for small
boards(2-5) in different first moves available in net like to see that.
t. hArri
- Original Message -
From: Don Dailey [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Monday, November 12, 2007 8:39 PM
Subject: Re: [computer-go] Solving Go
Ok, on 2x2 I
-
*From:* Ben Lambrechts mailto:[EMAIL PROTECTED]
*To:* 'computer-go' mailto:computer-go@computer-go.org
*Sent:* Wednesday, November 07, 2007 9:03 PM
*Subject:* [computer-go] Solving Go
I want to create a perfect player on board sizes 3x3, 5x5 and
maybe 7x7 and beyond.
But I
.
t. hArri
- Original Message -
*From:* Ben Lambrechts mailto:[EMAIL PROTECTED]
*To:* 'computer-go' mailto:computer-go@computer-go.org
*Sent:* Wednesday, November 07, 2007 9:03 PM
*Subject:* [computer-go] Solving Go
I want to create a perfect player on board
Message -
*From:* Ben Lambrechts mailto:[EMAIL PROTECTED]
*To:* 'computer-go' mailto:computer-go@computer-go.org
*Sent:* Wednesday, November 07, 2007 9:03 PM
*Subject:* [computer-go] Solving Go
I want to create a perfect player on board sizes 3x3, 5x5 and
maybe 7x7
On 11/12/07, Don Dailey [EMAIL PROTECTED] wrote:
Ok, on 2x2 I get a consistent result now that I implemented PSK. It
gives the same result with SSK too. It's a 1 point win for the first
player. I'm not sure this is in agreement with other peoples
findings. But it appears to be
]
*To:* 'computer-go' mailto:computer-go@computer-go.org
*Sent:* Wednesday, November 07, 2007 9:03 PM
*Subject:* [computer-go] Solving Go
I want to create a perfect player on board sizes 3x3, 5x5 and
maybe 7x7 and beyond.
But I have no idea how to start. How do I create the move
://sourceforge.net/projects/narugo project and
happy to co-operate.
t. hArri
- Original Message -
From: Ben Lambrechts
To: 'computer-go'
Sent: Wednesday, November 07, 2007 9:03 PM
Subject: [computer-go] Solving Go
I want to create a perfect player on board sizes 3x3, 5x5 and maybe 7x7
You could go the route chess does with egtbs.
First permutate every possible board with both stones, and start
removing pieces one at a time.
I wrote a permutation tool, but even with 3 and 4 size board the end
data file was huge.
-Josh
On 11/7/07, Ben Lambrechts [EMAIL PROTECTED] wrote:
I've put a lot of thought into this. 5x5 is about the largest feasible
board size (currently) for creating an endgame database which is a
table of all possible positions with the resulting score.I don't
know if anyone has done this, but I know that this board size can be
solved with brute
Álvaro Begué wrote:
On 11/7/07, *Don Dailey* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
wrote:
[...]
To go beyond 5x5, say 7x7 would require an endgame table with 3**49
entries or 239299329230617529590083 entries. This can be reduced by
about 8x if you remove
On 11/7/07, Joshua Shriver [EMAIL PROTECTED] wrote:
You could go the route chess does with egtbs.
That won't work for go. First of all, chess and checkers are games where the
position on the board becomes simpler at the end of the game, so many games
will end up converging on positions for
I just ran my perm application for 4x4 and it's reporting
43,046,721 unique board states and took 2m6.980s. Will try for 5 and 6.
seems you're computing 3**(n*n)
3**16 = 43046721
3**25 = 847288609443
3**36 = 150094635296999121
don't you want to exclude illegal positions?
-john
I just ran my perm application for 4x4 and it's reporting
43,046,721 unique board states and took 2m6.980s. Will try for 5 and 6.
-Josh
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