository: https://github.com/rafaelsakurai/GoAPI/ Thank you. -- Rafael Guimarães Sakurai www.universidadejava.com.br rafaelsakurai.github.io ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Determining the final board state for finished games
In general this is beyond the state of the art of the strongest go programs. You can’t score without determining the status of every group (live, dead, seki), and you may need to identify required interior defensive moves that have not been played. David From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Justin .Gilmer Sent: Saturday, July 25, 2015 7:13 PM To: computer-go@computer-go.org Subject: [Computer-go] Determining the final board state for finished games Hello! I'm new to computer Go, it's nice to find this mailing list! I've downloaded the GoGod dataset of completed professional games, and for the games that been fully played out (no resign) I'd like to determine the final state of the board (i.e. which groups are live/dead and what territory belongs to which players). I've written a simple script which can do this for maybe 75% of the completed games, but I'm a little stuck on how to best do this when the pros end the game in less obvious states. Can anyone recommend some resources on how to best do this? Are there any publicly available scripts which already do this? Thanks so much and nice to meet everyone! ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Determining the final board state for finished games
Hello! I'm new to computer Go, it's nice to find this mailing list! I've downloaded the GoGod dataset of completed professional games, and for the games that been fully played out (no resign) I'd like to determine the final state of the board (i.e. which groups are live/dead and what territory belongs to which players). I've written a simple script which can do this for maybe 75% of the completed games, but I'm a little stuck on how to best do this when the pros end the game in less obvious states. Can anyone recommend some resources on how to best do this? Are there any publicly available scripts which already do this? Thanks so much and nice to meet everyone! ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go