Re: [computer-go] mathematical morphology

2008-01-23 Thread Erik van der Werf
On Jan 23, 2008 1:47 PM, Jacques Basaldúa <[EMAIL PROTECTED]> wrote: > Erik van der Werf wrote: > > > You may also be interested in my > > article on estimating potential territory > > I am. Can you post a link, please. sure, it's all at: http://erikvanderwerf.tengen.nl/publications.html My thes

Re: [computer-go] mathematical morphology

2008-01-23 Thread Jacques Basaldúa
Erik van der Werf wrote: You may also be interested in my article on estimating potential territory I am. Can you post a link, please. Jacques. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/co

RE: [computer-go] mathematical morphology

2008-01-22 Thread David Fotland
and have gradients in different directions. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Knol Sent: Tuesday, January 22, 2008 4:19 AM To: computer-go@computer-go.org Subject: [computer-go] mathematical morphology Hi all, This is my first post to the list, and I&#

Re: [computer-go] mathematical morphology

2008-01-22 Thread Rémi Coulom
Nick Knol wrote: Hi all, This is my first post to the list, and I'm pretty new to this, so sorry if I break from etiquette. I'm currently working on my senior undergrad thesis project. My idea is to use Bouzy's dilation algorithm ( http://www.gnu.org/software/gnugo/gnugo_14.html ) to find

Re: [computer-go] mathematical morphology

2008-01-22 Thread Erik van der Werf
IIRC Ken Chen did something similar with the number of stones on boundaries. I'm not sure, but there may be something in the extended articles originating from JCIS 2003. You may also be interested in my article on estimating potential territory (which shows that if you want to apply influence func

Re: [computer-go] mathematical morphology

2008-01-22 Thread Darren Cook
> concentrate move searches in those areas. After analyzing about 70 > dan-level games on KGS I've found a very strong correlation to the number of > moves made in these boundary areas. How does the correlation vary by move number? I.e. I'm guessing it is best in early middlegame; but does it als

[computer-go] mathematical morphology

2008-01-22 Thread Nick Knol
Hi all, This is my first post to the list, and I'm pretty new to this, so sorry if I break from etiquette. I'm currently working on my senior undergrad thesis project. My idea is to use Bouzy's dilation algorithm ( http://www.gnu.org/software/gnugo/gnugo_14.html ) to find areas of the board that