Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-26 Thread Ray Tayek

At 04:24 AM 11/26/2006, you wrote:

 This is
something that should not be neglected because shodan players
approach perfect play ...


pm4ji, and i may have the context wrong, but shodan players are about 
10 stones from perfect play. if you have a pro review a shodan's 
game, *many* of his moves are 1) not the best locally, and/or 2) not 
in the biggest area of the board to play in (globally).


thanks

---
vice-chair http://ocjug.org/


___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-25 Thread Jacques Basaldúa

Maybe I did no explain my point well enough.

The problem with infinite is that we get a better approximation to a 
wrong value.


With few simulations we get that value with, say 1/10 error. With an 
astronomical amount
of simulations we get the same value with an error of 1e-200, but it's 
still wrong!. It is
proved that simulating a go position converges, but it does not converge 
to the same
value as if the position was played by perfect players, it only 
converges to the asymptotic

limit of random play.

I am not an MC developer, but as far as I know, UCT keeps a limited 
(i.e. n-ply) tree
in memory and intentionally unbiasses the nodes to make the convergence 
faster, that

does not change anything, assuming constant tree size.

A simple test :
1: after 100 simulations, choose the highest number in (0.96, 2.1, 3.18)
2: after 1e9 simulations, choose it in (0.999, 2.001, 3.01)
You chose the same value (= same move).

That's why, I insist, if you don't increase the size of the tree and 
only get a better
approximation to a wishful but frequently misconceived value (the limit 
of random
play) witch is *not* a good evaluation of the game, you don't 
significantly improve
your play. Of course, if you increase the tree, you reach perfect play, 
that's not

the point.

Jacques.
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-25 Thread Don Dailey
Yes, I agree with the point you are making.  Random play is a relatively
good evaluator, but it is not a great evaluator.   And it's very weak at
tactics.   Letting it do a lot of simulations does not cause it converge
to the correct value.

But the current breed of MC computer players do not have a fixed tree -
they continuously expand the tree in best first manner.  

Perhaps we use the wrong terminology when we call these MC players
because they are hybrids.   But I think that's understand now when we
say Monte Carlo player.

- Don


On Sat, 2006-11-25 at 10:05 +, Jacques Basaldúa wrote:
 Maybe I did no explain my point well enough.
 
 The problem with infinite is that we get a better approximation to a 
 wrong value.
 
 With few simulations we get that value with, say 1/10 error. With an 
 astronomical amount
 of simulations we get the same value with an error of 1e-200, but it's 
 still wrong!. It is
 proved that simulating a go position converges, but it does not converge 
 to the same
 value as if the position was played by perfect players, it only 
 converges to the asymptotic
 limit of random play.
 
 I am not an MC developer, but as far as I know, UCT keeps a limited 
 (i.e. n-ply) tree
 in memory and intentionally unbiasses the nodes to make the convergence 
 faster, that
 does not change anything, assuming constant tree size.
 
 A simple test :
 1: after 100 simulations, choose the highest number in (0.96, 2.1, 3.18)
 2: after 1e9 simulations, choose it in (0.999, 2.001, 3.01)
 You chose the same value (= same move).
 
 That's why, I insist, if you don't increase the size of the tree and 
 only get a better
 approximation to a wishful but frequently misconceived value (the limit 
 of random
 play) witch is *not* a good evaluation of the game, you don't 
 significantly improve
 your play. Of course, if you increase the tree, you reach perfect play, 
 that's not
 the point.
 
 Jacques.
 ___
 computer-go mailing list
 computer-go@computer-go.org
 http://www.computer-go.org/mailman/listinfo/computer-go/

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread sylvain . gelly
Hello,
 Chrilly wrote: (thread was Positions illustrative of computer stupidity)

  With an infinite fast chip chess programs would be infinite
  strong. Most current Go programs would only play infinite fast.
  Its an interesting question if Monte-Carlo programs would also
  play infinite strong.

 I think it is so important, it deserves its own thread.

 I think the answer is *NO*. Monte-Carlo programs do an n-ply deep
 search of nodes evaluated by a simulation.

The Monte-Carlo programs which use UCT do not do an n-ply deep search, as this 
n increase with the number of simulations. So with infinite power, the 
entire tree will be explored, then the leafs will be at the end of the game, 
so the best move will be found. This is true for UCT with ANY evaluation 
function, even random, even the one which always answers 0, or always 1, as 
soon as the scoring of FINAL position is well done.
However I agree that it is not interesting (as the infinite in this case is 
very far), and this does not come from MC, only the UCT (or equivalent) part.

Sylvain

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread aquarius
  Eeh, am I missing some point here or would not any Go program that uses
 search and infinite computer power simply SOLVE the game - given that
 scoring is done right and infinite loops are ruled out?
 
 This is a common misconception.  The problem lies in that pesky word,
 infinite.
 
 Two inescapable facts prevent such a computer from ever existing:
 
   -  There are a finite number of atomic particles in the universe.
 
   -  The age of the universe is a finite length of time.

The one who counts will never reach infinity ...

I did not say that infinite computing power was something that existed in any 
sense in the universum as humans gasp it. Nor did I say that it will eventually 
emerge when someone waits long enough for it to appear.

When I said infinite I meant infinite.

 If the moon were made of green cheese, I am the pope.  Period.
 
 Hmmm, I guess you are right after all.

So are you.
aquarius
-- 
german commercial - can savely be ignored: 

Ein Herz für Kinder - Ihre Spende hilft! Aktion: www.deutschlandsegelt.de
Unser Dankeschön: Ihr Name auf dem Segel der 1. deutschen America's Cup-Yacht!
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread Don Dailey
Richard,

The key word is not infinite, it's the word if

The statement was IF we had an infinite computer 
   
It doesn't matter one bit whether such a device is possible - it's a
perfectly valid thought device for thought experiments.It's easy
to imagine what we would do with such a computer and how it could be
used without stretching our brains too far.

We can also imagine the moon being made of green cheese without this
actually being the case.   I don't see any problem with considering the
behavior of a machine with certain characteristics just because we can't
produce one.

We cannot even be sure such a thing is impossible.  It might not be
constructed they way you assume it has to be to be called a computer.
And just because we cannot imagine how such a machine could possible
exist doesn't mean it cannot.   It defies the laws of the universe as we
know them assuming any kind of construction that we know about - but
that in itself might mean that we currently lack the imagination to
build such a device.

Another problem is that we are a subset of our universe.   We don't know
much about the universe and we are constrained by it.   It's entirely
possible that such a computer could exist OUTSIDE our universe.   It
couldn't be explained or understood by us and probably could not operate
as a physical device in our universe.   The incompleteness theorem might
explain why such a device might not be understood in our universe.   But
just saying it cannot exist is a pretty limited way of thinking about it
and doesn't disqualify our ability to reason about it.

- Don



On Fri, 2006-11-24 at 08:42 -0600, Richard Brown wrote:
 [EMAIL PROTECTED]
 
  Eeh, am I missing some point here or would not any Go program that uses 
  search and infinite computer power simply SOLVE the game - given that 
  scoring is done right and infinite loops are ruled out?
 
 This is a common misconception.  The problem lies in that pesky word, 
 infinite.
 
 Two inescapable facts prevent such a computer from ever existing:
 
   -  There are a finite number of atomic particles in the universe.
 
   -  The age of the universe is a finite length of time.
 
 These facts mean that, even _if_ one were able to use each and every atomic 
 particle as
 a bit in one huge universe-sized computer, there would _never_ be sufficient 
 room
 to store the results of such a search, even _if_ one had infinite time!
 
 And conversely, even _if_ there were an _infinite_ number of atomic particles 
 in
 the universe, permitting sufficient room to store the results, the 
 calculation of
 those results would take longer than the age of the universe, which is finite.
 
  If we had infinite computing power Go would resemble tic tac toe from a 
  programmer's perspective. period.
 
 You seem mighty certain about that.
 
 If the moon were made of green cheese, I am the pope.  Period.
 
 Hmmm, I guess you are right after all.
 

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread steve uurtamo

 The key word is not infinite, it's the word if

i can't believe i want to extend this conversation
any further, but i'll simply say that in mathematics
and computer science it is important to consider
abstract relationships between formally defined
objects without regard to whether or not they
do actually exist (numbers for instance, do not
exist apart from us talking about them).

computational complexity is an important example,
as is convergence in a limit.

the question as phrased earlier was simply whether
a finite deterministic game could be solved by a
particular algorithm, given enough time.  nothing
wrong with that question.

on a practical note, i think that MC is a great
idea for 9x9, and might even be a great idea as
a subset of a larger piece of code that employs
human knowledge, but that MC will never beat a
decent human at 19x19.  the time/space limitations
are just too great.

s.


 

The all-new Yahoo! Mail beta
Fire up a more powerful email and get things done faster. 
http://new.mail.yahoo.com

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread Don Dailey
On Fri, 2006-11-24 at 13:38 -0800, steve uurtamo wrote:
 on a practical note, i think that MC is a great
 idea for 9x9, and might even be a great idea as
 a subset of a larger piece of code that employs
 human knowledge, but that MC will never beat a
 decent human at 19x19.  the time/space limitations
 are just too great.
 
 s. 

Hi Steve,

Just a few years ago these kinds of statements were made about computer
chess and at the time they appeared to be REALLY SAFE predictions to
make.   Computers were doing 4 or 5 ply searches, they played absolutely
horrible by master standards and it was absolutely inconceivable that a
computer would ever search 2 or 3 ply deeper in the foreseeable
future.

Not only was that underestimated, but it was commonly believed that even
3 or 4 more ply wouldn't help it much.   The improvement of even 1 ply
was seriously underestimated.

The reasons given are the SAME reasons given for computer GO.   It was
common to see mistakes that would require many extra ply for the
computer to wake up.   The common wisdom of the day was that an extra
ply was close to worthless.   

I think the biggest myth of all was that humans were good at chess and
that a computer had to be better at EVERYTHING in order to beat the
human masters who were practically given god-like status. 

I'm probably a bit older than most on this list - and I have a very
strong sense of historical perspective.   I was there when micro-chess
for the TSR-80 came out and I was bitterly disappointed with how badly
it played.   Back then I completely sucked at chess and yet I could beat
the program without wasting many brain cells.

The most common reason give was the same one you just made, The
time/space limitations are just too great.And that did not seem
like a silly statement at all - the arguments were powerful and
convincing ... and wrong! The typical argument started by showing a
position that required a few extra ply to see that a human master knew
almost intuitively.   Then a projection was made about how much extra
computing power was needed and the conclusion was completely obvious -
it couldn't possibly happen in your lifetime!

Then it went into wild speculation - even if a computer COULD look 10
ply deeper it wouldn't make much difference because computers can never
have the positional understanding of even an advanced beginner, let
alone a master.   If you look back over the years, you will see that no
matter how much progress had been made, many believed we had hit a wall
- that further depth wouldn't help any while reluctantly admitting that
the last increase did help a lot,  but only because of tactics - after
this tactics won't matter any more.

This is just typical of us humans - we tend to have a very limited
horizon ourselves and we only see the immediate surroundings - a
shortcoming that computers are accused of.

A lot of people take exception to this and say, yes, but chess is
nothing like GO and the cycle starts all over again.   

And it's true - GO is more complicated and has it's own special
difficulties.   But I am not so pessimistic and I would never embarrass
myself with claims like you made.  You could turn out to be right - but
I think it's rather bold of you.Perhaps in 40 years, if you are
still alive - you will have to eat your words!

Along the way there will be many other advancements.   I can't envision
a pure Monte/Carlo exactly like we have now doing the job - but even in
chess there were numerous advancements to the basic alpha/beta idea.
The old programs would not stand a chance on modern hardware against
modern programs.This will surely happen in GO too and is part of the
reason I think you are probably wrong and shortsighted just like the
chess masters were who predicted it would take hundreds of years and
basically embarrassed themselves.

- Don
 







___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] .. if Monte-Carlo programs would play infinite strong

2006-11-24 Thread steve uurtamo
 To be quite honest, I have only a vague
 understanding of what is
 called computational complexity -- but it's clear
 enough that,
 _even_given_an_infinite_amount_of_storage_ it would
 take longer
 than the age of the universe to exhaustively search
 the game tree,
 and it is equally clear that,
 _even_given_infinite_time_ it would
 take more bits than there are particles in the
 universe.

and if it turns out that the game of go can be
equally well represented by a simpler structure
that we can finitely search in reasonable time,
then it will matter that we have considered this.

s.


 

Sponsored Link

Mortgage rates near 39yr lows. 
$420k for $1,399/mo. Calculate new payment! 
www.LowerMyBills.com/lre
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/